App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.♿ A screen has 5 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 2.Which of these makes the app harder to use? (a) text that can grow (b) fast-flashing lights (c) captions on videos (d) labels on every icon
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3.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 12 px
Title: 24 px
Footer: 18 px (a) Footer (b) Title (c) Hint - 4.♿ Accessibility means an app works for ___. (a) everyone (b) only experts (c) only the coder (d) nobody
- 5.True or false: “captions on videos” helps everyone use the app. (a) True (b) False
- 6.🔍 Which is the odd one out? (a) icons with no labels (b) colour as the only clue (c) fast-flashing lights (d) captions on videos
- 7.♿ A screen has 11 icon buttons. Only 8 of them have a text label for screen readers. How many still need a label?
- 8.🔍 Which is the odd one out? (a) big touch targets (b) colour as the only clue (c) tiny tap areas (d) icons with no labels
- 9.Which of these helps everyone use the app? (a) icons with no labels (b) text that can grow (c) tiny tap areas (d) sudden loud sounds
- 10.🔍 Which is the odd one out? (a) text that can grow (b) sudden loud sounds (c) tiny tap areas (d) fast-flashing lights
- 11.♿ Showing right or wrong only in red and green is a problem for ___. (a) the server (b) fast typists (c) colour-blind users (d) the battery
- 12.🔍 Which is the odd one out? (a) big touch targets (b) colour as the only clue (c) text that can grow (d) labels on every icon
- 13.♿ What should every icon-only button have for screen readers? (a) a text label (b) a sound (c) a bright colour (d) a long animation
- 14.🔍 Which is the odd one out? (a) big touch targets (b) labels on every icon (c) strong colour contrast (d) tiny tap areas
- 15.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) makes it harder (b) helps everyone
- 16.Which of these makes the app harder to use? (a) labels on every icon (b) icons with no labels (c) captions on videos (d) big touch targets
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17.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 18 px
Hint: 19 px
Title: 24 px
Menu: 19 px -
18.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 11 px
Hint: 26 px
Title: 24 px
Caption: 22 px (a) Caption (b) Hint (c) Body text (d) Title - 19.True or false: “big touch targets” helps everyone use the app. (a) False (b) True
- 20.🔍 Which is the odd one out? (a) fast-flashing lights (b) labels on every icon (c) colour as the only clue (d) sudden loud sounds
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21.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 16 px
Menu: 17 px
Label: 22 px
Footer: 12 px (a) Menu (b) Caption (c) Footer (d) Label - 22.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) makes it harder (b) helps everyone
- 23.True or false: “captions on videos” makes the app harder to use. (a) True (b) False
- 24.Which of these helps everyone use the app? (a) icons with no labels (b) big touch targets (c) fast-flashing lights (d) colour as the only clue
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25.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 16 px
Body text: 12 px
Hint: 22 px
Caption: 17 px - 26.♿ What does a screen reader do? (a) reads the screen aloud (b) makes text tiny (c) takes photos (d) plays music
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27.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 20 px
Label: 21 px
Menu: 11 px (a) Label (b) Caption (c) Menu -
28.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 11 px
Body text: 21 px
Title: 24 px - 29.True or false: “fast-flashing lights” helps everyone use the app. (a) False (b) True
- 30.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
- 31.♿ A screen has 12 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 32.Which of these helps everyone use the app? (a) icons with no labels (b) colour as the only clue (c) tiny tap areas (d) captions on videos
- 33.True or false: “tiny tap areas” helps everyone use the app. (a) True (b) False
- 34.🔍 Which is the odd one out? (a) captions on videos (b) fast-flashing lights (c) big touch targets (d) text that can grow
- 35.🔍 Which is the odd one out? (a) strong colour contrast (b) tiny tap areas (c) sudden loud sounds (d) fast-flashing lights
- 36.True or false: “text that can grow” makes the app harder to use. (a) False (b) True
- 37.Which of these makes the app harder to use? (a) captions on videos (b) big touch targets (c) tiny tap areas (d) strong colour contrast
- 38.♿ A screen has 12 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
- 39.♿ A screen has 10 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 40.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) makes it harder (b) helps everyone
Answer key
- 4
- fast-flashing lights
- Hint
- everyone
- True
- captions on videos
- 3
- big touch targets
- text that can grow
- text that can grow
- colour-blind users
- colour as the only clue
- a text label
- tiny tap areas
- makes it harder
- icons with no labels
- 0
- Body text
- True
- labels on every icon
- Footer
- makes it harder
- False
- big touch targets
- 1
- reads the screen aloud
- Menu
- 1
- False
- makes it harder
- 8
- captions on videos
- False
- fast-flashing lights
- strong colour contrast
- False
- tiny tap areas
- 7
- 8
- helps everyone
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students