App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.🔍 Which is the odd one out? (a) big touch targets (b) text that can grow (c) tiny tap areas (d) strong colour contrast
- 2.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) makes it harder (b) helps everyone
- 3.True or false: “big touch targets” helps everyone use the app. (a) True (b) False
- 4.True or false: “tiny tap areas” helps everyone use the app. (a) False (b) True
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5.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 27 px
Title: 16 px
Label: 14 px
Menu: 21 px
Hint: 16 px (a) Footer (b) Menu (c) Label (d) Title - 6.♿ What does a screen reader do? (a) makes text tiny (b) reads the screen aloud (c) takes photos (d) plays music
- 7.♿ A screen has 6 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 8.True or false: “labels on every icon” makes the app harder to use. (a) True (b) False
- 9.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) helps everyone (b) makes it harder
- 10.♿ A screen has 9 icon buttons. Only 8 of them have a text label for screen readers. How many still need a label?
- 11.Which of these makes the app harder to use? (a) icons with no labels (b) big touch targets (c) strong colour contrast (d) text that can grow
- 12.♿ Why add captions to videos? (a) so anyone can follow (b) to slow them down (c) to add colour (d) to hide the sound
- 13.Which of these helps everyone use the app? (a) colour as the only clue (b) fast-flashing lights (c) icons with no labels (d) labels on every icon
- 14.True or false: “tiny tap areas” makes the app harder to use. (a) True (b) False
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15.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 13 px
Footer: 10 px
Caption: 10 px
Hint: 23 px
Menu: 20 px - 16.♿ A screen has 10 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 17.🔍 Which is the odd one out? (a) tiny tap areas (b) colour as the only clue (c) text that can grow (d) icons with no labels
- 18.♿ A screen has 10 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
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19.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 20 px
Title: 28 px
Footer: 11 px
Body text: 20 px (a) Caption (b) Body text (c) Title (d) Footer - 20.True or false: “sudden loud sounds” helps everyone use the app. (a) True (b) False
- 21.🔍 Which is the odd one out? (a) text that can grow (b) labels on every icon (c) fast-flashing lights (d) big touch targets
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22.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 16 px
Label: 18 px
Title: 10 px
Caption: 20 px (a) Title (b) Label (c) Body text (d) Caption - 23.🔍 Which is the odd one out? (a) sudden loud sounds (b) colour as the only clue (c) icons with no labels (d) big touch targets
- 24.Which of these helps everyone use the app? (a) sudden loud sounds (b) fast-flashing lights (c) big touch targets (d) colour as the only clue
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25.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 28 px
Hint: 13 px
Body text: 18 px (a) Title (b) Hint (c) Body text - 26.♿ A screen has 5 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
- 27.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a bright colour (c) a sound (d) a text label
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28.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 21 px
Footer: 19 px
Menu: 22 px
Hint: 13 px - 29.Which of these makes the app harder to use? (a) text that can grow (b) sudden loud sounds (c) strong colour contrast (d) big touch targets
- 30.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) makes it harder (b) helps everyone
- 31.♿ A screen has 10 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
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32.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 26 px
Title: 18 px
Menu: 10 px (a) Menu (b) Body text (c) Title - 33.True or false: “strong colour contrast” helps everyone use the app. (a) False (b) True
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34.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 18 px
Hint: 13 px
Title: 21 px
Body text: 21 px -
35.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 22 px
Body text: 12 px
Title: 27 px (a) Body text (b) Label (c) Title -
36.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 11 px
Footer: 10 px
Body text: 15 px
Caption: 16 px - 37.🔍 Which is the odd one out? (a) captions on videos (b) colour as the only clue (c) fast-flashing lights (d) tiny tap areas
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38.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 21 px
Menu: 24 px
Hint: 13 px
Title: 19 px -
39.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 15 px
Hint: 12 px
Footer: 13 px - 40.♿ A screen has 6 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
Answer key
- tiny tap areas
- helps everyone
- True
- False
- Label
- reads the screen aloud
- 2
- False
- makes it harder
- 1
- icons with no labels
- so anyone can follow
- labels on every icon
- True
- 3
- 8
- text that can grow
- 4
- Footer
- False
- fast-flashing lights
- Title
- big touch targets
- big touch targets
- Hint
- 2
- a text label
- 1
- sudden loud sounds
- helps everyone
- 6
- Menu
- True
- 1
- Body text
- 3
- captions on videos
- 1
- 3
- 5
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