App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.True or false: “labels on every icon” makes the app harder to use. (a) False (b) True
- 2.♿ A screen has 10 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 3.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) helps everyone (b) makes it harder
- 4.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
- 5.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) makes it harder (b) helps everyone
- 6.Which of these makes the app harder to use? (a) strong colour contrast (b) text that can grow (c) captions on videos (d) fast-flashing lights
- 7.True or false: “strong colour contrast” makes the app harder to use. (a) False (b) True
- 8.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) helps everyone (b) makes it harder
- 9.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
- 10.♿ A screen has 5 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
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11.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 20 px
Hint: 21 px
Body text: 21 px
Caption: 13 px (a) Caption (b) Hint (c) Title (d) Body text -
12.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 18 px
Body text: 18 px
Title: 16 px
Footer: 12 px - 13.Which of these makes the app harder to use? (a) labels on every icon (b) strong colour contrast (c) tiny tap areas (d) captions on videos
- 14.Which of these helps everyone use the app? (a) fast-flashing lights (b) text that can grow (c) sudden loud sounds (d) icons with no labels
- 15.🔍 Which is the odd one out? (a) colour as the only clue (b) icons with no labels (c) sudden loud sounds (d) captions on videos
- 16.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a sound (c) a bright colour (d) a text label
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17.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 10 px
Hint: 10 px
Body text: 13 px
Menu: 12 px
Title: 15 px - 18.🔍 Which is the odd one out? (a) fast-flashing lights (b) text that can grow (c) tiny tap areas (d) icons with no labels
- 19.Which of these makes the app harder to use? (a) text that can grow (b) big touch targets (c) strong colour contrast (d) colour as the only clue
- 20.♿ Why add captions to videos? (a) to add colour (b) to slow them down (c) to hide the sound (d) so anyone can follow
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21.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 17 px
Footer: 14 px
Label: 14 px
Menu: 21 px
Caption: 22 px - 22.🔍 Which is the odd one out? (a) icons with no labels (b) colour as the only clue (c) strong colour contrast (d) fast-flashing lights
- 23.🔍 Which is the odd one out? (a) colour as the only clue (b) labels on every icon (c) text that can grow (d) big touch targets
- 24.🔍 Which is the odd one out? (a) tiny tap areas (b) labels on every icon (c) strong colour contrast (d) big touch targets
- 25.♿ A screen has 10 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 26.🔍 Which is the odd one out? (a) captions on videos (b) text that can grow (c) sudden loud sounds (d) labels on every icon
- 27.Which of these makes the app harder to use? (a) big touch targets (b) sudden loud sounds (c) strong colour contrast (d) labels on every icon
- 28.True or false: “colour as the only clue” helps everyone use the app. (a) False (b) True
- 29.True or false: “colour as the only clue” makes the app harder to use. (a) True (b) False
-
30.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 13 px
Caption: 24 px
Hint: 22 px
Title: 13 px
Label: 22 px - 31.♿ A screen has 11 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 32.♿ A screen has 12 icon buttons. Only 8 of them have a text label for screen readers. How many still need a label?
-
33.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 17 px
Hint: 14 px
Menu: 21 px (a) Hint (b) Body text (c) Menu -
34.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 11 px
Hint: 27 px
Body text: 21 px
Caption: 20 px
Label: 16 px (a) Caption (b) Hint (c) Footer (d) Body text -
35.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 14 px
Footer: 10 px
Caption: 16 px
Body text: 19 px - 36.True or false: “icons with no labels” helps everyone use the app. (a) False (b) True
- 37.♿ A screen has 9 icon buttons. Only 8 of them have a text label for screen readers. How many still need a label?
- 38.Which of these helps everyone use the app? (a) sudden loud sounds (b) fast-flashing lights (c) colour as the only clue (d) strong colour contrast
-
39.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 19 px
Title: 15 px
Label: 19 px - 40.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) helps everyone (b) makes it harder
Answer key
- False
- 8
- helps everyone
- makes it harder
- helps everyone
- fast-flashing lights
- False
- makes it harder
- helps everyone
- 3
- Caption
- 1
- tiny tap areas
- text that can grow
- captions on videos
- a text label
- 5
- text that can grow
- colour as the only clue
- so anyone can follow
- 2
- strong colour contrast
- colour as the only clue
- tiny tap areas
- 6
- sudden loud sounds
- sudden loud sounds
- False
- True
- 2
- 10
- 4
- Hint
- Footer
- 2
- False
- 1
- strong colour contrast
- 1
- makes it harder
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