App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
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1.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 18 px
Hint: 18 px
Footer: 19 px
Menu: 18 px - 2.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) helps everyone (b) makes it harder
- 3.🔍 Which is the odd one out? (a) sudden loud sounds (b) icons with no labels (c) tiny tap areas (d) text that can grow
- 4.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) makes it harder (b) helps everyone
- 5.♿ Why add captions to videos? (a) to slow them down (b) so anyone can follow (c) to add colour (d) to hide the sound
- 6.🔍 Which is the odd one out? (a) colour as the only clue (b) fast-flashing lights (c) tiny tap areas (d) strong colour contrast
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7.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 20 px
Footer: 12 px
Hint: 21 px
Caption: 16 px
Body text: 10 px - 8.True or false: “tiny tap areas” helps everyone use the app. (a) False (b) True
- 9.♿ What does a screen reader do? (a) plays music (b) reads the screen aloud (c) takes photos (d) makes text tiny
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10.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 28 px
Label: 9 px
Menu: 18 px (a) Label (b) Menu (c) Hint - 11.🔍 Which is the odd one out? (a) text that can grow (b) labels on every icon (c) colour as the only clue (d) big touch targets
- 12.Which of these makes the app harder to use? (a) strong colour contrast (b) captions on videos (c) big touch targets (d) fast-flashing lights
- 13.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) helps everyone (b) makes it harder
- 14.♿ A screen has 7 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 15.🔍 Which is the odd one out? (a) strong colour contrast (b) text that can grow (c) big touch targets (d) fast-flashing lights
- 16.True or false: “fast-flashing lights” makes the app harder to use. (a) True (b) False
- 17.🔍 Which is the odd one out? (a) big touch targets (b) labels on every icon (c) icons with no labels (d) text that can grow
- 18.♿ What should every icon-only button have for screen readers? (a) a sound (b) a long animation (c) a text label (d) a bright colour
- 19.♿ A screen has 6 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
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20.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 19 px
Caption: 26 px
Label: 13 px
Body text: 20 px (a) Footer (b) Label (c) Body text (d) Caption - 21.Which of these helps everyone use the app? (a) sudden loud sounds (b) icons with no labels (c) labels on every icon (d) fast-flashing lights
- 22.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) makes it harder (b) helps everyone
- 23.True or false: “sudden loud sounds” makes the app harder to use. (a) False (b) True
- 24.🔍 Which is the odd one out? (a) big touch targets (b) strong colour contrast (c) tiny tap areas (d) captions on videos
- 25.Which of these makes the app harder to use? (a) big touch targets (b) icons with no labels (c) strong colour contrast (d) text that can grow
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26.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 11 px
Menu: 22 px
Hint: 20 px (a) Hint (b) Menu (c) Title - 27.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) helps everyone (b) makes it harder
- 28.♿ A screen has 12 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
- 29.True or false: “big touch targets” makes the app harder to use. (a) True (b) False
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30.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 19 px
Title: 10 px
Caption: 15 px
Hint: 16 px - 31.🔍 Which is the odd one out? (a) strong colour contrast (b) labels on every icon (c) big touch targets (d) sudden loud sounds
- 32.Which of these makes the app harder to use? (a) sudden loud sounds (b) labels on every icon (c) strong colour contrast (d) captions on videos
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33.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 19 px
Footer: 9 px
Hint: 26 px
Caption: 22 px
Body text: 22 px (a) Caption (b) Hint (c) Footer (d) Label - 34.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) helps everyone (b) makes it harder
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35.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 17 px
Label: 28 px
Body text: 14 px (a) Body text (b) Label (c) Caption -
36.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 22 px
Title: 20 px
Label: 14 px - 37.True or false: “captions on videos” helps everyone use the app. (a) True (b) False
- 38.Which of these helps everyone use the app? (a) colour as the only clue (b) tiny tap areas (c) text that can grow (d) sudden loud sounds
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39.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 14 px
Hint: 17 px
Footer: 13 px -
40.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 11 px
Body text: 20 px
Caption: 23 px
Hint: 21 px
Menu: 18 px (a) Caption (b) Footer (c) Hint (d) Body text
Answer key
- 0
- helps everyone
- text that can grow
- makes it harder
- so anyone can follow
- strong colour contrast
- 2
- False
- reads the screen aloud
- Label
- colour as the only clue
- fast-flashing lights
- helps everyone
- 5
- fast-flashing lights
- True
- icons with no labels
- a text label
- 4
- Label
- labels on every icon
- makes it harder
- True
- tiny tap areas
- icons with no labels
- Title
- makes it harder
- 7
- False
- 2
- sudden loud sounds
- sudden loud sounds
- Footer
- makes it harder
- Body text
- 1
- True
- text that can grow
- 2
- Footer
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