App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.True or false: “sudden loud sounds” helps everyone use the app. (a) True (b) False
- 2.True or false: how easy sign-up is is about UI (the look). (a) False (b) True
- 3.🎨 Is this about UI or UX: the font size? (a) UX (b) UI
- 4.True or false: “text that can grow” helps everyone use the app. (a) True (b) False
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5.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Results → Confirm → Search
Design B: Home → Item → Shop → Confirm → Pens → Menu (a) Design B (b) Design A -
6.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Video”
2. tap the Home tab
3. open “Friend list”
4. open “Match report”
5. tap Back
How many times must you tap Back to reach the main screen of this tab? - 7.🔢 In a food-order flow, what comes right after “check the cart”? (a) pick a dish (b) open the menu (c) pay for the order (d) add it to the cart
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8.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Chat tab
2. tap the Feed tab
3. tap the Chat tab
4. tap the Settings tab
Which screen are you on now? (a) Settings (b) Chat (c) Feed -
9.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Video”
2. open “Match report”
3. open “Edit photo”
How many times must you tap Back to reach the main screen of this tab? - 10.Which of these fits saving on the phone? (a) a class leaderboard (b) notes to read offline (c) chat messages to friends (d) a shared to-do list
- 11.True or false: “strong colour contrast” helps everyone use the app. (a) True (b) False
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12.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Friend list”
2. open “Match report”
3. tap Back
4. open “Score card”
5. tap Back
Which screen are you on now? (a) Feed (b) Match report (c) Friend list (d) Score card - 13.🔍 Which is the odd one out? (a) how users feel after (b) how fast a task is done (c) how many taps it takes (d) the screen layout
- 14.🔘 Is this good or poor button design: strong colour contrast? (a) good design (b) poor design
- 15.✏️ Is this true of a wireframe or of a final design: uses the final pictures? (a) a wireframe (b) a final design
- 16.🔍 Which is the odd one out? (a) tiny tap areas (b) fast-flashing lights (c) labels on every icon (d) colour as the only clue
- 17.🔢 In a food-order flow, which comes first: “add it to the cart” or “pick a dish”? (a) pick a dish (b) add it to the cart
- 18.Which of these fits saving in the cloud? (a) your last game level (b) the sound on/off setting (c) a class leaderboard (d) notes to read offline
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19.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Start button: 32 px tall
Cancel button: 60 px tall
Send button: 64 px tall -
20.🖼️ In this wireframe (top to bottom), what is right below the search box?
[ search box ]
[ tab bar ]
[ Save button ]
[ top bar ]
[ Add button ]
[ menu icon ] (a) Add button (b) Save button (c) tab bar (d) menu icon - 21.Which of these makes the app harder to use? (a) labels on every icon (b) text that can grow (c) colour as the only clue (d) big touch targets
- 22.Which of these is about UX (the experience)? (a) the font size (b) how fast a task is done (c) the icon shapes (d) the button colours
- 23.🔢 In a photo-post flow, which comes first: “add a filter” or “write a caption”? (a) add a filter (b) write a caption
- 24.🧭 What does the back button usually do? (a) goes to the last screen (b) closes all apps (c) deletes the page (d) opens settings
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25.💾 What number does this code show?
let score = 4;
score = score - 4;
score = score + 1;
show(score); - 26.♿ Accessibility means an app works for ___. (a) nobody (b) only experts (c) only the coder (d) everyone
- 27.🎨 Is this about UI or UX: how many taps it takes? (a) UI (b) UX
- 28.🧭 Why should every screen show where you are? (a) so users do not get lost (b) to look busy (c) to use more battery (d) to hide the menu
- 29.🧭 Which part of navigation switches main sections? (a) a tab bar (b) the back button (c) a menu button
- 30.💾 In most code, the first item of a list is at position ___. (a) 2 (b) 1 (c) 10 (d) 0
- 31.True or false: a class leaderboard fits saving on the phone. (a) True (b) False
- 32.🎨 A beautiful app that confuses everyone has ___. (a) good UI but poor UX (b) no UI at all (c) good UX but poor UI (d) perfect UX
- 33.🔍 Which is the odd one out? (a) icons with no labels (b) colour as the only clue (c) text that can grow (d) fast-flashing lights
- 34.💾 Where should the app save a shared to-do list: on the phone or in the cloud? (a) in the cloud (b) on the phone
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35.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
[ search box ]
[ big picture ]
[ Save button ]
[ top bar ] (a) Save button (b) search box (c) top bar (d) big picture - 36.🔘 Our rule: buttons are at least 48 px tall. The Help button is 24 px tall. How many px taller must it be?
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37.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
[ list of items ]
[ search box ]
[ Save button ]
[ filter buttons ]
[ menu icon ] (a) search box (b) filter buttons (c) menu icon (d) Save button -
38.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 16 px
Body text: 20 px
Footer: 14 px
Caption: 18 px
Hint: 17 px (a) Footer (b) Caption (c) Label (d) Body text -
39.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pay → Pens
Design B: Home → Results → Menu → Offers → Cart (a) Design B (b) Design A - 40.🔘 Our rule: buttons are at least 48 px tall. The Start button is 28 px tall. How many px taller must it be?
Answer key
- False
- False
- UI
- True
- Design A
- 1
- pay for the order
- Settings
- 3
- notes to read offline
- True
- Friend list
- the screen layout
- good design
- a final design
- labels on every icon
- pick a dish
- a class leaderboard
- 2
- tab bar
- colour as the only clue
- how fast a task is done
- add a filter
- goes to the last screen
- 1
- everyone
- UX
- so users do not get lost
- a tab bar
- 0
- False
- good UI but poor UX
- text that can grow
- in the cloud
- top bar
- 24
- menu icon
- Footer
- Design A
- 20
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students