App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.🌗 Is dark blue on black easy or hard to read on a button? (a) easy to read (b) hard to read
- 2.🧭 Which part of navigation switches main sections? (a) a tab bar (b) the back button (c) a menu button
- 3.True or false: the screen layout is about UI (the look). (a) True (b) False
- 4.Which of these is true of a final design? (a) has no real colours (b) shows where things go (c) shows the real fonts (d) is a quick sketch
- 5.🔢 In a food-order flow, what comes right after “open the menu”? (a) track the order (b) check the cart (c) add it to the cart (d) pick a dish
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6.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Feed tab
2. tap the Settings tab
3. open “Match report”
How many times must you tap Back to reach the main screen of this tab? - 7.🔢 In a photo-post flow, which comes first: “open the camera screen” or “take the photo”? (a) take the photo (b) open the camera screen
- 8.Which of these is true of a final design? (a) uses the final pictures (b) shows where things go (c) uses plain grey boxes (d) is a quick sketch
- 9.Which of these is about UI (the look)? (a) how users feel after (b) how many taps it takes (c) the icon shapes (d) whether users get lost
- 10.🔢 In a quiz-app flow, which comes LAST? (a) see the final score (b) see if it is right (c) pick an answer (d) read a question
- 11.🧭 Which part of navigation sits at the bottom? (a) a tab bar (b) the back button (c) a menu button
- 12.Which of these is about UI (the look)? (a) how fast a task is done (b) how many taps it takes (c) the screen layout (d) whether users get lost
- 13.🔀 A screen with no way forward or back is called a ___. (a) shortcut (b) home screen (c) tab bar (d) dead end
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14.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pay → Results → Item → Offers → Menu → Confirm
Design B: Home → Menu → Cart (a) Design B (b) Design A -
15.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Pay → Search → Size
Design B: Home → Pens → Item → Pay (a) Design A (b) Design B - 16.🔍 Which is the odd one out? (a) sudden loud sounds (b) tiny tap areas (c) labels on every icon (d) colour as the only clue
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17.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Back button: 52 px tall
Send button: 44 px tall
Cancel button: 48 px tall
Next button: 64 px tall - 18.Which of these is true of the back button? (a) hides extra links (b) shows 3 to 5 icons (c) sits at the bottom (d) undoes one move
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19.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Cancel button: 64 px tall
Next button: 52 px tall
Done button: 56 px tall -
20.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Help button: 68 px tall
Send button: 44 px tall
Save button: 56 px tall
Back button: 60 px tall (a) Send (b) Back (c) Help (d) Save - 21.True or false: how fast a task is done is about UI (the look). (a) False (b) True
- 22.🔀 In a good flow, each screen should lead to ___. (a) a clear next step (b) the same screen (c) a dead end (d) a random page
- 23.True or false: “labels on every icon” makes the app harder to use. (a) True (b) False
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24.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Chat tab
2. tap the Settings tab
3. open “Match report”
How many times must you tap Back to reach the main screen of this tab? - 25.Which of these makes the app harder to use? (a) strong colour contrast (b) text that can grow (c) labels on every icon (d) fast-flashing lights
- 26.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) makes it harder (b) helps everyone
- 27.Which of these is about UX (the experience)? (a) the font size (b) the button colours (c) how easy sign-up is (d) the screen layout
- 28.True or false: a wireframe shows the real fonts. (a) True (b) False
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29.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Cart → Menu
Design B: Home → Pens → Confirm → Menu → Search - 30.True or false: a wireframe has the real colours. (a) True (b) False
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31.💾 pop() takes off the last item. What does this code show?
let songs = ["Stars", "Sunrise", "Rain"];
songs.pop();
show(songs[songs.length - 1]); (a) Stars (b) Rain (c) Sunrise - 32.🔀 What is a user flow? (a) a colour theme (b) a type of font (c) the path through screens (d) a charging cable
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33.💾 pop() takes off the last item. What does this code show?
let friends = ["Riya", "Kabir", "Zoya", "Meera", "Aman"];
friends.pop();
show(friends[friends.length - 1]); (a) Kabir (b) Riya (c) Meera (d) Zoya - 34.♿ A screen has 8 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 35.True or false: “strong colour contrast” makes the app harder to use. (a) True (b) False
- 36.🔢 In a food-order flow, which comes first: “pick a dish” or “track the order”? (a) track the order (b) pick a dish
- 37.🔘 Our rule: buttons are at least 48 px tall. The Cancel button is 20 px tall. How many px taller must it be?
- 38.✏️ A box with a cross in a wireframe usually means ___. (a) delete this (b) an error (c) a picture goes here (d) a closed app
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39.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Address → Offers → Cart
Design B: Home → Pens → Size → Item → Search -
40.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 14 px
Body text: 15 px
Footer: 23 px
Caption: 18 px
Hint: 17 px
Answer key
- hard to read
- a tab bar
- True
- shows the real fonts
- pick a dish
- 1
- open the camera screen
- uses the final pictures
- the icon shapes
- see the final score
- a tab bar
- the screen layout
- dead end
- Design B
- Design B
- labels on every icon
- 3
- undoes one move
- 3
- Send
- False
- a clear next step
- False
- 1
- fast-flashing lights
- helps everyone
- how easy sign-up is
- False
- 2
- False
- Sunrise
- the path through screens
- Meera
- 6
- False
- pick a dish
- 28
- a picture goes here
- 4
- 2
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students