App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.🔀 Why plan the user flow before building? (a) so each step is clear (b) to hide the buttons (c) to add more taps (d) to skip testing
- 2.Which of these is true of the back button? (a) goes to the last screen (b) shows 3 to 5 icons (c) sits at the bottom (d) opens a list of pages
- 3.🔢 In a food-order flow, which comes LAST? (a) pick a dish (b) pay for the order (c) track the order (d) check the cart
- 4.🌗 Is black on yellow easy or hard to read on a button? (a) hard to read (b) easy to read
- 5.True or false: “captions on videos” makes the app harder to use. (a) False (b) True
- 6.♿ Why add captions to videos? (a) to hide the sound (b) so anyone can follow (c) to slow them down (d) to add colour
- 7.Which of these is true of a final design? (a) uses plain grey boxes (b) has no real colours (c) shows the real fonts (d) is a quick sketch
- 8.🌗 Is black on pale grey easy or hard to read on a button? (a) hard to read (b) easy to read
- 9.True or false: the font size is about UI (the look). (a) True (b) False
- 10.Which of these fits saving on the phone? (a) a shared to-do list (b) a class leaderboard (c) chat messages to friends (d) the sound on/off setting
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11.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Video”
2. tap Back
3. tap the Feed tab
4. open “Video”
Which screen are you on now? (a) Feed (b) Chat (c) Video (d) Settings - 12.🔢 In a food-order flow, which comes first: “add it to the cart” or “pick a dish”? (a) add it to the cart (b) pick a dish
- 13.🔍 Which is the odd one out? (a) sudden loud sounds (b) tiny tap areas (c) big touch targets (d) colour as the only clue
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14.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 22 px
Menu: 10 px
Footer: 26 px
Body text: 27 px (a) Title (b) Menu (c) Body text (d) Footer - 15.🔘 Is this good or poor button design: grey text on grey? (a) poor design (b) good design
- 16.🎨 Is this about UI or UX: how many taps it takes? (a) UX (b) UI
- 17.True or false: your last game level fits saving in the cloud. (a) False (b) True
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18.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Cart → Search → Offers → Results → Address
Design B: Home → Pay → Shop → Menu → Offers (a) Design A (b) Design B -
19.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. tap the Profile tab
2. open “Video”
3. open “Match report”
4. tap Back
Which screen are you on now? (a) Search (b) Home (c) Video (d) Match report -
20.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Save button: 48 px tall
Send button: 64 px tall
Next button: 44 px tall - 21.Which of these is true of a menu button? (a) switches main sections (b) sits at the bottom (c) undoes one move (d) hides extra links
- 22.🔍 Which is the odd one out? (a) strong colour contrast (b) sudden loud sounds (c) tiny tap areas (d) colour as the only clue
- 23.🔢 In a quiz-app flow, which comes FIRST? (a) read a question (b) see the final score (c) tap “Start quiz” (d) see if it is right
- 24.🔢 In a sign-up flow, which comes first: “make a password” or “tap “Sign up””? (a) make a password (b) tap “Sign up”
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25.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Cart → Search → Pens → Pay → Menu
Design B: Home → Confirm → Results → Address → Cart - 26.🔢 In a quiz-app flow, which comes first: “see the final score” or “tap “Start quiz””? (a) see the final score (b) tap “Start quiz”
- 27.True or false: a wireframe uses plain grey boxes. (a) False (b) True
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28.💾 What does this code show? (Positions start at 0.)
let songs = ["Monsoon", "Sunrise", "Kites"];
show(songs[0]); (a) Sunrise (b) Kites (c) Monsoon - 29.Which of these is true of a tab bar? (a) hides extra links (b) undoes one move (c) goes to the last screen (d) switches main sections
- 30.🔍 Which is the odd one out? (a) fast-flashing lights (b) labels on every icon (c) sudden loud sounds (d) colour as the only clue
- 31.🔀 A screen with no way forward or back is called a ___. (a) home screen (b) tab bar (c) dead end (d) shortcut
- 32.True or false: the screen layout is about UX (the experience). (a) False (b) True
- 33.🎨 Is this about UI or UX: whether users get lost? (a) UI (b) UX
- 34.Which of these is true of a wireframe? (a) has no real colours (b) has the real colours (c) shows the real fonts (d) looks like the real app
- 35.🌗 Is red on green easy or hard to read on a button? (a) easy to read (b) hard to read
- 36.🧭 Which part of navigation switches main sections? (a) a tab bar (b) the back button (c) a menu button
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37.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Shop → Cart → Pens → Menu
Design B: Home → Address → Item - 38.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) makes it harder (b) helps everyone
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39.🖼️ In this wireframe (top to bottom), what is right above the Save button?
[ Add button ]
[ Save button ]
[ list of items ]
[ big picture ] (a) list of items (b) big picture (c) Add button - 40.🎨 Is this about UI or UX: how easy sign-up is? (a) UX (b) UI
Answer key
- so each step is clear
- goes to the last screen
- track the order
- easy to read
- False
- so anyone can follow
- shows the real fonts
- easy to read
- True
- the sound on/off setting
- Video
- pick a dish
- big touch targets
- Menu
- poor design
- UX
- False
- Design B
- Video
- 2
- hides extra links
- strong colour contrast
- tap “Start quiz”
- tap “Sign up”
- 1
- tap “Start quiz”
- True
- Monsoon
- switches main sections
- labels on every icon
- dead end
- False
- UX
- has no real colours
- hard to read
- a tab bar
- 2
- makes it harder
- Add button
- UX
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students