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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 8 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.True or false: how fast a task is done is about UI (the look). (a) False (b) True
  2. 2.♿ Accessibility means an app works for ___. (a) only the coder (b) only experts (c) everyone (d) nobody
  3. 3.True or false: a final design has no real colours. (a) False (b) True
  4. 4.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Friend list”
    2. tap Back
    3. open “Match report”
    4. open “Edit photo”
    Which screen are you on now?
    (a) Friend list (b) Match report (c) Edit photo (d) Home
  5. 5.🔢 In a food-order flow, what comes right after “pay for the order”? (a) check the cart (b) add it to the cart (c) open the menu (d) track the order
  6. 6.🔢 In a quiz-app flow, what comes right after “tap “Start quiz””? (a) see the final score (b) read a question (c) see if it is right (d) pick an answer
  7. 7.🔢 In a food-order flow, which comes FIRST? (a) pick a dish (b) pay for the order (c) track the order (d) open the menu
  8. 8.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. tap the Feed tab
    2. open “Edit photo”
    3. open “Match report”
    How many times must you tap Back to reach the main screen of this tab?
  9. 9.Which of these is true of a tab bar? (a) hides extra links (b) undoes one move (c) shows 3 to 5 icons (d) goes to the last screen
  10. 10.🧭 Where is a tab bar usually placed in a phone app? (a) in the middle (b) inside a button (c) at the bottom (d) nowhere
  11. 11.Which of these is true of a menu button? (a) sits at the bottom (b) goes to the last screen (c) opens a list of pages (d) switches main sections
  12. 12.🌗 Is white on black easy or hard to read on a button? (a) hard to read (b) easy to read
  13. 13.🧭 What does the back button usually do? (a) goes to the last screen (b) deletes the page (c) closes all apps (d) opens settings
  14. 14.🎨 UI stands for user ___. (a) internet (b) idea (c) input (d) interface
  15. 15.Which of these is about UX (the experience)? (a) the icon shapes (b) the button colours (c) the screen layout (d) whether users get lost
  16. 16.True or false: notes to read offline fits saving in the cloud. (a) True (b) False
  17. 17.🎨 UX stands for user ___. (a) express (b) extra (c) example (d) experience
  18. 18.True or false: the sound on/off setting fits saving on the phone. (a) False (b) True
  19. 19.💾 What does this code show? (Positions start at 0.)
    let friends = ["Arjun", "Zoya", "Kabir", "Aman", "Riya"];
    show(friends[0]);
    (a) Aman (b) Zoya (c) Kabir (d) Arjun
  20. 20.Which colour pair is easy to read? (a) yellow on white (b) pale pink on white (c) red on green (d) black on pale grey
  21. 21.🎨 Is this about UI or UX: the icon shapes? (a) UI (b) UX
  22. 22.🔢 In a photo-post flow, what comes right after “take the photo”? (a) open the camera screen (b) post the photo (c) add a filter (d) write a caption
  23. 23.True or false: photos on two devices fits saving in the cloud. (a) False (b) True
  24. 24.🔘 Is this good or poor button design: strong colour contrast? (a) good design (b) poor design
  25. 25.🖼️ In this wireframe (top to bottom), what is right below the list of items?
    [ search box ]
    [ list of items ]
    [ Save button ]
    [ title text ]
    (a) search box (b) Save button (c) title text
  26. 26.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a wireframe (b) a final design
  27. 27.True or false: “text that can grow” helps everyone use the app. (a) True (b) False
  28. 28.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Save button: 40 px tall
    Back button: 56 px tall
    Start button: 32 px tall
    Next button: 60 px tall
  29. 29.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Help page”
    2. tap Back
    3. open “Map”
    Which screen are you on now?
    (a) Search (b) Home (c) Help page (d) Map
  30. 30.True or false: buttons almost touching is poor button design. (a) True (b) False
  31. 31.✏️ What is a wireframe? (a) a type of password (b) a simple screen sketch (c) the finished app (d) a charging cable
  32. 32.True or false: a final design looks like the real app. (a) True (b) False
  33. 33.Which of these is true of the back button? (a) undoes one move (b) sits at the bottom (c) shows 3 to 5 icons (d) opens a list of pages
  34. 34.🔢 In a quiz-app flow, what comes right after “see if it is right”? (a) pick an answer (b) tap “Start quiz” (c) see the final score (d) read a question
  35. 35.Which colour pair is easy to read? (a) light grey on white (b) black on yellow (c) pale pink on white (d) dark blue on black
  36. 36.🔘 Our rule: buttons are at least 48 px tall. The Back button is 32 px tall. How many px taller must it be?
  37. 37.♿ What does a screen reader do? (a) makes text tiny (b) takes photos (c) plays music (d) reads the screen aloud
  38. 38.🔢 In a food-order flow, which comes first: “track the order” or “check the cart”? (a) check the cart (b) track the order
  39. 39.🌗 Is white on dark green easy or hard to read on a button? (a) hard to read (b) easy to read
  40. 40.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Pens → Pay
    Design B: Home → Menu → Confirm → Address

Answer key

  1. False
  2. everyone
  3. False
  4. Edit photo
  5. track the order
  6. read a question
  7. open the menu
  8. 2
  9. shows 3 to 5 icons
  10. at the bottom
  11. opens a list of pages
  12. easy to read
  13. goes to the last screen
  14. interface
  15. whether users get lost
  16. False
  17. experience
  18. True
  19. Arjun
  20. black on pale grey
  21. UI
  22. add a filter
  23. True
  24. good design
  25. Save button
  26. a wireframe
  27. True
  28. 2
  29. Map
  30. True
  31. a simple screen sketch
  32. True
  33. undoes one move
  34. see the final score
  35. black on yellow
  36. 16
  37. reads the screen aloud
  38. check the cart
  39. easy to read
  40. 1

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