App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.♿ A screen has 9 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 2.True or false: a final design shows where things go. (a) True (b) False
- 3.🧭 Tapping a tab usually takes you to ___. (a) the phone settings (b) that tab’s main screen (c) a random page (d) the last app used
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4.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Lessons tab
2. open “Match report”
3. tap Back
4. open “Map”
Which screen are you on now? (a) Lessons (b) Match report (c) Quiz (d) Map - 5.🔢 In a sign-up flow, what comes right after “tap “Sign up””? (a) open the app (b) enter the code sent (c) type name and email (d) make a password
- 6.✏️ Do wireframes usually show the final colours? (a) Yes (b) No
- 7.🧭 Why should every screen show where you are? (a) so users do not get lost (b) to hide the menu (c) to look busy (d) to use more battery
- 8.True or false: a tiny 20 px button is poor button design. (a) False (b) True
- 9.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) makes it harder (b) helps everyone
- 10.🔢 In a quiz-app flow, which comes FIRST? (a) pick an answer (b) tap “Start quiz” (c) read a question (d) see the final score
- 11.Which of these is true of a wireframe? (a) looks like the real app (b) uses the final pictures (c) has the real colours (d) uses plain grey boxes
- 12.🔢 In a quiz-app flow, which comes first: “pick an answer” or “read a question”? (a) read a question (b) pick an answer
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13.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Pay → Cart → Size → Confirm → Search → Item
Design B: Home → Menu → Shop → Confirm → Pay → Size - 14.🌗 Is black on pale grey easy or hard to read on a button? (a) easy to read (b) hard to read
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15.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 20 px
Menu: 24 px
Caption: 11 px
Body text: 16 px (a) Label (b) Caption (c) Menu (d) Body text - 16.🎨 Who should you test the UX with? (a) real users (b) nobody (c) only yourself (d) the app icon
- 17.♿ A screen has 5 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 18.True or false: a wireframe looks like the real app. (a) True (b) False
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19.💾 What number does this code show?
let notes = ["Art", "Maths"];
notes.push("Music");
show(notes.length); - 20.🌗 Is dark blue on black easy or hard to read on a button? (a) hard to read (b) easy to read
- 21.True or false: grey text on grey is poor button design. (a) False (b) True
- 22.🔢 In a quiz-app flow, what comes right after “see if it is right”? (a) see the final score (b) pick an answer (c) tap “Start quiz” (d) read a question
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23.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Match report”
2. tap Back
3. open “Badges”
4. tap Back
Which screen are you on now? (a) Search (b) Badges (c) Home (d) Match report - 24.Which of these is true of a wireframe? (a) has the real colours (b) is a quick sketch (c) shows the real fonts (d) uses the final pictures
- 25.✏️ A box with a cross in a wireframe usually means ___. (a) an error (b) a closed app (c) delete this (d) a picture goes here
- 26.🔢 In a food-order flow, which comes first: “pick a dish” or “check the cart”? (a) check the cart (b) pick a dish
- 27.🔢 In a sign-up flow, what comes right after “type name and email”? (a) tap “Sign up” (b) see the home screen (c) make a password (d) enter the code sent
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28.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
[ Save button ]
[ title text ]
[ Add button ]
[ top bar ]
[ tab bar ] (a) top bar (b) tab bar (c) Add button (d) Save button - 29.🎨 A beautiful app that confuses everyone has ___. (a) perfect UX (b) good UI but poor UX (c) good UX but poor UI (d) no UI at all
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30.🖼️ In this wireframe (top to bottom), what is right above the big picture?
[ top bar ]
[ big picture ]
[ filter buttons ]
[ Save button ] (a) filter buttons (b) Save button (c) top bar - 31.💾 Where should the app save your last game level: on the phone or in the cloud? (a) on the phone (b) in the cloud
- 32.🔘 Is this good or poor button design: a tiny 20 px button? (a) good design (b) poor design
- 33.🔢 In a photo-post flow, which comes first: “write a caption” or “take the photo”? (a) take the photo (b) write a caption
- 34.Which of these is true of a wireframe? (a) uses the final pictures (b) has the real colours (c) shows where things go (d) shows the real fonts
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35.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Friend list”
2. open “Score card”
3. open “Video”
4. tap Back
Which screen are you on now? (a) Video (b) Score card (c) Friend list (d) Feed -
36.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Start button: 56 px tall
Cancel button: 24 px tall
Next button: 60 px tall
Done button: 68 px tall (a) Next (b) Cancel (c) Start (d) Done - 37.True or false: “labels on every icon” makes the app harder to use. (a) False (b) True
- 38.🔍 Which is the odd one out? (a) how easy sign-up is (b) the icon shapes (c) the button colours (d) the font size
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39.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Score card”
2. open “Map”
3. tap Back
Which screen are you on now? (a) Map (b) Feed (c) Chat (d) Score card - 40.🔘 Is this good or poor button design: space between buttons? (a) poor design (b) good design
Answer key
- 3
- False
- that tab’s main screen
- Map
- type name and email
- No
- so users do not get lost
- True
- makes it harder
- tap “Start quiz”
- uses plain grey boxes
- read a question
- 5
- easy to read
- Caption
- real users
- 1
- False
- 3
- hard to read
- True
- see the final score
- Home
- is a quick sketch
- a picture goes here
- pick a dish
- make a password
- tab bar
- good UI but poor UX
- top bar
- on the phone
- poor design
- take the photo
- shows where things go
- Score card
- Cancel
- False
- how easy sign-up is
- Score card
- good design
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students