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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 998 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.💾 What is a variable? (a) a named box for a value (b) a picture (c) a phone setting (d) a type of screen
  2. 2.✏️ What is a wireframe? (a) the finished app (b) a simple screen sketch (c) a charging cable (d) a type of password
  3. 3.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Results → Search
    Design B: Home → Pens → Search → Shop
  4. 4.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Confirm → Shop → Search → Cart → Offers → Pens
    Design B: Home → Offers → Item → Cart → Confirm
    (a) Design B (b) Design A
  5. 5.💾 Where should the app save the sound on/off setting: on the phone or in the cloud? (a) in the cloud (b) on the phone
  6. 6.Which of these is about UI (the look)? (a) the button colours (b) how easy sign-up is (c) how users feel after (d) how many taps it takes
  7. 7.🔢 In a photo-post flow, what comes right after “add a filter”? (a) post the photo (b) take the photo (c) write a caption (d) open the camera screen
  8. 8.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
  9. 9.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Next button: 60 px tall
    Back button: 44 px tall
    Cancel button: 44 px tall
    Help button: 56 px tall
  10. 10.🔀 Why plan the user flow before building? (a) to skip testing (b) to add more taps (c) to hide the buttons (d) so each step is clear
  11. 11.💾 What does this code show? (Positions start at 0.)
    let friends = ["Arjun", "Aman", "Riya", "Zoya", "Kabir"];
    show(friends[2]);
    (a) Aman (b) Zoya (c) Arjun (d) Riya
  12. 12.Which of these is true of a final design? (a) has no real colours (b) is a quick sketch (c) has the real colours (d) uses plain grey boxes
  13. 13.🔍 Which is the odd one out? (a) sudden loud sounds (b) big touch targets (c) colour as the only clue (d) icons with no labels
  14. 14.♿ A screen has 7 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
  15. 15.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. open “Map”
    2. open “Video”
    3. tap the Quiz tab
    How many times must you tap Back to reach the main screen of this tab?
  16. 16.Which of these is about UX (the experience)? (a) the button colours (b) the font size (c) the screen layout (d) how easy sign-up is
  17. 17.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Caption: 19 px
    Menu: 19 px
    Hint: 14 px
    Footer: 10 px
    Body text: 15 px
  18. 18.True or false: whether users get lost is about UX (the experience). (a) False (b) True
  19. 19.🔘 Is this good or poor button design: icons with no meaning? (a) good design (b) poor design
  20. 20.Which of these is about UX (the experience)? (a) the button colours (b) the screen layout (c) how many taps it takes (d) the theme colours
  21. 21.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Address → Shop
    Design B: Home → Item → Pay → Menu → Search → Size
  22. 22.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Search → Offers → Address
    Design B: Home → Pens → Item → Address → Menu → Shop → Offers
  23. 23.🧭 What does the back button usually do? (a) closes all apps (b) deletes the page (c) opens settings (d) goes to the last screen
  24. 24.♿ Why add captions to videos? (a) to hide the sound (b) to slow them down (c) to add colour (d) so anyone can follow
  25. 25.Which of these is true of a final design? (a) shows where things go (b) has no real colours (c) looks like the real app (d) uses plain grey boxes
  26. 26.Which of these fits saving in the cloud? (a) notes to read offline (b) photos on two devices (c) your last game level (d) a draft you are typing
  27. 27.Which of these fits saving in the cloud? (a) your last game level (b) notes to read offline (c) a shared to-do list (d) the sound on/off setting
  28. 28.Which of these is about UI (the look)? (a) how users feel after (b) how fast a task is done (c) the theme colours (d) whether users get lost
  29. 29.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Send button: 60 px tall
    Start button: 44 px tall
    Back button: 60 px tall
  30. 30.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
    [ top bar ]
    [ list of items ]
    [ tab bar ]
    [ Save button ]
    [ Add button ]
    (a) Save button (b) top bar (c) Add button (d) tab bar
  31. 31.True or false: a big, easy tap area is poor button design. (a) True (b) False
  32. 32.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. tap the Profile tab
    2. open “Badges”
    3. tap Back
    4. open “Help page”
    Which screen are you on now?
    (a) Help page (b) Home (c) Badges (d) Search
  33. 33.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Video”
    2. tap the Search tab
    3. open “Edit photo”
    Which screen are you on now?
    (a) Search (b) Video (c) Edit photo (d) Home
  34. 34.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Pay → Confirm → Size
    Design B: Home → Pens → Offers → Menu → Item → Confirm
    (a) Design B (b) Design A
  35. 35.🔢 In a sign-up flow, which comes first: “type name and email” or “make a password”? (a) type name and email (b) make a password
  36. 36.🔢 In a food-order flow, which comes first: “open the menu” or “pick a dish”? (a) pick a dish (b) open the menu
  37. 37.🔢 In a photo-post flow, which comes FIRST? (a) post the photo (b) open the camera screen (c) write a caption (d) add a filter
  38. 38.Which of these makes the app harder to use? (a) fast-flashing lights (b) big touch targets (c) strong colour contrast (d) captions on videos
  39. 39.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Save button: 32 px tall
    Start button: 64 px tall
    Next button: 64 px tall
    (a) Next (b) Save (c) Start
  40. 40.🔍 Which is the odd one out? (a) how many taps it takes (b) how users feel after (c) how fast a task is done (d) the button colours

Answer key

  1. a named box for a value
  2. a simple screen sketch
  3. 3
  4. Design B
  5. on the phone
  6. the button colours
  7. write a caption
  8. UI
  9. 2
  10. so each step is clear
  11. Riya
  12. has the real colours
  13. big touch targets
  14. 3
  15. 0
  16. how easy sign-up is
  17. 3
  18. True
  19. poor design
  20. how many taps it takes
  21. 5
  22. 3
  23. goes to the last screen
  24. so anyone can follow
  25. looks like the real app
  26. photos on two devices
  27. a shared to-do list
  28. the theme colours
  29. 2
  30. Add button
  31. False
  32. Help page
  33. Edit photo
  34. Design A
  35. type name and email
  36. open the menu
  37. open the camera screen
  38. fast-flashing lights
  39. Save
  40. the button colours

Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students