App Dev Worksheet: Part 1 Test
Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.
NameDateTime takenScore ___ / 40
- 1.🧩 In an app, what is the home page of an app? (a) data (b) an input (c) a screen (d) a button
- 2.🧩 In an app, what is a box to type a name? (a) an input (b) a button (c) a screen (d) data
- 3.🎯 Is this a user need or a feature: “What should I cook?”? (a) a feature (b) a user need
- 4.🗒️ You are planning version 1 of a quiz app. Which feature can WAIT for a later version? (a) confetti effects (b) show the score (c) show a question (d) check the answer
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5.📊 Survey: which problem bugs you most? Which problem should your app solve first?
forgetting homework: 24 votes
forgetting birthdays: 9 votes
losing water bottles: 18 votes (a) losing water bottles (b) forgetting birthdays (c) forgetting homework - 6.🗒️ The first small, working version of an app is often called an ___. (a) CPU (b) MVP (c) FAQ (d) URL
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7.🗒️ Version 1 of a quiz app must be ready in 14 days. How many days are left for extras after the must-haves?
show a question: 4 days
check the answer: 2 days
show the score: 4 days -
8.🧩 How many inputs (text boxes, switches and sliders) does this screen have?
[title] Edit Profile
[text box] Age
[text box] City
[text box] Name
[button] Done
[switch] Show hints - 9.🗒️ You are planning version 1 of a bus tracker. Which feature is a MUST-HAVE? (a) a dark mode (b) rate the driver (c) change the bus icon (d) see where the bus is
- 10.True or false: your saved notes is data. (a) False (b) True
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11.📊 Survey: which problem bugs you most? Which problem should your app solve first?
wasting pocket money: 9 votes
losing water bottles: 3 votes
forgetting birthdays: 24 votes (a) wasting pocket money (b) forgetting birthdays (c) losing water bottles -
12.🗒️ Version 1 of a homework planner must be ready in 13 days. How many days are left for extras after the must-haves?
add a homework task: 4 days
set a due date: 1 days
see tasks by day: 4 days - 13.Which of these is an output? (a) adding up a bill (b) checking a password (c) a beep sound (d) taking a photo
- 14.True or false: a bill splitter solves a real problem. (a) False (b) True
- 15.True or false: you list what users need at the idea stage. (a) True (b) False
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16.⚙️ What number does this app show?
let bill = 58; // typed by the user
let friends = 2; // typed by the user
let share = bill / friends;
show(share); -
17.📊 Survey: which problem bugs you most? How many students voted in all?
missing the bus: 5 votes
wasting pocket money: 10 votes
forgetting homework: 18 votes - 18.🗂️ What kind of app is a cricket run chase? (a) a game (b) a learning app (c) a tool app (d) a health app
- 19.🔍 Which is the odd one out? (a) a pop-up message (b) a buzz (vibration) (c) working out a tip (d) a result on screen
- 20.📅 An app team plans for 5 days, builds for 5 days, tests for 3 days and releases on 1 more day. How many days does the whole project take?
- 21.🎯 Which app would help this user most: a runner who forgets to sip water? (a) a water reminder (b) a pocket-money tracker (c) a recipe finder (d) a homework planner
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22.🗒️ Version 1 of a homework planner must be ready in 11 days. How many days are left for extras after the must-haves?
add a homework task: 3 days
set a due date: 2 days
see tasks by day: 3 days - 23.🎯 Is this a user need or a feature: “I keep missing the bus”? (a) a user need (b) a feature
- 24.🗂️ What kind of app is a times-table quiz? (a) a learning app (b) a game (c) a tool app (d) a health app
- 25.True or false: speaking a command is an input. (a) False (b) True
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26.📊 Survey: which problem bugs you most? How many more votes did “wasting pocket money” get than “forgetting birthdays”?
forgetting birthdays: 5 votes
wasting pocket money: 25 votes
losing water bottles: 6 votes - 27.🗒️ Why keep version 1 small? (a) to use up storage (b) to learn from users soon (c) to look bigger (d) to confuse users
- 28.🧩 In an app, what is the settings page? (a) data (b) a screen (c) a button (d) an input
- 29.🧩 Scores, notes and settings that an app keeps are called ___. (a) data (b) tabs (c) buttons (d) screens
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30.📊 Survey: which problem bugs you most? How many more votes did “wasting pocket money” get than “losing water bottles”?
losing water bottles: 14 votes
no quiet study place: 10 votes
wasting pocket money: 15 votes - 31.Which of these happens at the release stage? (a) write the code (b) write the store text (c) let friends try it (d) talk to possible users
- 32.🔍 Which is the odd one out? (a) a water reminder (b) a sleep tracker (c) a puzzle with levels (d) a step counter
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33.⚙️ What number does this app show?
let price = 55; // typed by the user
let qty = 3; // typed by the user
let total = price * qty;
show(total); - 34.Which of these is a button? (a) the log-in page (b) your high score (c) tap to Save (d) the game-over page
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35.📊 Survey: which problem bugs you most? Which problem should your app solve first?
wasting pocket money: 5 votes
forgetting homework: 14 votes
no quiet study place: 3 votes (a) wasting pocket money (b) no quiet study place (c) forgetting homework - 36.True or false: a button with no action solves no real problem. (a) False (b) True
- 37.True or false: an app updates from the store. (a) False (b) True
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38.⚙️ What number does this app show?
let price = 60; // typed by the user
let qty = 2; // typed by the user
let total = price * qty;
show(total); -
39.📊 Survey: which problem bugs you most? How many students voted in all?
losing water bottles: 8 votes
wasting pocket money: 7 votes
forgetting birthdays: 19 votes - 40.True or false: a water reminder is the best fit for a runner who forgets to sip water. (a) False (b) True
Answer key
- a screen
- an input
- a user need
- confetti effects
- forgetting homework
- MVP
- 4
- 4
- see where the bus is
- True
- forgetting birthdays
- 4
- a beep sound
- True
- True
- 29
- 33
- a game
- working out a tip
- 14
- a water reminder
- 3
- a user need
- a learning app
- True
- 20
- to learn from users soon
- a screen
- data
- 1
- write the store text
- a puzzle with levels
- 165
- tap to Save
- forgetting homework
- True
- True
- 120
- 34
- True
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students