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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 17 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.💡 Which is a problem statement? (a) “Use blue buttons” (b) “Make it fast” (c) “Kids forget homework” (d) “Add a logo”
  2. 2.⚙️ In an app, is checking a password an input, processing or an output? (a) output (b) processing (c) input
  3. 3.💡 Which app idea solves this problem: projects pile up at once? (a) a study-room finder (b) a homework planner (c) a medicine reminder (d) a bill splitter
  4. 4.💡 Does an app idea like a bill splitter solve a real problem? (a) No (b) Yes
  5. 5.True or false: you write down the bugs at the plan stage. (a) True (b) False
  6. 6.Which of these app ideas solves no real problem? (a) a medicine reminder (b) a library due-date alert (c) a lost-and-found board (d) an app that just says hi
  7. 7.🎯 What is the best first step to learn what users need? (a) guess on your own (b) write the code (c) pick the colours (d) ask and watch users
  8. 8.True or false: a medicine reminder solves a real problem. (a) False (b) True
  9. 9.🗒️ Version 1 of a bus tracker must be ready in 15 days. How many days are left for extras after the must-haves?
    see where the bus is: 2 days
    show arrival time: 3 days
    pick your bus stop: 4 days
  10. 10.True or false: the log-in page is an input. (a) True (b) False
  11. 11.🔍 Which is the odd one out? (a) typing your age (b) a beep sound (c) a pop-up message (d) a result on screen
  12. 12.🧩 What do we call one full page of an app? (a) a variable (b) a screen (c) a battery (d) a cable
  13. 13.🔢 When you make an app, what comes right after “build the app”? (a) plan the screens (b) test the app (c) release it (d) get an idea
  14. 14.🗒️ You are planning version 1 of a homework planner. Which feature can WAIT for a later version? (a) see tasks by day (b) earn stickers (c) set a due date (d) add a homework task
  15. 15.Which of these happens at the plan stage? (a) write the code (b) spot a problem to solve (c) share the download link (d) draw the user flow
  16. 16.💡 Which app idea solves this problem: friends argue over who pays? (a) a medicine reminder (b) a bill splitter (c) a lost-and-found board (d) a study-room finder
  17. 17.🔍 Which is the odd one out? (a) a word battle (b) a cricket run chase (c) a unit converter (d) a puzzle with levels
  18. 18.True or false: an app updates from the store. (a) False (b) True
  19. 19.🧩 Which input is best for choosing a volume level? (a) a slider (b) a title (c) a switch (d) a text box
  20. 20.🗒️ You are planning version 1 of a water reminder. Which feature is a MUST-HAVE? (a) share your streak (b) custom alert sounds (c) log a glass of water (d) water animations
  21. 21.💡 Which app idea solves this problem: bottles go missing at school? (a) a lost-and-found board (b) a study-room finder (c) a homework planner (d) a medicine reminder
  22. 22.⚙️ What number does this app show?
    let price = 25; // typed by the user
    let qty = 4; // typed by the user
    let total = price * qty;
    show(total);
  23. 23.True or false: a switch for dark mode is a button. (a) False (b) True
  24. 24.🗒️ You are planning version 1 of a homework planner. Which feature is a MUST-HAVE? (a) pick a theme colour (b) earn stickers (c) share tasks to friends (d) see tasks by day
  25. 25.⚙️ In an app, is a buzz (vibration) an input, processing or an output? (a) output (b) processing (c) input
  26. 26.Which of these is an input? (a) tapping a button (b) a pop-up message (c) a result on screen (d) working out a tip
  27. 27.🧩 How many buttons does this app screen have?
    [title] Add Homework
    [text box] Age
    [slider] Volume
    [button] Cancel
    [text box] Notes
    [text box] City
  28. 28.📊 Survey: which problem bugs you most? Which problem should your app solve first?
    losing water bottles: 6 votes
    forgetting homework: 3 votes
    no quiet study place: 8 votes
    (a) losing water bottles (b) no quiet study place (c) forgetting homework
  29. 29.🗒️ You are planning version 1 of a pocket-money tracker. Which feature is a MUST-HAVE? (a) pie-chart colours (b) show the balance (c) export to a file (d) savings stickers
  30. 30.🗒️ You are planning version 1 of a bus tracker. Which feature is a MUST-HAVE? (a) change the bus icon (b) a dark mode (c) show arrival time (d) rate the driver
  31. 31.🗒️ You are planning version 1 of a quiz app. Which feature can WAIT for a later version? (a) check the answer (b) show the score (c) show a question (d) confetti effects
  32. 32.🧩 In an app, what is your high score? (a) data (b) a screen (c) an input (d) a button
  33. 33.🗒️ Why keep version 1 small? (a) to learn from users soon (b) to confuse users (c) to use up storage (d) to look bigger
  34. 34.🧩 How many inputs (text boxes, switches and sliders) does this screen have?
    [title] Sign Up
    [text box] Email
    [button] Send
    [button] Help
    [button] Save
    [slider] Text size
  35. 35.True or false: the log-in page is a screen. (a) True (b) False
  36. 36.Which of these happens at the release stage? (a) spot a problem to solve (b) write the code (c) add the buttons (d) write the store text
  37. 37.🗒️ In MVP, the M stands for ___. (a) maximum (b) minimum (c) music (d) mobile
  38. 38.Which of these app ideas solves no real problem? (a) a medicine reminder (b) a library due-date alert (c) a page of random dots (d) a lost-and-found board
  39. 39.⚙️ In an app, is working out a tip an input, processing or an output? (a) processing (b) output (c) input
  40. 40.True or false: your saved notes is data. (a) False (b) True

Answer key

  1. “Kids forget homework”
  2. processing
  3. a homework planner
  4. Yes
  5. False
  6. an app that just says hi
  7. ask and watch users
  8. True
  9. 6
  10. False
  11. typing your age
  12. a screen
  13. test the app
  14. earn stickers
  15. draw the user flow
  16. a bill splitter
  17. a unit converter
  18. True
  19. a slider
  20. log a glass of water
  21. a lost-and-found board
  22. 100
  23. False
  24. see tasks by day
  25. output
  26. tapping a button
  27. 1
  28. no quiet study place
  29. show the balance
  30. show arrival time
  31. confetti effects
  32. data
  33. to learn from users soon
  34. 2
  35. True
  36. write the store text
  37. minimum
  38. a page of random dots
  39. processing
  40. True

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