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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 185 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.Which of these is a screen? (a) tap to Send (b) your saved notes (c) the game-over page (d) tap to go Next
  2. 2.True or false: a spelling coach is a learning app. (a) False (b) True
  3. 3.👥 A library app has 50 readers, 105 librarians and 140 volunteers as users. How many users does it have in all?
  4. 4.⚙️ What number does this app show?
    let km = 6; // typed by the user
    let metres = km * 1000;
    show(metres);
  5. 5.💡 Which app idea solves this problem: Grandpa forgets his tablets? (a) a bill splitter (b) a medicine reminder (c) a lost-and-found board (d) a study-room finder
  6. 6.🛠️ At which stage do you sketch the screens? (a) the release stage (b) the build stage (c) the plan stage (d) the idea stage
  7. 7.True or false: tap to Send is a screen. (a) True (b) False
  8. 8.🗒️ Why keep version 1 small? (a) to confuse users (b) to learn from users soon (c) to look bigger (d) to use up storage
  9. 9.📊 Survey: which problem bugs you most? How many students voted in all?
    wasting pocket money: 17 votes
    no quiet study place: 4 votes
    forgetting birthdays: 11 votes
  10. 10.Which of these is a user need? (a) a reminder alarm (b) a search bar (c) a dark mode switch (d) “I keep missing the bus”
  11. 11.🎯 Who are the users of an app? (a) the app icons (b) the people who use it (c) only the coders (d) only the testers
  12. 12.True or false: a library due-date alert solves a real problem. (a) False (b) True
  13. 13.🧩 Which input is best for typing your name? (a) a picture (b) a switch (c) a slider (d) a text box
  14. 14.🗒️ You are planning version 1 of a quiz app. Which feature is a MUST-HAVE? (a) background music (b) an avatar shop (c) show the score (d) confetti effects
  15. 15.📊 Survey: which problem bugs you most? Which problem should your app solve first?
    missing the bus: 20 votes
    no quiet study place: 10 votes
    forgetting homework: 3 votes
    (a) forgetting homework (b) missing the bus (c) no quiet study place
  16. 16.🧩 Which of these is a button on this screen?
    [title] Settings
    [text box] Name
    [button] Send
    [button] Next
    [switch] Show hints
    [slider] Text size
    [button] Save
    [text box] Phone
    (a) Name (b) Next (c) Show hints (d) Phone
  17. 17.🗒️ You are planning version 1 of a pocket-money tracker. Which feature can WAIT for a later version? (a) add money received (b) add money spent (c) pie-chart colours (d) show the balance
  18. 18.💡 Which app idea solves this problem: students cannot find a quiet room? (a) a homework planner (b) a study-room finder (c) a medicine reminder (d) a lost-and-found board
  19. 19.🗒️ Version 1 of a homework planner must be ready in 8 days. How many days are left for extras after the must-haves?
    add a homework task: 3 days
    set a due date: 1 days
    see tasks by day: 4 days
  20. 20.True or false: a date picker is data. (a) True (b) False
  21. 21.👥 A library app has 85 readers, 120 librarians and 45 volunteers as users. How many more librarians than readers are there?
  22. 22.Which of these happens at the idea stage? (a) write the code (b) spot a problem to solve (c) put it on an app store (d) write the store text
  23. 23.👥 A library app has 290 readers, 90 librarians and 85 volunteers as users. Which user group is the biggest? (a) volunteers (b) librarians (c) readers
  24. 24.Which of these is a button? (a) the log-in page (b) tap to Start (c) your saved notes (d) a box to type a name
  25. 25.True or false: the game-over page is a screen. (a) False (b) True
  26. 26.📊 Survey: which problem bugs you most? How many more votes did “missing the bus” get than “forgetting homework”?
    forgetting homework: 5 votes
    missing the bus: 13 votes
    no quiet study place: 6 votes
  27. 27.⚙️ In an app, is tapping a button an input, processing or an output? (a) input (b) output (c) processing
  28. 28.⚙️ In an app, is checking a password an input, processing or an output? (a) input (b) processing (c) output
  29. 29.🔢 When you make an app, which comes first: “release it” or “build the app”? (a) build the app (b) release it
  30. 30.🗒️ You are planning version 1 of a water reminder. Which feature can WAIT for a later version? (a) log a glass of water (b) see today’s total (c) set a reminder time (d) share your streak
  31. 31.True or false: the log-in page is a button. (a) True (b) False
  32. 32.🧩 In an app, what is today’s step count? (a) a button (b) a screen (c) an input (d) data
  33. 33.True or false: a website updates from the store. (a) False (b) True
  34. 34.💡 Does an app idea like a medicine reminder solve a real problem? (a) No (b) Yes
  35. 35.🎯 An app for “everyone” with no clear user usually ___. (a) needs no testing (b) wins every prize (c) helps nobody well (d) is easy to build
  36. 36.🎯 What is a user need? (a) a colour theme (b) a problem a user has (c) a phone setting (d) a type of button
  37. 37.Which of these is true of an app? (a) opens in a web browser (b) opens from a link (c) needs no installing (d) has a home-screen icon
  38. 38.🔢 When you make an app, which comes first: “get an idea” or “release it”? (a) get an idea (b) release it
  39. 39.🔍 Which is the odd one out? (a) talk to possible users (b) list what users need (c) let friends try it (d) spot a problem to solve
  40. 40.🎯 Which app would help this user most: a gamer who forgets to drink? (a) a big-text reader (b) a recipe finder (c) a water reminder (d) a pocket-money tracker

Answer key

  1. the game-over page
  2. True
  3. 295
  4. 6000
  5. a medicine reminder
  6. the plan stage
  7. False
  8. to learn from users soon
  9. 32
  10. “I keep missing the bus”
  11. the people who use it
  12. True
  13. a text box
  14. show the score
  15. missing the bus
  16. Next
  17. pie-chart colours
  18. a study-room finder
  19. 0
  20. False
  21. 35
  22. spot a problem to solve
  23. readers
  24. tap to Start
  25. True
  26. 8
  27. input
  28. processing
  29. build the app
  30. share your streak
  31. False
  32. data
  33. False
  34. Yes
  35. helps nobody well
  36. a problem a user has
  37. has a home-screen icon
  38. get an idea
  39. let friends try it
  40. a water reminder

Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students