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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 202 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.True or false: the log-in page is a screen. (a) True (b) False
  2. 2.True or false: a water reminder is a learning app. (a) True (b) False
  3. 3.📱 Which one needs no installing: an app or a website? (a) an app (b) a website
  4. 4.🧩 What does a button do when you tap it? (a) shows the time (b) starts an action (c) saves the battery (d) changes the phone
  5. 5.Which of these is an input? (a) your high score (b) your friends list (c) tap to Send (d) a box to type a name
  6. 6.🔢 When you make an app, which comes first: “get an idea” or “plan the screens”? (a) plan the screens (b) get an idea
  7. 7.🗒️ The first small, working version of an app is often called an ___. (a) MVP (b) FAQ (c) CPU (d) URL
  8. 8.⚙️ What number does this app show?
    let price = 15; // typed by the user
    let qty = 6; // typed by the user
    let total = price * qty;
    show(total);
  9. 9.🧩 How many inputs (text boxes, switches and sliders) does this screen have?
    [title] New Note
    [text box] Phone
    [button] Next
    [text box] Name
    [slider] Text size
  10. 10.🔢 After an app is released, what comes right after “read user reviews”? (a) fix and improve (b) test it again (c) release an update (d) list what to fix
  11. 11.🔍 Which is the odd one out? (a) a buzz (vibration) (b) taking a photo (c) a pop-up message (d) a beep sound
  12. 12.👥 A school app has 25 students, 115 teachers and 110 parents as users. Which user group is the biggest? (a) students (b) parents (c) teachers
  13. 13.📊 Survey: which problem bugs you most? Which problem should your app solve first?
    wasting pocket money: 11 votes
    losing water bottles: 19 votes
    no quiet study place: 24 votes
    (a) wasting pocket money (b) losing water bottles (c) no quiet study place
  14. 14.⚙️ What number does this app show?
    let km = 10; // typed by the user
    let metres = km * 1000;
    show(metres);
  15. 15.📊 Survey: which problem bugs you most? How many more votes did “losing water bottles” get than “forgetting homework”?
    losing water bottles: 23 votes
    wasting pocket money: 15 votes
    forgetting homework: 19 votes
  16. 16.🧩 Which input is best for choosing a volume level? (a) a text box (b) a title (c) a switch (d) a slider
  17. 17.🗒️ You are planning version 1 of a homework planner. Which feature is a MUST-HAVE? (a) pick a theme colour (b) share tasks to friends (c) earn stickers (d) set a due date
  18. 18.💡 Which app idea solves this problem: pupils forget due dates? (a) a bill splitter (b) a lost-and-found board (c) a medicine reminder (d) a homework planner
  19. 19.True or false: tap to Save is a button. (a) False (b) True
  20. 20.📱 Which one comes from an app store: an app or a website? (a) an app (b) a website
  21. 21.🔔 What is a message an app shows on your lock screen called? (a) a variable (b) a wireframe (c) a web address (d) a notification
  22. 22.Which of these is an output? (a) taking a photo (b) tapping a button (c) a buzz (vibration) (d) adding up a bill
  23. 23.Which of these is an input? (a) a beep sound (b) taking a photo (c) a result on screen (d) working out a tip
  24. 24.Which of these is data? (a) a switch for dark mode (b) your saved notes (c) the home page of an app (d) tap to Start
  25. 25.💡 Does an app idea like a free study-room finder solve a real problem? (a) Yes (b) No
  26. 26.💡 How can you check that people really have the problem? (a) just guess (b) ask possible users (c) copy another app (d) pick a colour
  27. 27.🧩 How many buttons does this app screen have?
    [title] Add Homework
    [slider] Volume
    [text box] Subject
    [button] Save
    [text box] Name
    [button] Send
  28. 28.🧩 In an app, what is the settings page? (a) a button (b) an input (c) data (d) a screen
  29. 29.True or false: the game-over page is a button. (a) True (b) False
  30. 30.Which of these happens at the test stage? (a) add the buttons (b) try every button (c) talk to possible users (d) connect the data
  31. 31.📊 Survey: which problem bugs you most? Which problem should your app solve first?
    no quiet study place: 25 votes
    forgetting birthdays: 20 votes
    forgetting homework: 3 votes
    (a) forgetting homework (b) no quiet study place (c) forgetting birthdays
  32. 32.🔍 Which is the odd one out? (a) a step counter (b) a calculator (c) an alarm clock (d) a unit converter
  33. 33.True or false: an app has a web address. (a) False (b) True
  34. 34.Which of these is a feature? (a) a dark mode switch (b) “I keep missing the bus” (c) “I forget my homework” (d) “What should I cook?”
  35. 35.🗂️ What kind of app is a puzzle with levels? (a) a tool app (b) a health app (c) a learning app (d) a game
  36. 36.👥 A school app has 245 students, 205 teachers and 70 parents as users. How many users does it have in all?
  37. 37.🛠️ At which stage do you share the download link? (a) the plan stage (b) the idea stage (c) the release stage (d) the build stage
  38. 38.Which of these happens at the idea stage? (a) draw the user flow (b) write the code (c) put it on an app store (d) spot a problem to solve
  39. 39.🎯 What is the best first step to learn what users need? (a) pick the colours (b) guess on your own (c) ask and watch users (d) write the code
  40. 40.Which of these is a screen? (a) the game-over page (b) a box to type a name (c) a date picker (d) a slider for volume

Answer key

  1. True
  2. False
  3. a website
  4. starts an action
  5. a box to type a name
  6. get an idea
  7. MVP
  8. 90
  9. 3
  10. list what to fix
  11. taking a photo
  12. teachers
  13. no quiet study place
  14. 10000
  15. 4
  16. a slider
  17. set a due date
  18. a homework planner
  19. True
  20. an app
  21. a notification
  22. a buzz (vibration)
  23. taking a photo
  24. your saved notes
  25. Yes
  26. ask possible users
  27. 2
  28. a screen
  29. False
  30. try every button
  31. no quiet study place
  32. a step counter
  33. False
  34. a dark mode switch
  35. a game
  36. 520
  37. the release stage
  38. spot a problem to solve
  39. ask and watch users
  40. the game-over page

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