App Dev Worksheet: Part 1 Test
Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.
NameDateTime takenScore ___ / 40
- 1.True or false: the log-in page is a screen. (a) True (b) False
- 2.True or false: a water reminder is a learning app. (a) True (b) False
- 3.📱 Which one needs no installing: an app or a website? (a) an app (b) a website
- 4.🧩 What does a button do when you tap it? (a) shows the time (b) starts an action (c) saves the battery (d) changes the phone
- 5.Which of these is an input? (a) your high score (b) your friends list (c) tap to Send (d) a box to type a name
- 6.🔢 When you make an app, which comes first: “get an idea” or “plan the screens”? (a) plan the screens (b) get an idea
- 7.🗒️ The first small, working version of an app is often called an ___. (a) MVP (b) FAQ (c) CPU (d) URL
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8.⚙️ What number does this app show?
let price = 15; // typed by the user
let qty = 6; // typed by the user
let total = price * qty;
show(total); -
9.🧩 How many inputs (text boxes, switches and sliders) does this screen have?
[title] New Note
[text box] Phone
[button] Next
[text box] Name
[slider] Text size - 10.🔢 After an app is released, what comes right after “read user reviews”? (a) fix and improve (b) test it again (c) release an update (d) list what to fix
- 11.🔍 Which is the odd one out? (a) a buzz (vibration) (b) taking a photo (c) a pop-up message (d) a beep sound
- 12.👥 A school app has 25 students, 115 teachers and 110 parents as users. Which user group is the biggest? (a) students (b) parents (c) teachers
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13.📊 Survey: which problem bugs you most? Which problem should your app solve first?
wasting pocket money: 11 votes
losing water bottles: 19 votes
no quiet study place: 24 votes (a) wasting pocket money (b) losing water bottles (c) no quiet study place -
14.⚙️ What number does this app show?
let km = 10; // typed by the user
let metres = km * 1000;
show(metres); -
15.📊 Survey: which problem bugs you most? How many more votes did “losing water bottles” get than “forgetting homework”?
losing water bottles: 23 votes
wasting pocket money: 15 votes
forgetting homework: 19 votes - 16.🧩 Which input is best for choosing a volume level? (a) a text box (b) a title (c) a switch (d) a slider
- 17.🗒️ You are planning version 1 of a homework planner. Which feature is a MUST-HAVE? (a) pick a theme colour (b) share tasks to friends (c) earn stickers (d) set a due date
- 18.💡 Which app idea solves this problem: pupils forget due dates? (a) a bill splitter (b) a lost-and-found board (c) a medicine reminder (d) a homework planner
- 19.True or false: tap to Save is a button. (a) False (b) True
- 20.📱 Which one comes from an app store: an app or a website? (a) an app (b) a website
- 21.🔔 What is a message an app shows on your lock screen called? (a) a variable (b) a wireframe (c) a web address (d) a notification
- 22.Which of these is an output? (a) taking a photo (b) tapping a button (c) a buzz (vibration) (d) adding up a bill
- 23.Which of these is an input? (a) a beep sound (b) taking a photo (c) a result on screen (d) working out a tip
- 24.Which of these is data? (a) a switch for dark mode (b) your saved notes (c) the home page of an app (d) tap to Start
- 25.💡 Does an app idea like a free study-room finder solve a real problem? (a) Yes (b) No
- 26.💡 How can you check that people really have the problem? (a) just guess (b) ask possible users (c) copy another app (d) pick a colour
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27.🧩 How many buttons does this app screen have?
[title] Add Homework
[slider] Volume
[text box] Subject
[button] Save
[text box] Name
[button] Send - 28.🧩 In an app, what is the settings page? (a) a button (b) an input (c) data (d) a screen
- 29.True or false: the game-over page is a button. (a) True (b) False
- 30.Which of these happens at the test stage? (a) add the buttons (b) try every button (c) talk to possible users (d) connect the data
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31.📊 Survey: which problem bugs you most? Which problem should your app solve first?
no quiet study place: 25 votes
forgetting birthdays: 20 votes
forgetting homework: 3 votes (a) forgetting homework (b) no quiet study place (c) forgetting birthdays - 32.🔍 Which is the odd one out? (a) a step counter (b) a calculator (c) an alarm clock (d) a unit converter
- 33.True or false: an app has a web address. (a) False (b) True
- 34.Which of these is a feature? (a) a dark mode switch (b) “I keep missing the bus” (c) “I forget my homework” (d) “What should I cook?”
- 35.🗂️ What kind of app is a puzzle with levels? (a) a tool app (b) a health app (c) a learning app (d) a game
- 36.👥 A school app has 245 students, 205 teachers and 70 parents as users. How many users does it have in all?
- 37.🛠️ At which stage do you share the download link? (a) the plan stage (b) the idea stage (c) the release stage (d) the build stage
- 38.Which of these happens at the idea stage? (a) draw the user flow (b) write the code (c) put it on an app store (d) spot a problem to solve
- 39.🎯 What is the best first step to learn what users need? (a) pick the colours (b) guess on your own (c) ask and watch users (d) write the code
- 40.Which of these is a screen? (a) the game-over page (b) a box to type a name (c) a date picker (d) a slider for volume
Answer key
- True
- False
- a website
- starts an action
- a box to type a name
- get an idea
- MVP
- 90
- 3
- list what to fix
- taking a photo
- teachers
- no quiet study place
- 10000
- 4
- a slider
- set a due date
- a homework planner
- True
- an app
- a notification
- a buzz (vibration)
- taking a photo
- your saved notes
- Yes
- ask possible users
- 2
- a screen
- False
- try every button
- no quiet study place
- a step counter
- False
- a dark mode switch
- a game
- 520
- the release stage
- spot a problem to solve
- ask and watch users
- the game-over page
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students