App Dev Worksheet: Part 1 Test
Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.
NameDateTime takenScore ___ / 40
- 1.🔍 Which is the odd one out? (a) talk to possible users (b) list what users need (c) spot a problem to solve (d) connect the data
-
2.🧩 Which of these is a button on this screen?
[title] Add Homework
[button] Back
[slider] Brightness
[switch] Remind me
[button] Done
[button] Save
[text box] Due date (a) Due date (b) Back (c) Remind me (d) Brightness - 3.Which of these happens at the idea stage? (a) add the buttons (b) talk to possible users (c) write the code (d) pick the features
- 4.Which of these is true of an app? (a) opens in a web browser (b) needs no installing (c) has a web address (d) is installed on a phone
- 5.Which of these is an input? (a) tap to Send (b) the log-in page (c) the home page of an app (d) a switch for dark mode
- 6.📱 Which one comes from an app store: an app or a website? (a) an app (b) a website
- 7.🗒️ You are planning version 1 of a water reminder. Which feature can WAIT for a later version? (a) see today’s total (b) log a glass of water (c) share your streak (d) set a reminder time
- 8.Which of these is an output? (a) a buzz (vibration) (b) checking a password (c) working out a tip (d) adding up a bill
- 9.True or false: taking a photo is an input. (a) True (b) False
- 10.🔢 When you make an app, which comes first: “get an idea” or “plan the screens”? (a) get an idea (b) plan the screens
- 11.🔍 Which is the odd one out? (a) try every button (b) draw the user flow (c) write down the bugs (d) let friends try it
- 12.True or false: a medicine reminder solves a real problem. (a) False (b) True
-
13.📊 Survey: which problem bugs you most? Which problem should your app solve first?
losing water bottles: 15 votes
forgetting birthdays: 18 votes
no quiet study place: 11 votes (a) forgetting birthdays (b) losing water bottles (c) no quiet study place - 14.True or false: a cricket run chase is a tool app. (a) True (b) False
- 15.🔍 Which is the odd one out? (a) an alarm clock (b) a word battle (c) a torch (d) a calculator
- 16.🧩 What does a button do when you tap it? (a) saves the battery (b) starts an action (c) shows the time (d) changes the phone
- 17.🛠️ At which stage do you write down the bugs? (a) the idea stage (b) the test stage (c) the build stage (d) the release stage
- 18.🗒️ You are planning version 1 of a bus tracker. Which feature is a MUST-HAVE? (a) rate the driver (b) a dark mode (c) change the bus icon (d) see where the bus is
- 19.True or false: the game-over page is a screen. (a) False (b) True
- 20.🔍 Which is the odd one out? (a) tapping a button (b) typing your age (c) speaking a command (d) checking a password
-
21.⚙️ Which line does the processing (works out the answer)?
line 1: let price = 10; // typed by the user
line 2: let qty = 6; // typed by the user
line 3: let total = price * qty;
line 4: show(total); (a) line 4 (b) line 1 (c) line 3 (d) line 2 - 22.🔍 Which is the odd one out? (a) a flashcard trainer (b) a cricket run chase (c) a puzzle with levels (d) a word battle
- 23.🔍 Which is the odd one out? (a) a water reminder (b) a step counter (c) a sleep tracker (d) a calculator
- 24.🎯 Is this a user need or a feature: “Small text is hard”? (a) a user need (b) a feature
- 25.Which of these is a user need? (a) “Small text is hard” (b) a search bar (c) a share button (d) a reminder alarm
- 26.True or false: a button with no action solves a real problem. (a) True (b) False
- 27.🎯 Is this a user need or a feature: “What should I cook?”? (a) a user need (b) a feature
- 28.True or false: a water reminder is the best fit for a teen whose money runs out by Friday. (a) True (b) False
- 29.🎯 Which app would help this user most: a teen whose money runs out by Friday? (a) a pocket-money tracker (b) a recipe finder (c) a homework planner (d) a bus tracker
- 30.🧩 In an app, what is a switch for dark mode? (a) an input (b) data (c) a button (d) a screen
- 31.🗒️ You are planning version 1 of a water reminder. Which feature is a MUST-HAVE? (a) share your streak (b) water animations (c) see today’s total (d) custom alert sounds
-
32.📊 Survey: which problem bugs you most? How many students voted in all?
forgetting homework: 22 votes
missing the bus: 12 votes
no quiet study place: 24 votes -
33.🧩 How many inputs (text boxes, switches and sliders) does this screen have?
[title] Sign Up
[text box] Notes
[switch] Remind me
[text box] Name
[slider] Volume
[button] Send
[button] Cancel
[button] Help
[text box] Email - 34.🛠️ At which stage do you add the buttons? (a) the release stage (b) the test stage (c) the build stage (d) the plan stage
- 35.True or false: a homework planner is the best fit for a runner who forgets to sip water. (a) True (b) False
-
36.⚙️ What number does this app show?
let km = 2; // typed by the user
let metres = km * 1000;
show(metres); -
37.⚙️ What number does this app show?
let price = 55; // typed by the user
let qty = 2; // typed by the user
let total = price * qty;
show(total); - 38.🗒️ You are planning version 1 of a quiz app. Which feature is a MUST-HAVE? (a) show a question (b) an avatar shop (c) confetti effects (d) background music
- 39.🗒️ You are planning version 1 of a pocket-money tracker. Which feature is a MUST-HAVE? (a) add money spent (b) pie-chart colours (c) savings stickers (d) export to a file
-
40.📊 Survey: which problem bugs you most? How many students voted in all?
no quiet study place: 3 votes
wasting pocket money: 6 votes
forgetting homework: 10 votes
Answer key
- connect the data
- Back
- talk to possible users
- is installed on a phone
- a switch for dark mode
- an app
- share your streak
- a buzz (vibration)
- True
- get an idea
- draw the user flow
- True
- forgetting birthdays
- False
- a word battle
- starts an action
- the test stage
- see where the bus is
- True
- checking a password
- line 3
- a flashcard trainer
- a calculator
- a user need
- “Small text is hard”
- False
- a user need
- False
- a pocket-money tracker
- an input
- see today’s total
- 58
- 5
- the build stage
- False
- 2000
- 110
- show a question
- add money spent
- 19
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students