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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 305 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.👥 A school app has 145 students, 130 teachers and 90 parents as users. How many users does it have in all?
  2. 2.💡 Does an app idea like a free study-room finder solve a real problem? (a) No (b) Yes
  3. 3.Which of these is an input? (a) adding up a bill (b) speaking a command (c) a result on screen (d) checking a password
  4. 4.🔍 Which is the odd one out? (a) write down the bugs (b) write the store text (c) let friends try it (d) try every button
  5. 5.True or false: working out a tip is an output. (a) True (b) False
  6. 6.🎯 Which app would help this user most: a runner who forgets to sip water? (a) a recipe finder (b) a pocket-money tracker (c) a water reminder (d) a homework planner
  7. 7.🧩 In an app, what is the log-in page? (a) a button (b) data (c) a screen (d) an input
  8. 8.🗒️ What is a must-have feature? (a) one the app cannot skip (b) a nice extra (c) a sound effect (d) a colour theme
  9. 9.🎯 Is this a user need or a feature: a dark mode switch? (a) a feature (b) a user need
  10. 10.True or false: you add the buttons at the idea stage. (a) True (b) False
  11. 11.🧩 Which input is best for choosing a volume level? (a) a text box (b) a switch (c) a title (d) a slider
  12. 12.🔢 When you make an app, which comes FIRST? (a) plan the screens (b) test the app (c) get an idea (d) release it
  13. 13.📊 Survey: which problem bugs you most? Which problem should your app solve first?
    wasting pocket money: 11 votes
    losing water bottles: 24 votes
    missing the bus: 3 votes
    (a) losing water bottles (b) wasting pocket money (c) missing the bus
  14. 14.📊 Survey: which problem bugs you most? How many more votes did “missing the bus” get than “wasting pocket money”?
    missing the bus: 7 votes
    wasting pocket money: 3 votes
    no quiet study place: 10 votes
  15. 15.🧩 Scores, notes and settings that an app keeps are called ___. (a) screens (b) tabs (c) buttons (d) data
  16. 16.🔢 After an app is released, what comes right after “list what to fix”? (a) test it again (b) fix and improve (c) release an update (d) read user reviews
  17. 17.Which of these happens at the build stage? (a) pick the features (b) put it on an app store (c) sketch the screens (d) connect the data
  18. 18.📅 An app team plans for 5 days, builds for 7 days, tests for 1 days and releases on 1 more day. How many more days does building take than testing?
  19. 19.🧩 In an app, what is the game-over page? (a) a button (b) an input (c) a screen (d) data
  20. 20.📅 An app team plans for 2 days, builds for 7 days, tests for 1 days and releases on 1 more day. Planning starts on day 1. On which day does building finish?
  21. 21.🔍 Which is the odd one out? (a) a flashcard trainer (b) a spelling coach (c) a times-table quiz (d) a step counter
  22. 22.🔍 Which is the odd one out? (a) connect the data (b) list what users need (c) spot a problem to solve (d) talk to possible users
  23. 23.🗒️ You are planning version 1 of a homework planner. Which feature is a MUST-HAVE? (a) pick a theme colour (b) earn stickers (c) share tasks to friends (d) see tasks by day
  24. 24.🎯 Is this a user need or a feature: “I forget my homework”? (a) a feature (b) a user need
  25. 25.Which of these is true of an app? (a) opens in a web browser (b) opens from a link (c) comes from an app store (d) needs no installing
  26. 26.🧩 How many buttons does this app screen have?
    [title] Sign Up
    [button] Help
    [slider] Text size
    [text box] Email
    [text box] Age
    [button] Done
    [button] Next
    [switch] Dark mode
    [text box] Phone
  27. 27.🔢 When you make an app, which comes first: “test the app” or “release it”? (a) release it (b) test the app
  28. 28.🧩 Which of these is a button on this screen?
    [title] Add Homework
    [button] Send
    [button] Done
    [text box] Subject
    [button] Start
    [text box] Notes
    [text box] City
    (a) City (b) Subject (c) Notes (d) Send
  29. 29.👥 A library app has 200 readers, 210 librarians and 25 volunteers as users. Which user group is the biggest? (a) readers (b) volunteers (c) librarians
  30. 30.🔢 When you make an app, which comes first: “build the app” or “plan the screens”? (a) plan the screens (b) build the app
  31. 31.🗒️ You are planning version 1 of a homework planner. Which feature can WAIT for a later version? (a) add a homework task (b) set a due date (c) pick a theme colour (d) see tasks by day
  32. 32.True or false: a water reminder is the best fit for a runner who forgets to sip water. (a) False (b) True
  33. 33.🎯 Which app would help this user most: a reader who finds small print hard? (a) a pocket-money tracker (b) a big-text reader (c) a homework planner (d) a water reminder
  34. 34.🔍 Which is the odd one out? (a) sorting the scores (b) checking a password (c) adding up a bill (d) a result on screen
  35. 35.🧩 How many buttons does this app screen have?
    [title] New Note
    [button] Help
    [text box] Subject
    [button] Send
    [button] Save
    [text box] Age
    [switch] Sound
  36. 36.Which of these is true of a website? (a) has a home-screen icon (b) comes from an app store (c) needs no installing (d) updates from the store
  37. 37.Which of these is a screen? (a) tap to Send (b) the game-over page (c) today’s step count (d) tap to Save
  38. 38.🔍 Which is the odd one out? (a) sorting the scores (b) tapping a button (c) speaking a command (d) taking a photo
  39. 39.🎯 Is this a user need or a feature: “Small text is hard”? (a) a user need (b) a feature
  40. 40.🔍 Which is the odd one out? (a) a step counter (b) a water reminder (c) a sleep tracker (d) a racing challenge

Answer key

  1. 365
  2. Yes
  3. speaking a command
  4. write the store text
  5. False
  6. a water reminder
  7. a screen
  8. one the app cannot skip
  9. a feature
  10. False
  11. a slider
  12. get an idea
  13. losing water bottles
  14. 4
  15. data
  16. fix and improve
  17. connect the data
  18. 6
  19. a screen
  20. 9
  21. a step counter
  22. connect the data
  23. see tasks by day
  24. a user need
  25. comes from an app store
  26. 3
  27. test the app
  28. Send
  29. librarians
  30. plan the screens
  31. pick a theme colour
  32. True
  33. a big-text reader
  34. a result on screen
  35. 3
  36. needs no installing
  37. the game-over page
  38. sorting the scores
  39. a user need
  40. a racing challenge

Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students