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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 312 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.🧩 How many buttons does this app screen have?
    [title] Sign Up
    [button] Done
    [button] Save
    [text box] Name
  2. 2.Which of these app ideas solves no real problem? (a) a free study-room finder (b) a button with no action (c) a lost-and-found board (d) a medicine reminder
  3. 3.Which of these is a feature? (a) “I forget my homework” (b) a dark mode switch (c) “Small text is hard” (d) “I keep missing the bus”
  4. 4.Which of these is an output? (a) checking a password (b) sorting the scores (c) a buzz (vibration) (d) working out a tip
  5. 5.👥 A clinic app has 35 patients, 150 doctors and 115 nurses as users. How many more nurses than patients are there?
  6. 6.👥 A school app has 35 students, 215 teachers and 235 parents as users. How many more teachers than students are there?
  7. 7.Which of these is a user need? (a) a dark mode switch (b) a reminder alarm (c) “I forget my homework” (d) a share button
  8. 8.Which of these is true of an app? (a) has a web address (b) opens in a web browser (c) needs no installing (d) is installed on a phone
  9. 9.💡 How can you check that people really have the problem? (a) pick a colour (b) copy another app (c) ask possible users (d) just guess
  10. 10.🎯 Why learn about users before you build? (a) to pick a logo (b) to make it longer (c) to build what they need (d) to slow it down
  11. 11.📱 Which one updates from the store: an app or a website? (a) a website (b) an app
  12. 12.👥 A school app has 180 students, 210 teachers and 300 parents as users. Which user group is the biggest? (a) teachers (b) parents (c) students
  13. 13.💡 Which app idea solves this problem: bottles go missing at school? (a) a study-room finder (b) a lost-and-found board (c) a medicine reminder (d) a homework planner
  14. 14.🧩 Which input is best for typing your name? (a) a picture (b) a switch (c) a slider (d) a text box
  15. 15.Which of these is true of an app? (a) needs no installing (b) opens from a link (c) opens in a web browser (d) has a home-screen icon
  16. 16.True or false: a torch is a learning app. (a) True (b) False
  17. 17.🔢 When you make an app, which comes first: “test the app” or “plan the screens”? (a) test the app (b) plan the screens
  18. 18.⚙️ Which line does the processing (works out the answer)?
    line 1: let bill = 85; // typed by the user
    line 2: let friends = 5; // typed by the user
    line 3: let share = bill / friends;
    line 4: show(share);
    (a) line 1 (b) line 2 (c) line 3 (d) line 4
  19. 19.True or false: a box to type a name is a screen. (a) True (b) False
  20. 20.🔢 When you make an app, what comes right after “build the app”? (a) test the app (b) plan the screens (c) release it (d) get an idea
  21. 21.📱 Where do people usually download phone apps from? (a) a charger (b) an app store (c) a printer (d) a web server
  22. 22.🔍 Which is the odd one out? (a) speaking a command (b) tapping a button (c) taking a photo (d) sorting the scores
  23. 23.Which of these is an input? (a) the home page of an app (b) tap to go Next (c) a slider for volume (d) tap to Save
  24. 24.🗒️ Version 1 of a water reminder must be ready in 10 days. How many days are left for extras after the must-haves?
    set a reminder time: 4 days
    log a glass of water: 4 days
    see today’s total: 2 days
  25. 25.💡 Which app idea solves this problem: projects pile up at once? (a) a bill splitter (b) a study-room finder (c) a homework planner (d) a lost-and-found board
  26. 26.True or false: today’s step count is data. (a) False (b) True
  27. 27.True or false: you connect the data at the test stage. (a) False (b) True
  28. 28.Which of these is a screen? (a) a date picker (b) tap to Save (c) the game-over page (d) a box to type a name
  29. 29.Which of these app ideas solves no real problem? (a) a bill splitter (b) an app that just says hi (c) a library due-date alert (d) a free study-room finder
  30. 30.📲 What happens when you tap an app’s icon? (a) the phone charges (b) the app is deleted (c) the app opens (d) the sound turns off
  31. 31.🧩 What does a button do when you tap it? (a) shows the time (b) starts an action (c) changes the phone (d) saves the battery
  32. 32.🗂️ What kind of app is a sleep tracker? (a) a game (b) a health app (c) a learning app (d) a tool app
  33. 33.Which of these happens at the test stage? (a) share the download link (b) write the code (c) put it on an app store (d) try every button
  34. 34.🔍 Which is the odd one out? (a) try every button (b) let friends try it (c) write down the bugs (d) connect the data
  35. 35.⚙️ In an app, is working out a tip an input, processing or an output? (a) output (b) input (c) processing
  36. 36.🔍 Which is the odd one out? (a) adding up a bill (b) sorting the scores (c) working out a tip (d) a result on screen
  37. 37.🗒️ Version 1 of a quiz app must be ready in 14 days. How many days are left for extras after the must-haves?
    show a question: 4 days
    check the answer: 3 days
    show the score: 2 days
  38. 38.🔍 Which is the odd one out? (a) a flashcard trainer (b) a times-table quiz (c) a spelling coach (d) a unit converter
  39. 39.🛠️ At which stage do you put it on an app store? (a) the release stage (b) the test stage (c) the build stage (d) the idea stage
  40. 40.🗒️ You are planning version 1 of a pocket-money tracker. Which feature is a MUST-HAVE? (a) export to a file (b) show the balance (c) savings stickers (d) pie-chart colours

Answer key

  1. 2
  2. a button with no action
  3. a dark mode switch
  4. a buzz (vibration)
  5. 80
  6. 180
  7. “I forget my homework”
  8. is installed on a phone
  9. ask possible users
  10. to build what they need
  11. an app
  12. parents
  13. a lost-and-found board
  14. a text box
  15. has a home-screen icon
  16. False
  17. plan the screens
  18. line 3
  19. False
  20. test the app
  21. an app store
  22. sorting the scores
  23. a slider for volume
  24. 0
  25. a homework planner
  26. True
  27. False
  28. the game-over page
  29. an app that just says hi
  30. the app opens
  31. starts an action
  32. a health app
  33. try every button
  34. connect the data
  35. processing
  36. a result on screen
  37. 5
  38. a unit converter
  39. the release stage
  40. show the balance

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