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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 33 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.True or false: a medicine reminder solves no real problem. (a) True (b) False
  2. 2.💡 Does an app idea like an app that just says hi solve a real problem? (a) No (b) Yes
  3. 3.📅 An app team plans for 5 days, builds for 5 days, tests for 3 days and releases on 1 more day. Planning starts on day 1. On which day does building finish?
  4. 4.True or false: an app needs no installing. (a) False (b) True
  5. 5.🛠️ At which stage do you try every button? (a) the test stage (b) the idea stage (c) the plan stage (d) the release stage
  6. 6.🎯 Which app would help this user most: a student who often misses the school bus? (a) a pocket-money tracker (b) a homework planner (c) a bus tracker (d) a water reminder
  7. 7.True or false: a word battle is a health app. (a) False (b) True
  8. 8.🌐 Which program do you need to open a website? (a) an app store (b) a camera app (c) a calculator (d) a web browser
  9. 9.⚙️ Which line does the processing (works out the answer)?
    line 1: let km = 10; // typed by the user
    line 2: let metres = km * 1000;
    line 3: show(metres);
    (a) line 1 (b) line 3 (c) line 2
  10. 10.🔢 After an app is released, which comes first: “list what to fix” or “release an update”? (a) list what to fix (b) release an update
  11. 11.Which of these app ideas solves a real problem? (a) a blank grey screen (b) an app that just says hi (c) a medicine reminder (d) a button with no action
  12. 12.🔍 Which is the odd one out? (a) speaking a command (b) a result on screen (c) typing your age (d) tapping a button
  13. 13.🛠️ At which stage do you sketch the screens? (a) the release stage (b) the build stage (c) the plan stage (d) the test stage
  14. 14.👥 A cricket club app has 230 players, 125 coaches and 165 fans as users. How many more fans than coaches are there?
  15. 15.🧩 In an app, what is the settings page? (a) an input (b) data (c) a button (d) a screen
  16. 16.💡 A good app idea starts with ___. (a) a long name (b) a problem to solve (c) a cool logo (d) many colours
  17. 17.True or false: a bus tracker is the best fit for a teen whose money runs out by Friday. (a) False (b) True
  18. 18.👥 A school app has 65 students, 70 teachers and 265 parents as users. How many users does it have in all?
  19. 19.🗒️ You are planning version 1 of a homework planner. Which feature can WAIT for a later version? (a) see tasks by day (b) set a due date (c) share tasks to friends (d) add a homework task
  20. 20.👥 A school app has 20 students, 215 teachers and 40 parents as users. Which user group is the biggest? (a) teachers (b) students (c) parents
  21. 21.🧑 Who is an app really made for? (a) its charger (b) its icon (c) its users (d) its coder only
  22. 22.True or false: a torch is a tool app. (a) True (b) False
  23. 23.True or false: you let friends try it at the plan stage. (a) True (b) False
  24. 24.🗒️ You are planning version 1 of a water reminder. Which feature is a MUST-HAVE? (a) log a glass of water (b) share your streak (c) custom alert sounds (d) water animations
  25. 25.True or false: a water reminder is the best fit for a gamer who forgets to drink. (a) False (b) True
  26. 26.Which of these is true of an app? (a) opens in a web browser (b) has a web address (c) opens from a link (d) has a home-screen icon
  27. 27.🔍 Which is the odd one out? (a) try every button (b) write down the bugs (c) share the download link (d) let friends try it
  28. 28.🗒️ You are planning version 1 of a homework planner. Which feature can WAIT for a later version? (a) add a homework task (b) see tasks by day (c) set a due date (d) earn stickers
  29. 29.🎯 Why learn about users before you build? (a) to build what they need (b) to make it longer (c) to slow it down (d) to pick a logo
  30. 30.📅 An app team plans for 5 days, builds for 5 days, tests for 2 days and releases on 1 more day. How many more days does building take than testing?
  31. 31.Which of these app ideas solves no real problem? (a) a button with no action (b) a bill splitter (c) a medicine reminder (d) a free study-room finder
  32. 32.💡 Does an app idea like a bill splitter solve a real problem? (a) No (b) Yes
  33. 33.True or false: a water reminder is a health app. (a) True (b) False
  34. 34.True or false: you connect the data at the build stage. (a) False (b) True
  35. 35.Which of these happens at the plan stage? (a) spot a problem to solve (b) list what users need (c) write the store text (d) sketch the screens
  36. 36.📊 Survey: which problem bugs you most? How many students voted in all?
    missing the bus: 8 votes
    no quiet study place: 12 votes
    forgetting birthdays: 14 votes
  37. 37.👥 A library app has 290 readers, 270 librarians and 200 volunteers as users. Which user group is the biggest? (a) volunteers (b) readers (c) librarians
  38. 38.Which of these is data? (a) the settings page (b) a switch for dark mode (c) your friends list (d) the game-over page
  39. 39.True or false: typing your age is an output. (a) True (b) False
  40. 40.True or false: the game-over page is a screen. (a) False (b) True

Answer key

  1. False
  2. No
  3. 10
  4. False
  5. the test stage
  6. a bus tracker
  7. False
  8. a web browser
  9. line 2
  10. list what to fix
  11. a medicine reminder
  12. a result on screen
  13. the plan stage
  14. 40
  15. a screen
  16. a problem to solve
  17. False
  18. 400
  19. share tasks to friends
  20. teachers
  21. its users
  22. True
  23. False
  24. log a glass of water
  25. True
  26. has a home-screen icon
  27. share the download link
  28. earn stickers
  29. to build what they need
  30. 3
  31. a button with no action
  32. Yes
  33. True
  34. True
  35. sketch the screens
  36. 34
  37. readers
  38. your friends list
  39. False
  40. True

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