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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 331 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.🧩 Scores, notes and settings that an app keeps are called ___. (a) data (b) screens (c) buttons (d) tabs
  2. 2.📅 An app team plans for 3 days, builds for 9 days, tests for 1 days and releases on 1 more day. Planning starts on day 1. On which day does building finish?
  3. 3.⚙️ What number does this app show?
    let bill = 270; // typed by the user
    let friends = 5; // typed by the user
    let share = bill / friends;
    show(share);
  4. 4.🧩 Which of these is a button on this screen?
    [title] Sign Up
    [button] Help
    [slider] Text size
    [button] Send
    [button] Next
    [text box] Name
    (a) Name (b) Next (c) Text size
  5. 5.Which of these is true of an app? (a) has a web address (b) opens from a link (c) updates from the store (d) opens in a web browser
  6. 6.🗒️ When should nice-to-have features be built? (a) before anything (b) on day one (c) after the must-haves (d) never
  7. 7.True or false: a puzzle with levels is a game. (a) False (b) True
  8. 8.🗒️ You are planning version 1 of a homework planner. Which feature is a MUST-HAVE? (a) pick a theme colour (b) share tasks to friends (c) set a due date (d) earn stickers
  9. 9.💡 A good app idea starts with ___. (a) a long name (b) many colours (c) a cool logo (d) a problem to solve
  10. 10.🧩 In an app, what is the log-in page? (a) an input (b) a screen (c) data (d) a button
  11. 11.True or false: a buzz (vibration) is an input. (a) False (b) True
  12. 12.🧩 How many inputs (text boxes, switches and sliders) does this screen have?
    [title] Add Homework
    [slider] Volume
    [button] Cancel
    [text box] Name
  13. 13.Which of these is processing? (a) sorting the scores (b) a pop-up message (c) typing your age (d) speaking a command
  14. 14.📊 Survey: which problem bugs you most? Which problem should your app solve first?
    missing the bus: 8 votes
    losing water bottles: 9 votes
    wasting pocket money: 25 votes
    (a) losing water bottles (b) missing the bus (c) wasting pocket money
  15. 15.🧩 How many inputs (text boxes, switches and sliders) does this screen have?
    [title] New Note
    [slider] Brightness
    [button] Start
    [text box] Email
    [text box] Name
    [switch] Dark mode
    [button] Save
    [button] Cancel
  16. 16.True or false: a pocket-money tracker is the best fit for a child saving up for a cycle. (a) True (b) False
  17. 17.🗒️ You are planning version 1 of a bus tracker. Which feature can WAIT for a later version? (a) see where the bus is (b) change the bus icon (c) show arrival time (d) pick your bus stop
  18. 18.⚙️ Which line does the processing (works out the answer)?
    line 1: let km = 5; // typed by the user
    line 2: let metres = km * 1000;
    line 3: show(metres);
    (a) line 3 (b) line 1 (c) line 2
  19. 19.🧩 In an app, what is the game-over page? (a) data (b) an input (c) a button (d) a screen
  20. 20.🧩 How many buttons does this app screen have?
    [title] Settings
    [button] Back
    [text box] Name
    [text box] Due date
    [button] Save
    [button] Send
  21. 21.🛠️ At which stage do you pick the features? (a) the test stage (b) the release stage (c) the plan stage (d) the idea stage
  22. 22.🧩 Which part lets the user give the app information? (a) an input (b) a title (c) an icon (d) a logo
  23. 23.🗒️ You are planning version 1 of a bus tracker. Which feature is a MUST-HAVE? (a) change the bus icon (b) a dark mode (c) show arrival time (d) rate the driver
  24. 24.👥 A school app has 240 students, 280 teachers and 235 parents as users. How many users does it have in all?
  25. 25.📊 Survey: which problem bugs you most? How many students voted in all?
    missing the bus: 4 votes
    no quiet study place: 24 votes
    losing water bottles: 14 votes
  26. 26.📅 An app team plans for 5 days, builds for 10 days, tests for 2 days and releases on 1 more day. How many more days does building take than testing?
  27. 27.🗒️ Version 1 of a water reminder must be ready in 7 days. How many days are left for extras after the must-haves?
    set a reminder time: 4 days
    log a glass of water: 1 days
    see today’s total: 2 days
  28. 28.True or false: a torch is a game. (a) True (b) False
  29. 29.🔍 Which is the odd one out? (a) a cricket run chase (b) a puzzle with levels (c) a word battle (d) a step counter
  30. 30.📊 Survey: which problem bugs you most? Which problem should your app solve first?
    losing water bottles: 16 votes
    no quiet study place: 7 votes
    forgetting homework: 6 votes
    (a) no quiet study place (b) forgetting homework (c) losing water bottles
  31. 31.Which of these is a screen? (a) your friends list (b) your high score (c) the log-in page (d) a slider for volume
  32. 32.⚙️ What number does this app show?
    let price = 310; // typed by the user
    let off = 30; // typed by the user
    let pay = price - off;
    show(pay);
  33. 33.🧩 Which of these is a button on this screen?
    [title] Order Snacks
    [button] Help
    [switch] Dark mode
    [text box] Notes
    (a) Notes (b) Dark mode (c) Help
  34. 34.Which of these is an input? (a) your high score (b) a box to type a name (c) today’s step count (d) your saved notes
  35. 35.True or false: tap to go Next is a button. (a) False (b) True
  36. 36.True or false: a water reminder is a game. (a) False (b) True
  37. 37.🎯 Which app would help this user most: a gamer who forgets to drink? (a) a bus tracker (b) a big-text reader (c) a pocket-money tracker (d) a water reminder
  38. 38.⚙️ In an app, is a buzz (vibration) an input, processing or an output? (a) processing (b) input (c) output
  39. 39.💡 Does an app idea like a blank grey screen solve a real problem? (a) Yes (b) No
  40. 40.🧩 In an app, what is a box to type a name? (a) data (b) a button (c) a screen (d) an input

Answer key

  1. data
  2. 12
  3. 54
  4. Next
  5. updates from the store
  6. after the must-haves
  7. True
  8. set a due date
  9. a problem to solve
  10. a screen
  11. False
  12. 2
  13. sorting the scores
  14. wasting pocket money
  15. 4
  16. True
  17. change the bus icon
  18. line 2
  19. a screen
  20. 3
  21. the plan stage
  22. an input
  23. show arrival time
  24. 755
  25. 42
  26. 8
  27. 0
  28. False
  29. a step counter
  30. losing water bottles
  31. the log-in page
  32. 280
  33. Help
  34. a box to type a name
  35. True
  36. False
  37. a water reminder
  38. output
  39. No
  40. an input

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