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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 440 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.🎯 Is this a user need or a feature: “I keep missing the bus”? (a) a user need (b) a feature
  2. 2.🗒️ You are planning version 1 of a pocket-money tracker. Which feature can WAIT for a later version? (a) add money spent (b) show the balance (c) add money received (d) export to a file
  3. 3.🗒️ Version 1 of a quiz app must be ready in 9 days. How many days are left for extras after the must-haves?
    show a question: 2 days
    check the answer: 1 days
    show the score: 2 days
  4. 4.🧩 In an app, what is today’s step count? (a) data (b) a button (c) a screen (d) an input
  5. 5.📊 Survey: which problem bugs you most? How many more votes did “losing water bottles” get than “forgetting birthdays”?
    missing the bus: 4 votes
    forgetting birthdays: 20 votes
    losing water bottles: 23 votes
  6. 6.True or false: your saved notes is a button. (a) True (b) False
  7. 7.🎯 Who are the users of an app? (a) the people who use it (b) only the testers (c) only the coders (d) the app icons
  8. 8.⚙️ What number does this app show?
    let bill = 100; // typed by the user
    let friends = 4; // typed by the user
    let share = bill / friends;
    show(share);
  9. 9.True or false: you talk to possible users at the idea stage. (a) False (b) True
  10. 10.True or false: a bus tracker is the best fit for a student who often misses the school bus. (a) False (b) True
  11. 11.📊 Survey: which problem bugs you most? How many more votes did “forgetting homework” get than “wasting pocket money”?
    forgetting homework: 17 votes
    wasting pocket money: 14 votes
    losing water bottles: 24 votes
  12. 12.🧩 Which of these is a button on this screen?
    [title] Settings
    [text box] Age
    [slider] Brightness
    [button] Send
    [text box] Email
    [button] Help
    (a) Brightness (b) Email (c) Age (d) Send
  13. 13.🛠️ At which stage do you spot a problem to solve? (a) the plan stage (b) the test stage (c) the idea stage (d) the release stage
  14. 14.🎯 What is a user need? (a) a colour theme (b) a problem a user has (c) a phone setting (d) a type of button
  15. 15.Which of these is an input? (a) the settings page (b) today’s step count (c) tap to go Next (d) a slider for volume
  16. 16.True or false: an app has a web address. (a) True (b) False
  17. 17.🎯 Which app would help this user most: a student who keeps forgetting due dates? (a) a recipe finder (b) a bus tracker (c) a pocket-money tracker (d) a homework planner
  18. 18.🔍 Which is the odd one out? (a) a sleep tracker (b) a torch (c) a water reminder (d) a step counter
  19. 19.💡 How can you check that people really have the problem? (a) ask possible users (b) pick a colour (c) copy another app (d) just guess
  20. 20.Which of these is an input? (a) a switch for dark mode (b) your friends list (c) the log-in page (d) your high score
  21. 21.🔢 When you make an app, which comes FIRST? (a) plan the screens (b) release it (c) test the app (d) get an idea
  22. 22.📊 Survey: which problem bugs you most? How many students voted in all?
    losing water bottles: 9 votes
    forgetting birthdays: 19 votes
    missing the bus: 12 votes
  23. 23.🔍 Which is the odd one out? (a) a water reminder (b) a sleep tracker (c) a flashcard trainer (d) a step counter
  24. 24.🎯 Is this a user need or a feature: a dark mode switch? (a) a user need (b) a feature
  25. 25.🗒️ The first small, working version of an app is often called an ___. (a) URL (b) FAQ (c) MVP (d) CPU
  26. 26.🎯 Is this a user need or a feature: a share button? (a) a feature (b) a user need
  27. 27.Which of these is true of an app? (a) opens in a web browser (b) opens from a link (c) has a home-screen icon (d) needs no installing
  28. 28.True or false: a torch is a game. (a) False (b) True
  29. 29.⚙️ Which line does the processing (works out the answer)?
    line 1: let price = 600; // typed by the user
    line 2: let off = 20; // typed by the user
    line 3: let pay = price - off;
    line 4: show(pay);
    (a) line 4 (b) line 1 (c) line 2 (d) line 3
  30. 30.Which of these is an input? (a) your saved notes (b) your friends list (c) a box to type a name (d) tap to go Next
  31. 31.Which of these is a screen? (a) tap to Save (b) the game-over page (c) your friends list (d) today’s step count
  32. 32.True or false: tap to Save is a button. (a) False (b) True
  33. 33.🧩 Which of these is a button on this screen?
    [title] Sign Up
    [text box] Notes
    [text box] Age
    [button] Done
    [text box] Name
    (a) Done (b) Age (c) Name (d) Notes
  34. 34.True or false: a cricket run chase is a health app. (a) False (b) True
  35. 35.🗒️ You are planning version 1 of a quiz app. Which feature is a MUST-HAVE? (a) confetti effects (b) background music (c) an avatar shop (d) show the score
  36. 36.Which of these app ideas solves a real problem? (a) a blank grey screen (b) a lost-and-found board (c) a button with no action (d) an app that just says hi
  37. 37.🗒️ You are planning version 1 of a quiz app. Which feature can WAIT for a later version? (a) show the score (b) show a question (c) confetti effects (d) check the answer
  38. 38.🔍 Which is the odd one out? (a) a racing challenge (b) a times-table quiz (c) a spelling coach (d) a flashcard trainer
  39. 39.🧩 In an app, what is your saved notes? (a) an input (b) data (c) a screen (d) a button
  40. 40.🔍 Which is the odd one out? (a) sketch the screens (b) talk to possible users (c) spot a problem to solve (d) list what users need

Answer key

  1. a user need
  2. export to a file
  3. 4
  4. data
  5. 3
  6. False
  7. the people who use it
  8. 25
  9. True
  10. True
  11. 3
  12. Send
  13. the idea stage
  14. a problem a user has
  15. a slider for volume
  16. False
  17. a homework planner
  18. a torch
  19. ask possible users
  20. a switch for dark mode
  21. get an idea
  22. 40
  23. a flashcard trainer
  24. a feature
  25. MVP
  26. a feature
  27. has a home-screen icon
  28. False
  29. line 3
  30. a box to type a name
  31. the game-over page
  32. True
  33. Done
  34. False
  35. show the score
  36. a lost-and-found board
  37. confetti effects
  38. a racing challenge
  39. data
  40. sketch the screens

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