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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 538 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.🔍 Which is the odd one out? (a) checking a password (b) sorting the scores (c) a beep sound (d) adding up a bill
  2. 2.True or false: you share the download link at the plan stage. (a) False (b) True
  3. 3.🗂️ What kind of app is a racing challenge? (a) a learning app (b) a tool app (c) a health app (d) a game
  4. 4.🔍 Which is the odd one out? (a) spot a problem to solve (b) add the buttons (c) connect the data (d) write the code
  5. 5.Which of these app ideas solves no real problem? (a) a lost-and-found board (b) a medicine reminder (c) a free study-room finder (d) an app that just says hi
  6. 6.⚙️ Which line does the processing (works out the answer)?
    line 1: let bill = 305; // typed by the user
    line 2: let friends = 5; // typed by the user
    line 3: let share = bill / friends;
    line 4: show(share);
    (a) line 3 (b) line 4 (c) line 2 (d) line 1
  7. 7.🗒️ You are planning version 1 of a bus tracker. Which feature is a MUST-HAVE? (a) a dark mode (b) see where the bus is (c) rate the driver (d) change the bus icon
  8. 8.Which of these is an input? (a) a pop-up message (b) adding up a bill (c) a result on screen (d) typing your age
  9. 9.Which of these is a user need? (a) “I forget my homework” (b) a search bar (c) a dark mode switch (d) a reminder alarm
  10. 10.📊 Survey: which problem bugs you most? How many more votes did “wasting pocket money” get than “losing water bottles”?
    wasting pocket money: 23 votes
    missing the bus: 6 votes
    losing water bottles: 16 votes
  11. 11.📱 Which one comes from an app store: an app or a website? (a) an app (b) a website
  12. 12.🧩 How many buttons does this app screen have?
    [title] Order Snacks
    [text box] Phone
    [button] Back
  13. 13.🧩 In an app, what is the game-over page? (a) a screen (b) data (c) a button (d) an input
  14. 14.🗒️ When should nice-to-have features be built? (a) on day one (b) after the must-haves (c) before anything (d) never
  15. 15.🎯 Who are the users of an app? (a) only the testers (b) the people who use it (c) only the coders (d) the app icons
  16. 16.⚙️ In an app, is tapping a button an input, processing or an output? (a) processing (b) input (c) output
  17. 17.🧩 Which input is best for choosing a volume level? (a) a text box (b) a slider (c) a title (d) a switch
  18. 18.🔍 Which is the odd one out? (a) a step counter (b) a torch (c) a water reminder (d) a sleep tracker
  19. 19.🎯 What is a user need? (a) a problem a user has (b) a phone setting (c) a type of button (d) a colour theme
  20. 20.🔢 When you make an app, which comes FIRST? (a) get an idea (b) plan the screens (c) release it (d) build the app
  21. 21.🎯 Is this a user need or a feature: “What should I cook?”? (a) a user need (b) a feature
  22. 22.Which of these is an input? (a) working out a tip (b) sorting the scores (c) tapping a button (d) a buzz (vibration)
  23. 23.🗒️ You are planning version 1 of a water reminder. Which feature is a MUST-HAVE? (a) custom alert sounds (b) share your streak (c) set a reminder time (d) water animations
  24. 24.📱 Which one opens from a link: an app or a website? (a) an app (b) a website
  25. 25.🗂️ What kind of app is a word battle? (a) a health app (b) a game (c) a learning app (d) a tool app
  26. 26.💡 How can you check that people really have the problem? (a) just guess (b) copy another app (c) ask possible users (d) pick a colour
  27. 27.📱 Where do people usually download phone apps from? (a) a printer (b) an app store (c) a web server (d) a charger
  28. 28.🔍 Which is the odd one out? (a) adding up a bill (b) working out a tip (c) sorting the scores (d) a result on screen
  29. 29.🔢 After an app is released, what comes right after “fix and improve”? (a) list what to fix (b) test it again (c) release an update (d) read user reviews
  30. 30.🔢 After an app is released, which comes first: “fix and improve” or “list what to fix”? (a) list what to fix (b) fix and improve
  31. 31.⚙️ What number does this app show?
    let price = 95; // typed by the user
    let qty = 2; // typed by the user
    let total = price * qty;
    show(total);
  32. 32.True or false: a buzz (vibration) is an output. (a) False (b) True
  33. 33.Which of these happens at the build stage? (a) share the download link (b) write the code (c) write down the bugs (d) draw the user flow
  34. 34.🧩 How many buttons does this app screen have?
    [title] Settings
    [button] Next
    [button] Save
    [text box] Name
    [text box] Age
    [button] Cancel
  35. 35.📊 Survey: which problem bugs you most? Which problem should your app solve first?
    forgetting birthdays: 18 votes
    losing water bottles: 3 votes
    forgetting homework: 12 votes
    (a) forgetting birthdays (b) forgetting homework (c) losing water bottles
  36. 36.Which of these is true of an app? (a) is installed on a phone (b) opens in a web browser (c) has a web address (d) opens from a link
  37. 37.True or false: a website updates from the store. (a) False (b) True
  38. 38.📴 Which of these can often still work with no internet? (a) a video call (b) an installed app (c) an online search (d) a new website
  39. 39.🛠️ At which stage do you sketch the screens? (a) the idea stage (b) the build stage (c) the test stage (d) the plan stage
  40. 40.🔢 When you make an app, what comes right after “plan the screens”? (a) release it (b) get an idea (c) build the app (d) test the app

Answer key

  1. a beep sound
  2. False
  3. a game
  4. spot a problem to solve
  5. an app that just says hi
  6. line 3
  7. see where the bus is
  8. typing your age
  9. “I forget my homework”
  10. 7
  11. an app
  12. 1
  13. a screen
  14. after the must-haves
  15. the people who use it
  16. input
  17. a slider
  18. a torch
  19. a problem a user has
  20. get an idea
  21. a user need
  22. tapping a button
  23. set a reminder time
  24. a website
  25. a game
  26. ask possible users
  27. an app store
  28. a result on screen
  29. test it again
  30. list what to fix
  31. 190
  32. True
  33. write the code
  34. 3
  35. forgetting birthdays
  36. is installed on a phone
  37. False
  38. an installed app
  39. the plan stage
  40. build the app

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