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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 657 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.🔔 What is a message an app shows on your lock screen called? (a) a wireframe (b) a notification (c) a web address (d) a variable
  2. 2.👥 A library app has 235 readers, 280 librarians and 185 volunteers as users. Which user group is the biggest? (a) readers (b) volunteers (c) librarians
  3. 3.True or false: a racing challenge is a learning app. (a) False (b) True
  4. 4.🗒️ You are planning version 1 of a homework planner. Which feature is a MUST-HAVE? (a) share tasks to friends (b) earn stickers (c) pick a theme colour (d) set a due date
  5. 5.Which of these is an input? (a) a box to type a name (b) today’s step count (c) tap to Send (d) the log-in page
  6. 6.🔍 Which is the odd one out? (a) write down the bugs (b) write the store text (c) let friends try it (d) try every button
  7. 7.📱 Which one needs no installing: an app or a website? (a) an app (b) a website
  8. 8.🔢 When you make an app, which comes LAST? (a) test the app (b) build the app (c) plan the screens (d) release it
  9. 9.Which of these happens at the build stage? (a) draw the user flow (b) write the code (c) write down the bugs (d) share the download link
  10. 10.👥 A library app has 40 readers, 170 librarians and 95 volunteers as users. Which user group is the biggest? (a) volunteers (b) librarians (c) readers
  11. 11.Which of these app ideas solves a real problem? (a) an app that just says hi (b) a button with no action (c) a blank grey screen (d) a free study-room finder
  12. 12.⚙️ In an app, is a result on screen an input, processing or an output? (a) processing (b) output (c) input
  13. 13.True or false: an app that just says hi solves a real problem. (a) False (b) True
  14. 14.🧩 In an app, what is the game-over page? (a) a screen (b) a button (c) an input (d) data
  15. 15.🔍 Which is the odd one out? (a) a sleep tracker (b) a unit converter (c) a step counter (d) a water reminder
  16. 16.🎯 Which app would help this user most: a gamer who forgets to drink? (a) a bus tracker (b) a water reminder (c) a pocket-money tracker (d) a big-text reader
  17. 17.📱 Which one has a web address: an app or a website? (a) a website (b) an app
  18. 18.⚙️ In an app, is working out a tip an input, processing or an output? (a) input (b) output (c) processing
  19. 19.True or false: a page of random dots solves a real problem. (a) True (b) False
  20. 20.🔢 After an app is released, which comes first: “fix and improve” or “list what to fix”? (a) list what to fix (b) fix and improve
  21. 21.🔍 Which is the odd one out? (a) a racing challenge (b) a cricket run chase (c) a puzzle with levels (d) a step counter
  22. 22.⚙️ What number does this app show?
    let price = 35; // typed by the user
    let qty = 3; // typed by the user
    let total = price * qty;
    show(total);
  23. 23.🧩 In an app, what is your high score? (a) data (b) a button (c) an input (d) a screen
  24. 24.Which of these app ideas solves a real problem? (a) a blank grey screen (b) a bill splitter (c) an app that just says hi (d) a page of random dots
  25. 25.True or false: a pocket-money tracker is the best fit for a teen whose money runs out by Friday. (a) False (b) True
  26. 26.True or false: taking a photo is an input. (a) True (b) False
  27. 27.True or false: a torch is a tool app. (a) True (b) False
  28. 28.🗒️ Why keep version 1 small? (a) to confuse users (b) to look bigger (c) to use up storage (d) to learn from users soon
  29. 29.📊 Survey: which problem bugs you most? How many more votes did “wasting pocket money” get than “forgetting homework”?
    wasting pocket money: 11 votes
    no quiet study place: 22 votes
    forgetting homework: 6 votes
  30. 30.📊 Survey: which problem bugs you most? How many students voted in all?
    wasting pocket money: 25 votes
    forgetting homework: 13 votes
    missing the bus: 10 votes
  31. 31.📅 An app team plans for 4 days, builds for 8 days, tests for 2 days and releases on 1 more day. How many days does the whole project take?
  32. 32.🧩 In an app, what is a slider for volume? (a) an input (b) a button (c) data (d) a screen
  33. 33.🎯 Which app would help this user most: a cook with no idea for dinner? (a) a bus tracker (b) a big-text reader (c) a pocket-money tracker (d) a recipe finder
  34. 34.👥 A library app has 180 readers, 245 librarians and 160 volunteers as users. How many more librarians than readers are there?
  35. 35.Which of these is true of an app? (a) comes from an app store (b) needs no installing (c) opens in a web browser (d) has a web address
  36. 36.🎯 Who are the users of an app? (a) the people who use it (b) only the coders (c) the app icons (d) only the testers
  37. 37.📱 Which one has a home-screen icon: an app or a website? (a) a website (b) an app
  38. 38.💡 A good app idea starts with ___. (a) many colours (b) a problem to solve (c) a cool logo (d) a long name
  39. 39.🔍 Which is the odd one out? (a) add the buttons (b) sketch the screens (c) draw the user flow (d) pick the features
  40. 40.🔢 When you make an app, what comes right after “get an idea”? (a) release it (b) build the app (c) test the app (d) plan the screens

Answer key

  1. a notification
  2. librarians
  3. False
  4. set a due date
  5. a box to type a name
  6. write the store text
  7. a website
  8. release it
  9. write the code
  10. librarians
  11. a free study-room finder
  12. output
  13. False
  14. a screen
  15. a unit converter
  16. a water reminder
  17. a website
  18. processing
  19. False
  20. list what to fix
  21. a step counter
  22. 105
  23. data
  24. a bill splitter
  25. True
  26. True
  27. True
  28. to learn from users soon
  29. 5
  30. 48
  31. 15
  32. an input
  33. a recipe finder
  34. 65
  35. comes from an app store
  36. the people who use it
  37. an app
  38. a problem to solve
  39. add the buttons
  40. plan the screens

Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students