App Dev Worksheet: Part 1 Test
Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.
NameDateTime takenScore ___ / 40
- 1.🎯 Which app would help this user most: a pupil juggling five projects? (a) a pocket-money tracker (b) a recipe finder (c) a homework planner (d) a bus tracker
- 2.📅 An app team plans for 4 days, builds for 11 days, tests for 1 days and releases on 1 more day. How many days does the whole project take?
- 3.📅 An app team plans for 3 days, builds for 11 days, tests for 3 days and releases on 1 more day. How many more days does building take than testing?
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4.🗒️ Version 1 of a quiz app must be ready in 10 days. How many days are left for extras after the must-haves?
show a question: 3 days
check the answer: 2 days
show the score: 4 days - 5.🗂️ What kind of app is a puzzle with levels? (a) a game (b) a tool app (c) a health app (d) a learning app
- 6.🛠️ At which stage do you pick the features? (a) the idea stage (b) the build stage (c) the release stage (d) the plan stage
- 7.👥 A cricket club app has 90 players, 255 coaches and 225 fans as users. Which user group is the biggest? (a) fans (b) players (c) coaches
- 8.True or false: the home page of an app is a button. (a) True (b) False
- 9.Which of these is a button? (a) the home page of an app (b) your saved notes (c) the settings page (d) tap to Start
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10.🧩 How many inputs (text boxes, switches and sliders) does this screen have?
[title] Settings
[button] Start
[slider] Brightness
[button] Help
[text box] Age
[text box] Name
[text box] Subject
[switch] Sound - 11.Which of these is an input? (a) sorting the scores (b) tapping a button (c) working out a tip (d) a beep sound
- 12.👥 A cricket club app has 140 players, 170 coaches and 290 fans as users. Which user group is the biggest? (a) coaches (b) fans (c) players
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13.📊 Survey: which problem bugs you most? Which problem should your app solve first?
no quiet study place: 4 votes
forgetting homework: 23 votes
missing the bus: 11 votes (a) forgetting homework (b) missing the bus (c) no quiet study place - 14.Which of these is true of a website? (a) updates from the store (b) has a web address (c) comes from an app store (d) is installed on a phone
- 15.🗒️ You are planning version 1 of a quiz app. Which feature is a MUST-HAVE? (a) background music (b) confetti effects (c) an avatar shop (d) show the score
- 16.Which of these app ideas solves no real problem? (a) a lost-and-found board (b) a medicine reminder (c) a page of random dots (d) a free study-room finder
- 17.💡 Which app idea solves this problem: pupils forget due dates? (a) a medicine reminder (b) a bill splitter (c) a study-room finder (d) a homework planner
- 18.📱 The word “app” is short for ___. (a) appointment (b) appetite (c) apparatus (d) application
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19.⚙️ Which line does the processing (works out the answer)?
line 1: let price = 90; // typed by the user
line 2: let qty = 2; // typed by the user
line 3: let total = price * qty;
line 4: show(total); (a) line 3 (b) line 2 (c) line 4 (d) line 1 - 20.🔍 Which is the odd one out? (a) taking a photo (b) a buzz (vibration) (c) tapping a button (d) speaking a command
- 21.🔢 When you make an app, which comes first: “plan the screens” or “get an idea”? (a) plan the screens (b) get an idea
- 22.Which of these is a button? (a) a date picker (b) tap to Save (c) a slider for volume (d) the log-in page
- 23.🔢 After an app is released, which comes LAST? (a) read user reviews (b) fix and improve (c) test it again (d) release an update
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24.📊 Survey: which problem bugs you most? How many students voted in all?
forgetting birthdays: 3 votes
forgetting homework: 24 votes
no quiet study place: 15 votes - 25.🔢 After an app is released, which comes first: “list what to fix” or “fix and improve”? (a) list what to fix (b) fix and improve
- 26.🔍 Which is the odd one out? (a) a result on screen (b) a buzz (vibration) (c) a pop-up message (d) working out a tip
- 27.🗒️ When should nice-to-have features be built? (a) on day one (b) before anything (c) never (d) after the must-haves
- 28.📅 An app team plans for 5 days, builds for 4 days, tests for 1 days and releases on 1 more day. How many days does the whole project take?
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29.🗒️ Version 1 of a pocket-money tracker must be ready in 12 days. How many days are left for extras after the must-haves?
add money received: 2 days
add money spent: 1 days
show the balance: 5 days -
30.⚙️ Which line does the processing (works out the answer)?
line 1: let price = 590; // typed by the user
line 2: let off = 50; // typed by the user
line 3: let pay = price - off;
line 4: show(pay); (a) line 1 (b) line 2 (c) line 4 (d) line 3 - 31.True or false: a recipe finder is the best fit for a teen whose money runs out by Friday. (a) True (b) False
- 32.🗒️ You are planning version 1 of a homework planner. Which feature is a MUST-HAVE? (a) pick a theme colour (b) share tasks to friends (c) set a due date (d) earn stickers
- 33.🛠️ At which stage do you sketch the screens? (a) the test stage (b) the idea stage (c) the plan stage (d) the build stage
- 34.📅 An app team plans for 5 days, builds for 11 days, tests for 1 days and releases on 1 more day. Planning starts on day 1. On which day does building finish?
- 35.True or false: an app comes from an app store. (a) False (b) True
- 36.True or false: you pick the features at the build stage. (a) True (b) False
- 37.🔢 When you make an app, what comes right after “build the app”? (a) plan the screens (b) release it (c) test the app (d) get an idea
- 38.🔍 Which is the odd one out? (a) a sleep tracker (b) a flashcard trainer (c) a step counter (d) a water reminder
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39.📊 Survey: which problem bugs you most? Which problem should your app solve first?
no quiet study place: 4 votes
missing the bus: 21 votes
wasting pocket money: 13 votes (a) wasting pocket money (b) missing the bus (c) no quiet study place - 40.🔍 Which is the odd one out? (a) a buzz (vibration) (b) a pop-up message (c) a result on screen (d) typing your age
Answer key
- a homework planner
- 17
- 8
- 1
- a game
- the plan stage
- coaches
- False
- tap to Start
- 5
- tapping a button
- fans
- forgetting homework
- has a web address
- show the score
- a page of random dots
- a homework planner
- application
- line 3
- a buzz (vibration)
- get an idea
- tap to Save
- release an update
- 42
- list what to fix
- working out a tip
- after the must-haves
- 11
- 4
- line 3
- False
- set a due date
- the plan stage
- 16
- True
- False
- test the app
- a flashcard trainer
- missing the bus
- typing your age
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students