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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 773 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.🗒️ You are planning version 1 of a water reminder. Which feature is a MUST-HAVE? (a) water animations (b) custom alert sounds (c) set a reminder time (d) share your streak
  2. 2.💡 Does an app idea like a medicine reminder solve a real problem? (a) No (b) Yes
  3. 3.🧩 Which input is best for turning something ON or OFF? (a) a switch (b) a text box (c) a slider (d) a title
  4. 4.🎯 Which app would help this user most: a child saving up for a cycle? (a) a water reminder (b) a big-text reader (c) a homework planner (d) a pocket-money tracker
  5. 5.🔍 Which is the odd one out? (a) share the download link (b) write the store text (c) put it on an app store (d) talk to possible users
  6. 6.Which of these app ideas solves no real problem? (a) a free study-room finder (b) a blank grey screen (c) a medicine reminder (d) a lost-and-found board
  7. 7.🧩 In an app, what is the game-over page? (a) data (b) a button (c) an input (d) a screen
  8. 8.True or false: a slider for volume is an input. (a) True (b) False
  9. 9.💡 Which is a problem statement? (a) “Use blue buttons” (b) “Make it fast” (c) “Add a logo” (d) “Kids forget homework”
  10. 10.🧩 In an app, what is a switch for dark mode? (a) data (b) a button (c) a screen (d) an input
  11. 11.Which of these is a user need? (a) “I forget my homework” (b) a share button (c) a search bar (d) a dark mode switch
  12. 12.🗂️ What kind of app is a spelling coach? (a) a game (b) a health app (c) a learning app (d) a tool app
  13. 13.🛠️ At which stage do you write the store text? (a) the test stage (b) the build stage (c) the release stage (d) the idea stage
  14. 14.🔍 Which is the odd one out? (a) a unit converter (b) a racing challenge (c) a torch (d) a calculator
  15. 15.🛠️ At which stage do you sketch the screens? (a) the idea stage (b) the plan stage (c) the build stage (d) the test stage
  16. 16.🔍 Which is the odd one out? (a) taking a photo (b) typing your age (c) speaking a command (d) adding up a bill
  17. 17.🔍 Which is the odd one out? (a) taking a photo (b) working out a tip (c) tapping a button (d) typing your age
  18. 18.🔍 Which is the odd one out? (a) draw the user flow (b) spot a problem to solve (c) sketch the screens (d) pick the features
  19. 19.True or false: a puzzle with levels is a learning app. (a) True (b) False
  20. 20.🗒️ Version 1 of a water reminder must be ready in 8 days. How many days are left for extras after the must-haves?
    set a reminder time: 3 days
    log a glass of water: 2 days
    see today’s total: 2 days
  21. 21.⚙️ What number does this app show?
    let price = 20; // typed by the user
    let qty = 2; // typed by the user
    let total = price * qty;
    show(total);
  22. 22.🔍 Which is the odd one out? (a) a unit converter (b) an alarm clock (c) a torch (d) a water reminder
  23. 23.🎯 Which app would help this user most: a teen learning to make snacks? (a) a water reminder (b) a pocket-money tracker (c) a recipe finder (d) a big-text reader
  24. 24.True or false: tap to Send is a button. (a) True (b) False
  25. 25.🗒️ The first small, working version of an app is often called an ___. (a) MVP (b) URL (c) FAQ (d) CPU
  26. 26.📊 Survey: which problem bugs you most? How many more votes did “wasting pocket money” get than “no quiet study place”?
    no quiet study place: 7 votes
    forgetting homework: 6 votes
    wasting pocket money: 21 votes
  27. 27.🗒️ When should nice-to-have features be built? (a) on day one (b) never (c) before anything (d) after the must-haves
  28. 28.Which of these is an input? (a) today’s step count (b) the log-in page (c) your friends list (d) a switch for dark mode
  29. 29.🧩 Which of these is a button on this screen?
    [title] Sign Up
    [slider] Volume
    [text box] Age
    [button] Send
    [text box] City
    [text box] Subject
    [button] Start
    [switch] Dark mode
    (a) Start (b) Subject (c) City (d) Age
  30. 30.Which of these is an output? (a) speaking a command (b) checking a password (c) working out a tip (d) a beep sound
  31. 31.🗒️ Version 1 of a homework planner must be ready in 14 days. How many days are left for extras after the must-haves?
    add a homework task: 2 days
    set a due date: 3 days
    see tasks by day: 4 days
  32. 32.🧩 What does a button do when you tap it? (a) changes the phone (b) saves the battery (c) shows the time (d) starts an action
  33. 33.Which of these is a user need? (a) a search bar (b) “I keep missing the bus” (c) a dark mode switch (d) a reminder alarm
  34. 34.🗒️ You are planning version 1 of a bus tracker. Which feature is a MUST-HAVE? (a) rate the driver (b) change the bus icon (c) see where the bus is (d) a dark mode
  35. 35.🧩 Which input is best for choosing a volume level? (a) a switch (b) a slider (c) a text box (d) a title
  36. 36.🗒️ Version 1 of a pocket-money tracker must be ready in 14 days. How many days are left for extras after the must-haves?
    add money received: 2 days
    add money spent: 3 days
    show the balance: 3 days
  37. 37.True or false: a bill splitter solves no real problem. (a) True (b) False
  38. 38.True or false: an app updates from the store. (a) False (b) True
  39. 39.🧩 Which of these is a button on this screen?
    [title] Order Snacks
    [text box] City
    [button] Help
    [slider] Text size
    (a) Text size (b) Help (c) City
  40. 40.📊 Survey: which problem bugs you most? How many students voted in all?
    forgetting homework: 5 votes
    missing the bus: 10 votes
    wasting pocket money: 4 votes

Answer key

  1. set a reminder time
  2. Yes
  3. a switch
  4. a pocket-money tracker
  5. talk to possible users
  6. a blank grey screen
  7. a screen
  8. True
  9. “Kids forget homework”
  10. an input
  11. “I forget my homework”
  12. a learning app
  13. the release stage
  14. a racing challenge
  15. the plan stage
  16. adding up a bill
  17. working out a tip
  18. spot a problem to solve
  19. False
  20. 1
  21. 40
  22. a water reminder
  23. a recipe finder
  24. True
  25. MVP
  26. 14
  27. after the must-haves
  28. a switch for dark mode
  29. Start
  30. a beep sound
  31. 5
  32. starts an action
  33. “I keep missing the bus”
  34. see where the bus is
  35. a slider
  36. 6
  37. False
  38. True
  39. Help
  40. 19

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