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App Dev Worksheet: Part 1 Test

App development lesson 8: What apps are: Part 1 test · Set 930 · 40 questions
TalentJR

Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.

NameDateTime takenScore ___ / 40
  1. 1.🗒️ You are planning version 1 of a homework planner. Which feature is a MUST-HAVE? (a) earn stickers (b) share tasks to friends (c) pick a theme colour (d) set a due date
  2. 2.🗂️ What kind of app is a torch? (a) a game (b) a tool app (c) a health app (d) a learning app
  3. 3.⚙️ What number does this app show?
    let bill = 276; // typed by the user
    let friends = 4; // typed by the user
    let share = bill / friends;
    show(share);
  4. 4.Which of these is an input? (a) a beep sound (b) sorting the scores (c) checking a password (d) tapping a button
  5. 5.📱 Which one has a home-screen icon: an app or a website? (a) an app (b) a website
  6. 6.📊 Survey: which problem bugs you most? Which problem should your app solve first?
    forgetting birthdays: 4 votes
    forgetting homework: 12 votes
    no quiet study place: 22 votes
    (a) forgetting homework (b) no quiet study place (c) forgetting birthdays
  7. 7.🗒️ When should nice-to-have features be built? (a) on day one (b) before anything (c) after the must-haves (d) never
  8. 8.📱 Where do people usually download phone apps from? (a) a printer (b) a charger (c) an app store (d) a web server
  9. 9.👥 A library app has 30 readers, 85 librarians and 145 volunteers as users. How many more librarians than readers are there?
  10. 10.🗂️ What kind of app is a puzzle with levels? (a) a learning app (b) a tool app (c) a health app (d) a game
  11. 11.🧩 In an app, what is the game-over page? (a) an input (b) data (c) a button (d) a screen
  12. 12.💡 Which app idea solves this problem: friends argue over who pays? (a) a study-room finder (b) a lost-and-found board (c) a medicine reminder (d) a bill splitter
  13. 13.Which of these is true of an app? (a) opens from a link (b) has a web address (c) opens in a web browser (d) has a home-screen icon
  14. 14.Which of these is a user need? (a) a dark mode switch (b) a share button (c) a reminder alarm (d) “I forget my homework”
  15. 15.⚙️ In an app, is adding up a bill an input, processing or an output? (a) output (b) input (c) processing
  16. 16.📲 What happens when you tap an app’s icon? (a) the app opens (b) the phone charges (c) the app is deleted (d) the sound turns off
  17. 17.True or false: a water reminder is the best fit for a runner who forgets to sip water. (a) True (b) False
  18. 18.🛠️ At which stage do you add the buttons? (a) the plan stage (b) the build stage (c) the idea stage (d) the release stage
  19. 19.🧩 Scores, notes and settings that an app keeps are called ___. (a) screens (b) data (c) buttons (d) tabs
  20. 20.True or false: a website needs no installing. (a) True (b) False
  21. 21.⚙️ Which line does the processing (works out the answer)?
    line 1: let price = 350; // typed by the user
    line 2: let off = 10; // typed by the user
    line 3: let pay = price - off;
    line 4: show(pay);
    (a) line 1 (b) line 2 (c) line 3 (d) line 4
  22. 22.🔍 Which is the odd one out? (a) sketch the screens (b) list what users need (c) pick the features (d) draw the user flow
  23. 23.👥 A library app has 40 readers, 240 librarians and 125 volunteers as users. How many users does it have in all?
  24. 24.🎯 Who are the users of an app? (a) only the testers (b) the app icons (c) only the coders (d) the people who use it
  25. 25.🔍 Which is the odd one out? (a) a buzz (vibration) (b) tapping a button (c) speaking a command (d) taking a photo
  26. 26.⚙️ In an app, is working out a tip an input, processing or an output? (a) input (b) processing (c) output
  27. 27.👥 A school app has 140 students, 45 teachers and 40 parents as users. Which user group is the biggest? (a) teachers (b) parents (c) students
  28. 28.🔍 Which is the odd one out? (a) a calculator (b) a unit converter (c) a water reminder (d) a torch
  29. 29.🔢 When you make an app, which comes FIRST? (a) plan the screens (b) build the app (c) get an idea (d) release it
  30. 30.⚙️ What number does this app show?
    let price = 150; // typed by the user
    let off = 30; // typed by the user
    let pay = price - off;
    show(pay);
  31. 31.👥 A school app has 45 students, 280 teachers and 80 parents as users. How many more teachers than students are there?
  32. 32.🧩 In an app, what is a box to type a name? (a) data (b) a button (c) an input (d) a screen
  33. 33.🔍 Which is the odd one out? (a) draw the user flow (b) let friends try it (c) try every button (d) write down the bugs
  34. 34.True or false: you try every button at the idea stage. (a) True (b) False
  35. 35.💡 Does an app idea like a lost-and-found board solve a real problem? (a) Yes (b) No
  36. 36.📅 An app team plans for 5 days, builds for 7 days, tests for 3 days and releases on 1 more day. How many days does the whole project take?
  37. 37.👥 A school app has 245 students, 20 teachers and 180 parents as users. How many users does it have in all?
  38. 38.📊 Survey: which problem bugs you most? Which problem should your app solve first?
    losing water bottles: 10 votes
    missing the bus: 3 votes
    no quiet study place: 8 votes
    (a) missing the bus (b) no quiet study place (c) losing water bottles
  39. 39.Which of these is a user need? (a) “What should I cook?” (b) a search bar (c) a dark mode switch (d) a share button
  40. 40.🎯 Is this a user need or a feature: a reminder alarm? (a) a user need (b) a feature

Answer key

  1. set a due date
  2. a tool app
  3. 69
  4. tapping a button
  5. an app
  6. no quiet study place
  7. after the must-haves
  8. an app store
  9. 55
  10. a game
  11. a screen
  12. a bill splitter
  13. has a home-screen icon
  14. “I forget my homework”
  15. processing
  16. the app opens
  17. True
  18. the build stage
  19. data
  20. True
  21. line 3
  22. list what users need
  23. 405
  24. the people who use it
  25. a buzz (vibration)
  26. processing
  27. students
  28. a water reminder
  29. get an idea
  30. 120
  31. 235
  32. an input
  33. draw the user flow
  34. False
  35. Yes
  36. 16
  37. 445
  38. losing water bottles
  39. “What should I cook?”
  40. a feature

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