App Dev Worksheet: Part 1 Test
Developer's tip (Name the topic): First decide which topic the question is about. Use that lesson’s rule: count, order, match or work it out. Read every line of a screen or a code snippet before you answer.
NameDateTime takenScore ___ / 40
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1.🧩 Which of these is a button on this screen?
[title] Order Snacks
[slider] Brightness
[button] Done
[button] Start
[text box] Name
[button] Help (a) Name (b) Brightness (c) Help - 2.🧩 In an app, what is today’s step count? (a) an input (b) a screen (c) data (d) a button
- 3.🔢 When you make an app, which comes first: “plan the screens” or “get an idea”? (a) plan the screens (b) get an idea
- 4.🧩 What does a button do when you tap it? (a) shows the time (b) starts an action (c) saves the battery (d) changes the phone
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5.⚙️ What number does this app show?
let bill = 100; // typed by the user
let friends = 5; // typed by the user
let share = bill / friends;
show(share); - 6.💡 A good app idea starts with ___. (a) many colours (b) a long name (c) a problem to solve (d) a cool logo
- 7.Which of these is true of a website? (a) updates from the store (b) has a home-screen icon (c) is installed on a phone (d) needs no installing
- 8.Which of these is a user need? (a) a reminder alarm (b) “I forget my homework” (c) a dark mode switch (d) a search bar
- 9.💡 Which is a problem statement? (a) “Make it fast” (b) “Kids forget homework” (c) “Use blue buttons” (d) “Add a logo”
- 10.True or false: you talk to possible users at the build stage. (a) False (b) True
- 11.🗒️ You are planning version 1 of a quiz app. Which feature is a MUST-HAVE? (a) confetti effects (b) show a question (c) background music (d) an avatar shop
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12.📊 Survey: which problem bugs you most? How many more votes did “no quiet study place” get than “losing water bottles”?
forgetting birthdays: 23 votes
no quiet study place: 7 votes
losing water bottles: 4 votes -
13.⚙️ What number does this app show?
let price = 20; // typed by the user
let qty = 4; // typed by the user
let total = price * qty;
show(total); - 14.Which of these is data? (a) the settings page (b) your saved notes (c) tap to Save (d) tap to Send
- 15.📱 Which one is installed on a phone: an app or a website? (a) a website (b) an app
- 16.🧩 In an app, what is a switch for dark mode? (a) a screen (b) a button (c) data (d) an input
- 17.🎯 Which app would help this user most: a student who keeps forgetting due dates? (a) a big-text reader (b) a recipe finder (c) a bus tracker (d) a homework planner
- 18.🗒️ A to-do app with no “add a task” feature is ___. (a) well planned (b) missing a must-have (c) ready to release (d) a nice extra
- 19.📅 An app team plans for 3 days, builds for 8 days, tests for 2 days and releases on 1 more day. How many days does the whole project take?
- 20.🗂️ What kind of app is a racing challenge? (a) a health app (b) a game (c) a learning app (d) a tool app
- 21.True or false: a big-text reader is the best fit for a teen learning to make snacks. (a) True (b) False
- 22.🗒️ You are planning version 1 of a water reminder. Which feature can WAIT for a later version? (a) see today’s total (b) log a glass of water (c) set a reminder time (d) custom alert sounds
- 23.💡 How can you check that people really have the problem? (a) just guess (b) pick a colour (c) ask possible users (d) copy another app
- 24.Which of these is processing? (a) checking a password (b) a buzz (vibration) (c) typing your age (d) tapping a button
- 25.Which of these is a button? (a) tap to Start (b) a box to type a name (c) today’s step count (d) the home page of an app
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26.⚙️ What number does this app show?
let price = 60; // typed by the user
let qty = 5; // typed by the user
let total = price * qty;
show(total); - 27.🔍 Which is the odd one out? (a) a step counter (b) a water reminder (c) a sleep tracker (d) a puzzle with levels
- 28.True or false: checking a password is processing. (a) False (b) True
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29.⚙️ What number does this app show?
let km = 10; // typed by the user
let metres = km * 1000;
show(metres); - 30.True or false: today’s step count is a button. (a) True (b) False
- 31.True or false: a website opens from a link. (a) True (b) False
- 32.True or false: your high score is data. (a) False (b) True
- 33.True or false: a library due-date alert solves a real problem. (a) False (b) True
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34.🧩 Which of these is a button on this screen?
[title] Add Homework
[text box] Notes
[slider] Brightness
[switch] Remind me
[button] Save (a) Notes (b) Brightness (c) Save (d) Remind me -
35.🧩 Which of these is a button on this screen?
[title] Settings
[text box] Name
[text box] Due date
[button] Done
[text box] Email
[button] Back (a) Back (b) Name (c) Email (d) Due date -
36.📊 Survey: which problem bugs you most? Which problem should your app solve first?
missing the bus: 19 votes
no quiet study place: 17 votes
forgetting birthdays: 21 votes (a) forgetting birthdays (b) no quiet study place (c) missing the bus - 37.🛠️ At which stage do you write the store text? (a) the release stage (b) the build stage (c) the idea stage (d) the plan stage
- 38.📅 An app team plans for 4 days, builds for 8 days, tests for 3 days and releases on 1 more day. How many days does the whole project take?
- 39.🔢 After an app is released, what comes right after “fix and improve”? (a) list what to fix (b) release an update (c) test it again (d) read user reviews
- 40.Which of these is an input? (a) your friends list (b) tap to Save (c) the home page of an app (d) a switch for dark mode
Answer key
- Help
- data
- get an idea
- starts an action
- 20
- a problem to solve
- needs no installing
- “I forget my homework”
- “Kids forget homework”
- False
- show a question
- 3
- 80
- your saved notes
- an app
- an input
- a homework planner
- missing a must-have
- 14
- a game
- False
- custom alert sounds
- ask possible users
- checking a password
- tap to Start
- 300
- a puzzle with levels
- True
- 10000
- False
- True
- True
- True
- Save
- Back
- forgetting birthdays
- the release stage
- 16
- test it again
- a switch for dark mode
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students