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App Dev Worksheet: Idea to Release

App development lesson 4: Idea to release: the making order · Set 166 · 40 questions
TalentJR

Developer's tip (Five steps in order): Idea → plan → build → test → release. Plan before you build: sketches and flows are quick to change; code is not. After release: read reviews → list fixes → fix → test again → release an update.

NameDateTime takenScore ___ / 40
  1. 1.📅 An app team plans for 2 days, builds for 12 days, tests for 2 days and releases on 1 more day. How many more days does building take than testing?
  2. 2.🔍 Which is the odd one out? (a) sketch the screens (b) put it on an app store (c) share the download link (d) write the store text
  3. 3.Which of these happens at the idea stage? (a) share the download link (b) put it on an app store (c) try every button (d) list what users need
  4. 4.🔢 When you make an app, what comes right after “plan the screens”? (a) test the app (b) release it (c) get an idea (d) build the app
  5. 5.Which of these happens at the idea stage? (a) draw the user flow (b) write the store text (c) talk to possible users (d) sketch the screens
  6. 6.🔍 Which is the odd one out? (a) try every button (b) write down the bugs (c) let friends try it (d) share the download link
  7. 7.True or false: you put it on an app store at the release stage. (a) False (b) True
  8. 8.Which of these happens at the release stage? (a) sketch the screens (b) let friends try it (c) put it on an app store (d) pick the features
  9. 9.Which of these happens at the test stage? (a) write the code (b) sketch the screens (c) let friends try it (d) spot a problem to solve
  10. 10.🔢 After an app is released, which comes first: “test it again” or “fix and improve”? (a) fix and improve (b) test it again
  11. 11.🔢 When you make an app, what comes right after “get an idea”? (a) build the app (b) plan the screens (c) release it (d) test the app
  12. 12.🔍 Which is the odd one out? (a) write the code (b) write the store text (c) connect the data (d) add the buttons
  13. 13.📅 An app team plans for 5 days, builds for 12 days, tests for 1 days and releases on 1 more day. How many more days does building take than testing?
  14. 14.🔢 After an app is released, what comes right after “test it again”? (a) release an update (b) read user reviews (c) list what to fix (d) fix and improve
  15. 15.True or false: you list what users need at the release stage. (a) True (b) False
  16. 16.🛠️ At which stage do you draw the user flow? (a) the idea stage (b) the test stage (c) the release stage (d) the plan stage
  17. 17.🔢 When you make an app, which comes FIRST? (a) test the app (b) release it (c) get an idea (d) plan the screens
  18. 18.Which of these happens at the plan stage? (a) put it on an app store (b) sketch the screens (c) talk to possible users (d) write down the bugs
  19. 19.🔍 Which is the odd one out? (a) put it on an app store (b) write the store text (c) list what users need (d) share the download link
  20. 20.True or false: you write the store text at the idea stage. (a) False (b) True
  21. 21.📅 An app team plans for 5 days, builds for 8 days, tests for 2 days and releases on 1 more day. How many days does the whole project take?
  22. 22.True or false: you pick the features at the plan stage. (a) False (b) True
  23. 23.🛠️ At which stage do you let friends try it? (a) the build stage (b) the plan stage (c) the test stage (d) the idea stage
  24. 24.🔢 When you make an app, which comes LAST? (a) release it (b) plan the screens (c) build the app (d) test the app
  25. 25.📅 An app team plans for 5 days, builds for 4 days, tests for 1 days and releases on 1 more day. How many days does the whole project take?
  26. 26.🔢 When you make an app, which comes first: “get an idea” or “build the app”? (a) get an idea (b) build the app
  27. 27.True or false: you share the download link at the release stage. (a) True (b) False
  28. 28.🔍 Which is the odd one out? (a) sketch the screens (b) pick the features (c) try every button (d) draw the user flow
  29. 29.🔢 When you make an app, which comes first: “release it” or “plan the screens”? (a) release it (b) plan the screens
  30. 30.📅 An app team plans for 4 days, builds for 4 days, tests for 1 days and releases on 1 more day. Planning starts on day 1. On which day does building finish?
  31. 31.📅 An app team plans for 2 days, builds for 5 days, tests for 1 days and releases on 1 more day. How many more days does building take than testing?
  32. 32.Which of these happens at the plan stage? (a) try every button (b) let friends try it (c) write the code (d) draw the user flow
  33. 33.Which of these happens at the idea stage? (a) write down the bugs (b) add the buttons (c) spot a problem to solve (d) put it on an app store
  34. 34.True or false: you talk to possible users at the idea stage. (a) False (b) True
  35. 35.🔍 Which is the odd one out? (a) draw the user flow (b) sketch the screens (c) pick the features (d) spot a problem to solve
  36. 36.Which of these happens at the plan stage? (a) add the buttons (b) list what users need (c) write the store text (d) pick the features
  37. 37.🛠️ At which stage do you talk to possible users? (a) the plan stage (b) the build stage (c) the idea stage (d) the test stage
  38. 38.True or false: you add the buttons at the test stage. (a) False (b) True
  39. 39.True or false: you let friends try it at the release stage. (a) False (b) True
  40. 40.Which of these happens at the test stage? (a) write down the bugs (b) share the download link (c) list what users need (d) spot a problem to solve

Answer key

  1. 10
  2. sketch the screens
  3. list what users need
  4. build the app
  5. talk to possible users
  6. share the download link
  7. True
  8. put it on an app store
  9. let friends try it
  10. fix and improve
  11. plan the screens
  12. write the store text
  13. 11
  14. release an update
  15. False
  16. the plan stage
  17. get an idea
  18. sketch the screens
  19. list what users need
  20. False
  21. 16
  22. True
  23. the test stage
  24. release it
  25. 11
  26. get an idea
  27. True
  28. try every button
  29. plan the screens
  30. 8
  31. 4
  32. draw the user flow
  33. spot a problem to solve
  34. True
  35. spot a problem to solve
  36. pick the features
  37. the idea stage
  38. False
  39. False
  40. write down the bugs

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