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App Dev Worksheet: Idea to Release

App development lesson 4: Idea to release: the making order · Set 508 · 40 questions
TalentJR

Developer's tip (Five steps in order): Idea → plan → build → test → release. Plan before you build: sketches and flows are quick to change; code is not. After release: read reviews → list fixes → fix → test again → release an update.

NameDateTime takenScore ___ / 40
  1. 1.🔍 Which is the odd one out? (a) draw the user flow (b) sketch the screens (c) pick the features (d) let friends try it
  2. 2.🔍 Which is the odd one out? (a) write the store text (b) share the download link (c) write the code (d) put it on an app store
  3. 3.True or false: you sketch the screens at the plan stage. (a) True (b) False
  4. 4.🔢 When you make an app, which comes first: “plan the screens” or “get an idea”? (a) plan the screens (b) get an idea
  5. 5.🔢 After an app is released, what comes right after “test it again”? (a) fix and improve (b) release an update (c) read user reviews (d) list what to fix
  6. 6.🔢 When you make an app, which comes first: “release it” or “plan the screens”? (a) plan the screens (b) release it
  7. 7.True or false: you sketch the screens at the build stage. (a) False (b) True
  8. 8.True or false: you talk to possible users at the idea stage. (a) False (b) True
  9. 9.📅 An app team plans for 5 days, builds for 9 days, tests for 3 days and releases on 1 more day. How many more days does building take than testing?
  10. 10.True or false: you write the store text at the idea stage. (a) True (b) False
  11. 11.📅 An app team plans for 2 days, builds for 10 days, tests for 1 days and releases on 1 more day. How many days does the whole project take?
  12. 12.🔍 Which is the odd one out? (a) put it on an app store (b) share the download link (c) list what users need (d) write the store text
  13. 13.🔢 When you make an app, what comes right after “test the app”? (a) plan the screens (b) build the app (c) get an idea (d) release it
  14. 14.🔢 When you make an app, what comes right after “get an idea”? (a) plan the screens (b) build the app (c) release it (d) test the app
  15. 15.🛠️ At which stage do you put it on an app store? (a) the test stage (b) the build stage (c) the release stage (d) the idea stage
  16. 16.Which of these happens at the release stage? (a) let friends try it (b) write the code (c) put it on an app store (d) try every button
  17. 17.🔢 When you make an app, which comes first: “get an idea” or “release it”? (a) get an idea (b) release it
  18. 18.📅 An app team plans for 2 days, builds for 11 days, tests for 3 days and releases on 1 more day. Planning starts on day 1. On which day does building finish?
  19. 19.🔢 After an app is released, which comes first: “fix and improve” or “list what to fix”? (a) fix and improve (b) list what to fix
  20. 20.True or false: you list what users need at the release stage. (a) True (b) False
  21. 21.🔢 When you make an app, what comes right after “plan the screens”? (a) build the app (b) release it (c) get an idea (d) test the app
  22. 22.🔢 After an app is released, which comes LAST? (a) list what to fix (b) read user reviews (c) fix and improve (d) release an update
  23. 23.🔢 After an app is released, what comes right after “fix and improve”? (a) test it again (b) list what to fix (c) read user reviews (d) release an update
  24. 24.📅 An app team plans for 5 days, builds for 7 days, tests for 3 days and releases on 1 more day. How many more days does building take than testing?
  25. 25.🔍 Which is the odd one out? (a) connect the data (b) write the code (c) add the buttons (d) spot a problem to solve
  26. 26.🛠️ At which stage do you let friends try it? (a) the build stage (b) the test stage (c) the plan stage (d) the release stage
  27. 27.🛠️ At which stage do you sketch the screens? (a) the test stage (b) the release stage (c) the plan stage (d) the idea stage
  28. 28.📅 An app team plans for 5 days, builds for 5 days, tests for 2 days and releases on 1 more day. How many more days does building take than testing?
  29. 29.📅 An app team plans for 3 days, builds for 10 days, tests for 2 days and releases on 1 more day. How many days does the whole project take?
  30. 30.🔢 After an app is released, which comes first: “test it again” or “list what to fix”? (a) test it again (b) list what to fix
  31. 31.🔍 Which is the odd one out? (a) sketch the screens (b) pick the features (c) draw the user flow (d) try every button
  32. 32.True or false: you connect the data at the build stage. (a) True (b) False
  33. 33.🔢 After an app is released, what comes right after “read user reviews”? (a) fix and improve (b) release an update (c) list what to fix (d) test it again
  34. 34.Which of these happens at the plan stage? (a) sketch the screens (b) add the buttons (c) spot a problem to solve (d) talk to possible users
  35. 35.Which of these happens at the idea stage? (a) draw the user flow (b) spot a problem to solve (c) write the store text (d) put it on an app store
  36. 36.🔍 Which is the odd one out? (a) try every button (b) write down the bugs (c) draw the user flow (d) let friends try it
  37. 37.🔍 Which is the odd one out? (a) add the buttons (b) put it on an app store (c) write the code (d) connect the data
  38. 38.True or false: you draw the user flow at the plan stage. (a) True (b) False
  39. 39.🔍 Which is the odd one out? (a) draw the user flow (b) add the buttons (c) sketch the screens (d) pick the features
  40. 40.True or false: you write down the bugs at the test stage. (a) True (b) False

Answer key

  1. let friends try it
  2. write the code
  3. True
  4. get an idea
  5. release an update
  6. plan the screens
  7. False
  8. True
  9. 6
  10. False
  11. 14
  12. list what users need
  13. release it
  14. plan the screens
  15. the release stage
  16. put it on an app store
  17. get an idea
  18. 13
  19. list what to fix
  20. False
  21. build the app
  22. release an update
  23. test it again
  24. 4
  25. spot a problem to solve
  26. the test stage
  27. the plan stage
  28. 3
  29. 16
  30. list what to fix
  31. try every button
  32. True
  33. list what to fix
  34. sketch the screens
  35. spot a problem to solve
  36. draw the user flow
  37. put it on an app store
  38. True
  39. add the buttons
  40. True

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