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App Dev Worksheet: Idea to Release

App development lesson 4: Idea to release: the making order · Set 533 · 40 questions
TalentJR

Developer's tip (Five steps in order): Idea → plan → build → test → release. Plan before you build: sketches and flows are quick to change; code is not. After release: read reviews → list fixes → fix → test again → release an update.

NameDateTime takenScore ___ / 40
  1. 1.🔢 When you make an app, which comes LAST? (a) plan the screens (b) release it (c) test the app (d) build the app
  2. 2.🔢 After an app is released, which comes first: “read user reviews” or “fix and improve”? (a) fix and improve (b) read user reviews
  3. 3.📅 An app team plans for 4 days, builds for 10 days, tests for 3 days and releases on 1 more day. Planning starts on day 1. On which day does building finish?
  4. 4.🛠️ At which stage do you let friends try it? (a) the plan stage (b) the idea stage (c) the release stage (d) the test stage
  5. 5.Which of these happens at the test stage? (a) connect the data (b) try every button (c) pick the features (d) write the code
  6. 6.🔍 Which is the odd one out? (a) connect the data (b) pick the features (c) write the code (d) add the buttons
  7. 7.🔢 When you make an app, what comes right after “get an idea”? (a) release it (b) test the app (c) plan the screens (d) build the app
  8. 8.🛠️ At which stage do you spot a problem to solve? (a) the plan stage (b) the release stage (c) the test stage (d) the idea stage
  9. 9.True or false: you draw the user flow at the plan stage. (a) True (b) False
  10. 10.📅 An app team plans for 4 days, builds for 6 days, tests for 2 days and releases on 1 more day. How many days does the whole project take?
  11. 11.True or false: you talk to possible users at the release stage. (a) False (b) True
  12. 12.🔍 Which is the odd one out? (a) talk to possible users (b) sketch the screens (c) pick the features (d) draw the user flow
  13. 13.🔢 When you make an app, what comes right after “build the app”? (a) test the app (b) get an idea (c) plan the screens (d) release it
  14. 14.📅 An app team plans for 3 days, builds for 7 days, tests for 3 days and releases on 1 more day. How many days does the whole project take?
  15. 15.📅 An app team plans for 3 days, builds for 9 days, tests for 3 days and releases on 1 more day. How many days does the whole project take?
  16. 16.True or false: you put it on an app store at the release stage. (a) True (b) False
  17. 17.📅 An app team plans for 3 days, builds for 11 days, tests for 1 days and releases on 1 more day. How many days does the whole project take?
  18. 18.🔢 After an app is released, what comes right after “fix and improve”? (a) list what to fix (b) read user reviews (c) release an update (d) test it again
  19. 19.🛠️ At which stage do you draw the user flow? (a) the build stage (b) the idea stage (c) the test stage (d) the plan stage
  20. 20.🔢 When you make an app, what comes right after “test the app”? (a) plan the screens (b) release it (c) get an idea (d) build the app
  21. 21.🔢 When you make an app, which comes FIRST? (a) build the app (b) get an idea (c) plan the screens (d) test the app
  22. 22.🔢 When you make an app, which comes first: “release it” or “plan the screens”? (a) plan the screens (b) release it
  23. 23.🔢 After an app is released, which comes LAST? (a) test it again (b) fix and improve (c) read user reviews (d) release an update
  24. 24.🔍 Which is the odd one out? (a) spot a problem to solve (b) let friends try it (c) talk to possible users (d) list what users need
  25. 25.📅 An app team plans for 4 days, builds for 6 days, tests for 1 days and releases on 1 more day. How many more days does building take than testing?
  26. 26.🔢 When you make an app, which comes first: “get an idea” or “plan the screens”? (a) plan the screens (b) get an idea
  27. 27.🔢 When you make an app, which comes first: “get an idea” or “build the app”? (a) get an idea (b) build the app
  28. 28.📅 An app team plans for 3 days, builds for 4 days, tests for 1 days and releases on 1 more day. Planning starts on day 1. On which day does building finish?
  29. 29.🔢 After an app is released, what comes right after “list what to fix”? (a) release an update (b) read user reviews (c) fix and improve (d) test it again
  30. 30.🔢 When you make an app, which comes first: “test the app” or “plan the screens”? (a) plan the screens (b) test the app
  31. 31.Which of these happens at the plan stage? (a) spot a problem to solve (b) draw the user flow (c) write the store text (d) add the buttons
  32. 32.🔍 Which is the odd one out? (a) talk to possible users (b) spot a problem to solve (c) list what users need (d) try every button
  33. 33.📅 An app team plans for 5 days, builds for 6 days, tests for 1 days and releases on 1 more day. How many more days does building take than testing?
  34. 34.🔢 When you make an app, which comes first: “build the app” or “get an idea”? (a) build the app (b) get an idea
  35. 35.Which of these happens at the idea stage? (a) sketch the screens (b) pick the features (c) draw the user flow (d) spot a problem to solve
  36. 36.🔢 After an app is released, which comes first: “test it again” or “fix and improve”? (a) test it again (b) fix and improve
  37. 37.🔢 When you make an app, which comes first: “get an idea” or “test the app”? (a) test the app (b) get an idea
  38. 38.True or false: you spot a problem to solve at the plan stage. (a) True (b) False
  39. 39.True or false: you sketch the screens at the build stage. (a) False (b) True
  40. 40.True or false: you write the store text at the test stage. (a) False (b) True

Answer key

  1. release it
  2. read user reviews
  3. 14
  4. the test stage
  5. try every button
  6. pick the features
  7. plan the screens
  8. the idea stage
  9. True
  10. 13
  11. False
  12. talk to possible users
  13. test the app
  14. 14
  15. 16
  16. True
  17. 16
  18. test it again
  19. the plan stage
  20. release it
  21. get an idea
  22. plan the screens
  23. release an update
  24. let friends try it
  25. 5
  26. get an idea
  27. get an idea
  28. 7
  29. fix and improve
  30. plan the screens
  31. draw the user flow
  32. try every button
  33. 5
  34. get an idea
  35. spot a problem to solve
  36. fix and improve
  37. get an idea
  38. False
  39. False
  40. False

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