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App Dev Worksheet: Idea to Release

App development lesson 4: Idea to release: the making order · Set 883 · 40 questions
TalentJR

Developer's tip (Five steps in order): Idea → plan → build → test → release. Plan before you build: sketches and flows are quick to change; code is not. After release: read reviews → list fixes → fix → test again → release an update.

NameDateTime takenScore ___ / 40
  1. 1.🛠️ At which stage do you share the download link? (a) the build stage (b) the plan stage (c) the idea stage (d) the release stage
  2. 2.True or false: you spot a problem to solve at the idea stage. (a) False (b) True
  3. 3.True or false: you draw the user flow at the plan stage. (a) False (b) True
  4. 4.🔍 Which is the odd one out? (a) spot a problem to solve (b) write the code (c) list what users need (d) talk to possible users
  5. 5.🔢 When you make an app, what comes right after “build the app”? (a) test the app (b) plan the screens (c) release it (d) get an idea
  6. 6.🔢 When you make an app, which comes first: “build the app” or “test the app”? (a) test the app (b) build the app
  7. 7.📅 An app team plans for 2 days, builds for 11 days, tests for 1 days and releases on 1 more day. How many days does the whole project take?
  8. 8.🔍 Which is the odd one out? (a) pick the features (b) draw the user flow (c) let friends try it (d) sketch the screens
  9. 9.Which of these happens at the plan stage? (a) sketch the screens (b) let friends try it (c) talk to possible users (d) add the buttons
  10. 10.🛠️ At which stage do you pick the features? (a) the idea stage (b) the plan stage (c) the release stage (d) the build stage
  11. 11.📅 An app team plans for 4 days, builds for 5 days, tests for 1 days and releases on 1 more day. Planning starts on day 1. On which day does building finish?
  12. 12.🔢 When you make an app, what comes right after “plan the screens”? (a) test the app (b) build the app (c) release it (d) get an idea
  13. 13.🔍 Which is the odd one out? (a) talk to possible users (b) spot a problem to solve (c) list what users need (d) put it on an app store
  14. 14.🔍 Which is the odd one out? (a) talk to possible users (b) list what users need (c) share the download link (d) spot a problem to solve
  15. 15.🔍 Which is the odd one out? (a) spot a problem to solve (b) talk to possible users (c) list what users need (d) draw the user flow
  16. 16.Which of these happens at the test stage? (a) write down the bugs (b) spot a problem to solve (c) pick the features (d) share the download link
  17. 17.🔢 When you make an app, which comes first: “release it” or “plan the screens”? (a) plan the screens (b) release it
  18. 18.🔍 Which is the odd one out? (a) write down the bugs (b) talk to possible users (c) try every button (d) let friends try it
  19. 19.🔢 After an app is released, which comes first: “fix and improve” or “test it again”? (a) test it again (b) fix and improve
  20. 20.📅 An app team plans for 3 days, builds for 9 days, tests for 1 days and releases on 1 more day. How many more days does building take than testing?
  21. 21.🔍 Which is the odd one out? (a) write the store text (b) share the download link (c) write down the bugs (d) put it on an app store
  22. 22.Which of these happens at the build stage? (a) share the download link (b) draw the user flow (c) write the code (d) spot a problem to solve
  23. 23.True or false: you sketch the screens at the plan stage. (a) True (b) False
  24. 24.🛠️ At which stage do you sketch the screens? (a) the release stage (b) the idea stage (c) the test stage (d) the plan stage
  25. 25.True or false: you write the code at the test stage. (a) True (b) False
  26. 26.🔢 When you make an app, which comes first: “get an idea” or “plan the screens”? (a) get an idea (b) plan the screens
  27. 27.📅 An app team plans for 2 days, builds for 10 days, tests for 2 days and releases on 1 more day. How many days does the whole project take?
  28. 28.📅 An app team plans for 3 days, builds for 5 days, tests for 1 days and releases on 1 more day. How many more days does building take than testing?
  29. 29.True or false: you talk to possible users at the build stage. (a) True (b) False
  30. 30.🔍 Which is the odd one out? (a) share the download link (b) put it on an app store (c) write the store text (d) connect the data
  31. 31.🔢 When you make an app, which comes FIRST? (a) test the app (b) get an idea (c) plan the screens (d) build the app
  32. 32.True or false: you draw the user flow at the test stage. (a) True (b) False
  33. 33.🔢 When you make an app, which comes first: “test the app” or “release it”? (a) release it (b) test the app
  34. 34.🔍 Which is the odd one out? (a) talk to possible users (b) spot a problem to solve (c) pick the features (d) list what users need
  35. 35.Which of these happens at the test stage? (a) talk to possible users (b) add the buttons (c) share the download link (d) let friends try it
  36. 36.🔍 Which is the odd one out? (a) pick the features (b) sketch the screens (c) try every button (d) draw the user flow
  37. 37.📅 An app team plans for 2 days, builds for 8 days, tests for 1 days and releases on 1 more day. How many more days does building take than testing?
  38. 38.📅 An app team plans for 5 days, builds for 9 days, tests for 3 days and releases on 1 more day. How many days does the whole project take?
  39. 39.🛠️ At which stage do you write down the bugs? (a) the plan stage (b) the test stage (c) the release stage (d) the build stage
  40. 40.Which of these happens at the plan stage? (a) draw the user flow (b) write the code (c) add the buttons (d) connect the data

Answer key

  1. the release stage
  2. True
  3. True
  4. write the code
  5. test the app
  6. build the app
  7. 15
  8. let friends try it
  9. sketch the screens
  10. the plan stage
  11. 9
  12. build the app
  13. put it on an app store
  14. share the download link
  15. draw the user flow
  16. write down the bugs
  17. plan the screens
  18. talk to possible users
  19. fix and improve
  20. 8
  21. write down the bugs
  22. write the code
  23. True
  24. the plan stage
  25. False
  26. get an idea
  27. 15
  28. 4
  29. False
  30. connect the data
  31. get an idea
  32. False
  33. test the app
  34. pick the features
  35. let friends try it
  36. try every button
  37. 7
  38. 18
  39. the test stage
  40. draw the user flow

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