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Class 5 Computer Worksheet: Block Coding

Computer lesson 27: Block coding basics · Set 441 · 40 questions
TalentJR

Remember (Times × amount): Event = when something happens; motion = move or turn; sound = play a sound; if = check a condition. A loop repeats the blocks inside it: total = times × amount. repeat N times [move, turn 360 ÷ N degrees] draws a shape with N sides.

NameDateTime takenScore ___ / 40
  1. 1.🔍 Which is the odd one out? (a) repeat until done (b) repeat forever (c) play a drum beat (d) repeat 4 times
  2. 2.🧱 What kind of block is “when sprite is clicked”? (a) a motion block (b) an event block (c) an if block (d) a loop block
  3. 3.🧱 What kind of block is “play a beep”? (a) an event block (b) an if block (c) a loop block (d) a sound block
  4. 4.🔁 Which block repeats steps again and again? (a) an event block (b) a sound block (c) a loop block (d) a motion block
  5. 5.Which of these is a motion block? (a) set volume to 50% (b) if score is 10 (c) move 10 steps (d) play a beep
  6. 6.🧱 A sprite runs: repeat 8 times [ move 20 steps ]. How many steps does it move in all?
  7. 7.🧱 What kind of block is “if the key is down”? (a) a loop block (b) an event block (c) a sound block (d) an if block
  8. 8.🧱 A sprite draws a shape: repeat 9 times [ move 50 steps, turn 40 degrees ]. How many sides does the shape have?
  9. 9.🧱 What kind of block is “if score is 10”? (a) an if block (b) a loop block (c) an event block (d) a sound block
  10. 10.🧱 What kind of block is “glide to the edge”? (a) an event block (b) a loop block (c) a motion block (d) a sound block
  11. 11.Which of these is an event block? (a) play a drum beat (b) if score is 10 (c) if the key is down (d) when a key is pressed
  12. 12.🧱 What kind of block is “set volume to 50%”? (a) an if block (b) an event block (c) a loop block (d) a sound block
  13. 13.Which of these is an if block? (a) glide to the edge (b) move 10 steps (c) if score is 10 (d) when the program starts
  14. 14.🔍 Which is the odd one out? (a) if score is 10 (b) if touching the wall (c) repeat 4 times (d) if the key is down
  15. 15.🧱 A sprite draws a shape: repeat 3 times [ move 50 steps, turn 120 degrees ]. How many sides does the shape have?
  16. 16.🐱 What do we call a character that moves on the stage in block coding? (a) a folder (b) a pixel (c) a cursor (d) a sprite
  17. 17.Which of these is an if block? (a) repeat until done (b) when a key is pressed (c) play a beep (d) if touching the wall
  18. 18.🧱 A sprite draws a shape: repeat 6 times [ move 50 steps, turn 60 degrees ]. How many sides does the shape have?
  19. 19.🧱 What kind of block is “if touching the wall”? (a) a loop block (b) an if block (c) an event block (d) a motion block
  20. 20.🔍 Which is the odd one out? (a) repeat forever (b) when a key is pressed (c) when sprite is clicked (d) when the program starts
  21. 21.🔍 Which is the odd one out? (a) set volume to 50% (b) when a key is pressed (c) play a beep (d) play a drum beat
  22. 22.Which of these is a loop block? (a) set volume to 50% (b) if touching the wall (c) repeat until done (d) play a drum beat
  23. 23.🧱 In block coding, we join blocks like ___. (a) wet clay (b) jigsaw puzzle pieces (c) ice cubes (d) sand
  24. 24.🔍 Which is the odd one out? (a) turn right 90 degrees (b) move 10 steps (c) when the program starts (d) glide to the edge
  25. 25.🔍 Which is the odd one out? (a) move 10 steps (b) when sprite is clicked (c) when a key is pressed (d) when the program starts
  26. 26.🧱 What kind of block is “play a drum beat”? (a) an if block (b) a loop block (c) a sound block (d) an event block
  27. 27.🔍 Which is the odd one out? (a) glide to the edge (b) turn right 90 degrees (c) repeat until done (d) move 10 steps
  28. 28.🔍 Which is the odd one out? (a) move 10 steps (b) if the key is down (c) glide to the edge (d) turn right 90 degrees
  29. 29.🧱 What kind of block is “move 10 steps”? (a) an if block (b) a loop block (c) an event block (d) a motion block
  30. 30.Which of these is a loop block? (a) when the program starts (b) when a key is pressed (c) repeat forever (d) turn right 90 degrees
  31. 31.Which of these is a sound block? (a) repeat 4 times (b) play a drum beat (c) turn right 90 degrees (d) repeat until done
  32. 32.🔍 Which is the odd one out? (a) if touching the wall (b) glide to the edge (c) if the key is down (d) if score is 10
  33. 33.🔍 Which is the odd one out? (a) glide to the edge (b) move 10 steps (c) play a beep (d) turn right 90 degrees
  34. 34.Which of these is an if block? (a) play a drum beat (b) if the key is down (c) move 10 steps (d) repeat 4 times
  35. 35.🔍 Which is the odd one out? (a) play a beep (b) if score is 10 (c) play a drum beat (d) set volume to 50%
  36. 36.🔍 Which is the odd one out? (a) repeat forever (b) set volume to 50% (c) repeat until done (d) repeat 4 times
  37. 37.🧱 What kind of block is “turn right 90 degrees”? (a) an event block (b) a loop block (c) a motion block (d) a sound block
  38. 38.Which of these is an event block? (a) play a drum beat (b) repeat 4 times (c) move 10 steps (d) when the program starts
  39. 39.🔍 Which is the odd one out? (a) play a beep (b) set volume to 50% (c) if touching the wall (d) play a drum beat
  40. 40.🧱 What kind of block is “repeat forever”? (a) a loop block (b) a motion block (c) a sound block (d) an if block

Answer key

  1. play a drum beat
  2. an event block
  3. a sound block
  4. a loop block
  5. move 10 steps
  6. 160
  7. an if block
  8. 9
  9. an if block
  10. a motion block
  11. when a key is pressed
  12. a sound block
  13. if score is 10
  14. repeat 4 times
  15. 3
  16. a sprite
  17. if touching the wall
  18. 6
  19. an if block
  20. repeat forever
  21. when a key is pressed
  22. repeat until done
  23. jigsaw puzzle pieces
  24. when the program starts
  25. move 10 steps
  26. a sound block
  27. repeat until done
  28. if the key is down
  29. a motion block
  30. repeat forever
  31. play a drum beat
  32. glide to the edge
  33. play a beep
  34. if the key is down
  35. if score is 10
  36. set volume to 50%
  37. a motion block
  38. when the program starts
  39. if touching the wall
  40. a loop block

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