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Class 5 Computer Worksheet: Block Coding

Computer lesson 27: Block coding basics · Set 482 · 40 questions
TalentJR

Remember (Times × amount): Event = when something happens; motion = move or turn; sound = play a sound; if = check a condition. A loop repeats the blocks inside it: total = times × amount. repeat N times [move, turn 360 ÷ N degrees] draws a shape with N sides.

NameDateTime takenScore ___ / 40
  1. 1.🧱 What kind of block is “repeat until done”? (a) a sound block (b) a motion block (c) a loop block (d) an if block
  2. 2.🧱 A sprite draws a shape: repeat 3 times [ move 50 steps, turn 120 degrees ]. How many sides does the shape have?
  3. 3.🔍 Which is the odd one out? (a) repeat forever (b) play a beep (c) set volume to 50% (d) play a drum beat
  4. 4.🧱 What kind of block is “play a drum beat”? (a) a sound block (b) an event block (c) a motion block (d) a loop block
  5. 5.Which of these is an event block? (a) play a beep (b) if score is 10 (c) turn right 90 degrees (d) when a key is pressed
  6. 6.🐱 What do we call a character that moves on the stage in block coding? (a) a folder (b) a sprite (c) a cursor (d) a pixel
  7. 7.🧱 A sprite runs: repeat 8 times [ move 20 steps ]. How many steps does it move in all?
  8. 8.🔍 Which is the odd one out? (a) repeat forever (b) repeat 4 times (c) move 10 steps (d) repeat until done
  9. 9.🧱 What kind of block is “repeat forever”? (a) an if block (b) a motion block (c) a loop block (d) an event block
  10. 10.Which of these is a loop block? (a) when the program starts (b) when sprite is clicked (c) if touching the wall (d) repeat forever
  11. 11.🔁 Which block repeats steps again and again? (a) a sound block (b) an event block (c) a loop block (d) a motion block
  12. 12.🔍 Which is the odd one out? (a) when sprite is clicked (b) when a key is pressed (c) if touching the wall (d) when the program starts
  13. 13.Which of these is a motion block? (a) play a drum beat (b) repeat forever (c) play a beep (d) move 10 steps
  14. 14.🔍 Which is the odd one out? (a) when the program starts (b) when sprite is clicked (c) when a key is pressed (d) play a drum beat
  15. 15.Which of these is an if block? (a) if score is 10 (b) play a drum beat (c) move 10 steps (d) repeat until done
  16. 16.🧱 A sprite runs: repeat 3 times [ move 40 steps ]. How many steps does it move in all?
  17. 17.🧱 What kind of block is “glide to the edge”? (a) an if block (b) a loop block (c) a motion block (d) a sound block
  18. 18.🔍 Which is the odd one out? (a) when a key is pressed (b) when the program starts (c) when sprite is clicked (d) set volume to 50%
  19. 19.🔍 Which is the odd one out? (a) play a drum beat (b) if the key is down (c) play a beep (d) set volume to 50%
  20. 20.🧱 In block coding, we join blocks like ___. (a) sand (b) wet clay (c) ice cubes (d) jigsaw puzzle pieces
  21. 21.Which of these is a sound block? (a) when a key is pressed (b) set volume to 50% (c) when the program starts (d) when sprite is clicked
  22. 22.🧱 What kind of block is “if touching the wall”? (a) an event block (b) a sound block (c) an if block (d) a loop block
  23. 23.🧱 What kind of block is “when sprite is clicked”? (a) an if block (b) a motion block (c) an event block (d) a sound block
  24. 24.🧱 What kind of block is “if the key is down”? (a) a sound block (b) a loop block (c) an if block (d) an event block
  25. 25.Which of these is an if block? (a) glide to the edge (b) if the key is down (c) repeat forever (d) play a drum beat
  26. 26.🔍 Which is the odd one out? (a) when the program starts (b) when sprite is clicked (c) repeat 4 times (d) when a key is pressed
  27. 27.🔍 Which is the odd one out? (a) turn right 90 degrees (b) when the program starts (c) move 10 steps (d) glide to the edge
  28. 28.🧱 What kind of block is “set volume to 50%”? (a) an if block (b) an event block (c) a loop block (d) a sound block
  29. 29.🔍 Which is the odd one out? (a) if score is 10 (b) if touching the wall (c) if the key is down (d) play a beep
  30. 30.🧱 What kind of block is “when a key is pressed”? (a) a sound block (b) a loop block (c) an event block (d) an if block
  31. 31.Which of these is an event block? (a) if touching the wall (b) play a drum beat (c) when the program starts (d) if score is 10
  32. 32.🧱 A sprite runs: repeat 5 times [ move 45 steps ]. How many steps does it move in all?
  33. 33.Which of these is a motion block? (a) set volume to 50% (b) turn right 90 degrees (c) if touching the wall (d) if score is 10
  34. 34.Which of these is a sound block? (a) repeat until done (b) turn right 90 degrees (c) when the program starts (d) play a drum beat
  35. 35.🔍 Which is the odd one out? (a) play a beep (b) set volume to 50% (c) play a drum beat (d) if score is 10
  36. 36.🧱 What kind of block is “if score is 10”? (a) a loop block (b) a sound block (c) an if block (d) an event block
  37. 37.🧱 A sprite runs: repeat 5 times [ move 15 steps ]. How many steps does it move in all?
  38. 38.🧱 What kind of block is “repeat 4 times”? (a) a loop block (b) an event block (c) a sound block (d) an if block
  39. 39.Which of these is an if block? (a) repeat 4 times (b) if touching the wall (c) repeat forever (d) when sprite is clicked
  40. 40.🧱 A sprite runs: repeat 5 times [ move 35 steps ]. How many steps does it move in all?

Answer key

  1. a loop block
  2. 3
  3. repeat forever
  4. a sound block
  5. when a key is pressed
  6. a sprite
  7. 160
  8. move 10 steps
  9. a loop block
  10. repeat forever
  11. a loop block
  12. if touching the wall
  13. move 10 steps
  14. play a drum beat
  15. if score is 10
  16. 120
  17. a motion block
  18. set volume to 50%
  19. if the key is down
  20. jigsaw puzzle pieces
  21. set volume to 50%
  22. an if block
  23. an event block
  24. an if block
  25. if the key is down
  26. repeat 4 times
  27. when the program starts
  28. a sound block
  29. play a beep
  30. an event block
  31. when the program starts
  32. 225
  33. turn right 90 degrees
  34. play a drum beat
  35. if score is 10
  36. an if block
  37. 75
  38. a loop block
  39. if touching the wall
  40. 175

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