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Class 5 Computer Worksheet: Block Coding

Computer lesson 27: Block coding basics · Set 491 · 40 questions
TalentJR

Remember (Times × amount): Event = when something happens; motion = move or turn; sound = play a sound; if = check a condition. A loop repeats the blocks inside it: total = times × amount. repeat N times [move, turn 360 ÷ N degrees] draws a shape with N sides.

NameDateTime takenScore ___ / 40
  1. 1.🧱 What kind of block is “play a drum beat”? (a) an event block (b) a sound block (c) a motion block (d) an if block
  2. 2.🔍 Which is the odd one out? (a) repeat until done (b) turn right 90 degrees (c) move 10 steps (d) glide to the edge
  3. 3.Which of these is an event block? (a) when sprite is clicked (b) if the key is down (c) glide to the edge (d) play a drum beat
  4. 4.🧱 A sprite runs: repeat 5 times [ repeat 3 times [ play a drum beat ] ]. How many drum beats are played?
  5. 5.Which of these is an event block? (a) when a key is pressed (b) play a drum beat (c) repeat forever (d) glide to the edge
  6. 6.🔍 Which is the odd one out? (a) play a drum beat (b) set volume to 50% (c) play a beep (d) when the program starts
  7. 7.🔁 Which block repeats steps again and again? (a) an event block (b) a sound block (c) a motion block (d) a loop block
  8. 8.🧱 What kind of block is “glide to the edge”? (a) an if block (b) a sound block (c) an event block (d) a motion block
  9. 9.Which of these is a loop block? (a) when a key is pressed (b) if score is 10 (c) turn right 90 degrees (d) repeat forever
  10. 10.Which of these is a motion block? (a) when the program starts (b) turn right 90 degrees (c) set volume to 50% (d) play a drum beat
  11. 11.Which of these is a sound block? (a) if touching the wall (b) play a beep (c) move 10 steps (d) glide to the edge
  12. 12.🔍 Which is the odd one out? (a) repeat forever (b) turn right 90 degrees (c) glide to the edge (d) move 10 steps
  13. 13.🐱 What do we call a character that moves on the stage in block coding? (a) a pixel (b) a sprite (c) a cursor (d) a folder
  14. 14.🔍 Which is the odd one out? (a) if the key is down (b) if score is 10 (c) if touching the wall (d) play a drum beat
  15. 15.🧱 A sprite runs: repeat 4 times [ repeat 2 times [ play a drum beat ] ]. How many drum beats are played?
  16. 16.🧱 What kind of block is “set volume to 50%”? (a) a loop block (b) a motion block (c) a sound block (d) an event block
  17. 17.🔍 Which is the odd one out? (a) when a key is pressed (b) when the program starts (c) when sprite is clicked (d) if touching the wall
  18. 18.🧱 A sprite draws a shape: repeat 8 times [ move 50 steps, turn 45 degrees ]. How many sides does the shape have?
  19. 19.🧱 In block coding, we join blocks like ___. (a) ice cubes (b) jigsaw puzzle pieces (c) sand (d) wet clay
  20. 20.🔍 Which is the odd one out? (a) when a key is pressed (b) when sprite is clicked (c) glide to the edge (d) when the program starts
  21. 21.🧱 A sprite draws a shape: repeat 6 times [ move 50 steps, turn 60 degrees ]. How many sides does the shape have?
  22. 22.Which of these is a loop block? (a) move 10 steps (b) repeat until done (c) glide to the edge (d) if the key is down
  23. 23.🔍 Which is the odd one out? (a) when the program starts (b) when sprite is clicked (c) if the key is down (d) when a key is pressed
  24. 24.🔍 Which is the odd one out? (a) if score is 10 (b) if touching the wall (c) if the key is down (d) when sprite is clicked
  25. 25.🧱 What kind of block is “repeat 4 times”? (a) a loop block (b) a sound block (c) an if block (d) a motion block
  26. 26.Which of these is a sound block? (a) when the program starts (b) turn right 90 degrees (c) play a drum beat (d) if score is 10
  27. 27.🧱 What kind of block is “when the program starts”? (a) an if block (b) a motion block (c) an event block (d) a loop block
  28. 28.🧱 A sprite runs: repeat 6 times [ move 15 steps ]. How many steps does it move in all?
  29. 29.🧱 A sprite runs: repeat 2 times [ move 30 steps ]. How many steps does it move in all?
  30. 30.🔍 Which is the odd one out? (a) play a beep (b) if the key is down (c) if touching the wall (d) if score is 10
  31. 31.🧱 A sprite draws a shape: repeat 4 times [ move 50 steps, turn 90 degrees ]. How many sides does the shape have?
  32. 32.🧱 What kind of block is “when a key is pressed”? (a) a sound block (b) an if block (c) a loop block (d) an event block
  33. 33.🧱 What kind of block is “repeat forever”? (a) a motion block (b) an if block (c) a loop block (d) a sound block
  34. 34.🧱 What kind of block is “play a beep”? (a) an event block (b) a motion block (c) a sound block (d) a loop block
  35. 35.🧱 What kind of block is “repeat until done”? (a) an event block (b) a loop block (c) a sound block (d) an if block
  36. 36.🔍 Which is the odd one out? (a) set volume to 50% (b) if score is 10 (c) play a beep (d) play a drum beat
  37. 37.🧱 What kind of block is “when sprite is clicked”? (a) a loop block (b) a sound block (c) an if block (d) an event block
  38. 38.Which of these is an if block? (a) turn right 90 degrees (b) when a key is pressed (c) play a beep (d) if score is 10
  39. 39.Which of these is a sound block? (a) glide to the edge (b) repeat 4 times (c) set volume to 50% (d) repeat until done
  40. 40.🧱 What kind of block is “turn right 90 degrees”? (a) a sound block (b) an if block (c) a loop block (d) a motion block

Answer key

  1. a sound block
  2. repeat until done
  3. when sprite is clicked
  4. 15
  5. when a key is pressed
  6. when the program starts
  7. a loop block
  8. a motion block
  9. repeat forever
  10. turn right 90 degrees
  11. play a beep
  12. repeat forever
  13. a sprite
  14. play a drum beat
  15. 8
  16. a sound block
  17. if touching the wall
  18. 8
  19. jigsaw puzzle pieces
  20. glide to the edge
  21. 6
  22. repeat until done
  23. if the key is down
  24. when sprite is clicked
  25. a loop block
  26. play a drum beat
  27. an event block
  28. 90
  29. 60
  30. play a beep
  31. 4
  32. an event block
  33. a loop block
  34. a sound block
  35. a loop block
  36. if score is 10
  37. an event block
  38. if score is 10
  39. set volume to 50%
  40. a motion block

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