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Class 5 Computer Worksheet: Block Coding

Computer lesson 27: Block coding basics · Set 679 · 40 questions
TalentJR

Remember (Times × amount): Event = when something happens; motion = move or turn; sound = play a sound; if = check a condition. A loop repeats the blocks inside it: total = times × amount. repeat N times [move, turn 360 ÷ N degrees] draws a shape with N sides.

NameDateTime takenScore ___ / 40
  1. 1.🔁 Which block repeats steps again and again? (a) a motion block (b) an event block (c) a loop block (d) a sound block
  2. 2.Which of these is an event block? (a) glide to the edge (b) repeat until done (c) play a drum beat (d) when the program starts
  3. 3.🐱 What do we call a character that moves on the stage in block coding? (a) a pixel (b) a sprite (c) a cursor (d) a folder
  4. 4.🔍 Which is the odd one out? (a) repeat forever (b) when the program starts (c) repeat 4 times (d) repeat until done
  5. 5.🧱 What kind of block is “when the program starts”? (a) a motion block (b) an if block (c) a loop block (d) an event block
  6. 6.🧱 In block coding, we join blocks like ___. (a) ice cubes (b) jigsaw puzzle pieces (c) wet clay (d) sand
  7. 7.Which of these is a sound block? (a) repeat forever (b) when a key is pressed (c) play a beep (d) if score is 10
  8. 8.🔍 Which is the odd one out? (a) repeat 4 times (b) play a beep (c) repeat until done (d) repeat forever
  9. 9.🧱 A sprite draws a shape: repeat 3 times [ move 50 steps, turn 120 degrees ]. How many sides does the shape have?
  10. 10.🔍 Which is the odd one out? (a) if score is 10 (b) repeat 4 times (c) if the key is down (d) if touching the wall
  11. 11.🔍 Which is the odd one out? (a) glide to the edge (b) turn right 90 degrees (c) if score is 10 (d) move 10 steps
  12. 12.🔍 Which is the odd one out? (a) if touching the wall (b) when a key is pressed (c) when sprite is clicked (d) when the program starts
  13. 13.🔍 Which is the odd one out? (a) when sprite is clicked (b) when a key is pressed (c) when the program starts (d) repeat until done
  14. 14.🧱 What kind of block is “play a beep”? (a) an event block (b) a sound block (c) a motion block (d) an if block
  15. 15.🔍 Which is the odd one out? (a) repeat forever (b) repeat until done (c) repeat 4 times (d) when a key is pressed
  16. 16.🔍 Which is the odd one out? (a) repeat forever (b) repeat until done (c) play a drum beat (d) repeat 4 times
  17. 17.🧱 What kind of block is “turn right 90 degrees”? (a) an if block (b) a motion block (c) a sound block (d) a loop block
  18. 18.Which of these is an if block? (a) if touching the wall (b) repeat until done (c) when the program starts (d) play a drum beat
  19. 19.Which of these is a motion block? (a) when the program starts (b) glide to the edge (c) repeat until done (d) if the key is down
  20. 20.Which of these is an if block? (a) move 10 steps (b) if score is 10 (c) when a key is pressed (d) repeat until done
  21. 21.🧱 What kind of block is “when a key is pressed”? (a) a motion block (b) a loop block (c) an event block (d) a sound block
  22. 22.🧱 What kind of block is “repeat until done”? (a) a motion block (b) an if block (c) an event block (d) a loop block
  23. 23.🧱 A sprite runs: repeat 4 times [ repeat 2 times [ play a drum beat ] ]. How many drum beats are played?
  24. 24.Which of these is a loop block? (a) if the key is down (b) repeat forever (c) play a drum beat (d) when a key is pressed
  25. 25.🧱 What kind of block is “glide to the edge”? (a) a loop block (b) a sound block (c) an if block (d) a motion block
  26. 26.🧱 What kind of block is “play a drum beat”? (a) a motion block (b) a sound block (c) an event block (d) an if block
  27. 27.🔍 Which is the odd one out? (a) if the key is down (b) if score is 10 (c) if touching the wall (d) move 10 steps
  28. 28.Which of these is a loop block? (a) if touching the wall (b) when a key is pressed (c) when the program starts (d) repeat 4 times
  29. 29.🔍 Which is the odd one out? (a) if touching the wall (b) if the key is down (c) when sprite is clicked (d) if score is 10
  30. 30.Which of these is a loop block? (a) repeat until done (b) if touching the wall (c) when a key is pressed (d) play a drum beat
  31. 31.Which of these is an event block? (a) when sprite is clicked (b) repeat 4 times (c) turn right 90 degrees (d) if touching the wall
  32. 32.Which of these is a motion block? (a) repeat until done (b) repeat 4 times (c) move 10 steps (d) if touching the wall
  33. 33.Which of these is a sound block? (a) repeat until done (b) when the program starts (c) when a key is pressed (d) set volume to 50%
  34. 34.🧱 What kind of block is “when sprite is clicked”? (a) an if block (b) an event block (c) a sound block (d) a motion block
  35. 35.🧱 A sprite runs: repeat 2 times [ move 50 steps ]. How many steps does it move in all?
  36. 36.🔍 Which is the odd one out? (a) repeat until done (b) repeat forever (c) repeat 4 times (d) glide to the edge
  37. 37.🧱 What kind of block is “repeat forever”? (a) a motion block (b) a loop block (c) a sound block (d) an if block
  38. 38.Which of these is an if block? (a) when a key is pressed (b) if the key is down (c) set volume to 50% (d) move 10 steps
  39. 39.🧱 A sprite runs: repeat 9 times [ move 25 steps ]. How many steps does it move in all?
  40. 40.🔍 Which is the odd one out? (a) turn right 90 degrees (b) glide to the edge (c) repeat forever (d) move 10 steps

Answer key

  1. a loop block
  2. when the program starts
  3. a sprite
  4. when the program starts
  5. an event block
  6. jigsaw puzzle pieces
  7. play a beep
  8. play a beep
  9. 3
  10. repeat 4 times
  11. if score is 10
  12. if touching the wall
  13. repeat until done
  14. a sound block
  15. when a key is pressed
  16. play a drum beat
  17. a motion block
  18. if touching the wall
  19. glide to the edge
  20. if score is 10
  21. an event block
  22. a loop block
  23. 8
  24. repeat forever
  25. a motion block
  26. a sound block
  27. move 10 steps
  28. repeat 4 times
  29. when sprite is clicked
  30. repeat until done
  31. when sprite is clicked
  32. move 10 steps
  33. set volume to 50%
  34. an event block
  35. 100
  36. glide to the edge
  37. a loop block
  38. if the key is down
  39. 225
  40. repeat forever

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