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Class 5 Computer Worksheet: Block Coding

Computer lesson 27: Block coding basics · Set 801 · 40 questions
TalentJR

Remember (Times × amount): Event = when something happens; motion = move or turn; sound = play a sound; if = check a condition. A loop repeats the blocks inside it: total = times × amount. repeat N times [move, turn 360 ÷ N degrees] draws a shape with N sides.

NameDateTime takenScore ___ / 40
  1. 1.Which of these is an if block? (a) play a drum beat (b) set volume to 50% (c) if touching the wall (d) when a key is pressed
  2. 2.🧱 What kind of block is “glide to the edge”? (a) a loop block (b) a motion block (c) an if block (d) a sound block
  3. 3.Which of these is a motion block? (a) when the program starts (b) repeat 4 times (c) if touching the wall (d) turn right 90 degrees
  4. 4.🔁 Which block repeats steps again and again? (a) an event block (b) a loop block (c) a sound block (d) a motion block
  5. 5.Which of these is a sound block? (a) glide to the edge (b) repeat 4 times (c) when the program starts (d) set volume to 50%
  6. 6.🧱 A sprite runs: repeat 10 times [ move 20 steps ]. How many steps does it move in all?
  7. 7.🧱 What kind of block is “when a key is pressed”? (a) an if block (b) a sound block (c) a loop block (d) an event block
  8. 8.🔍 Which is the odd one out? (a) turn right 90 degrees (b) repeat 4 times (c) repeat forever (d) repeat until done
  9. 9.Which of these is an if block? (a) when a key is pressed (b) set volume to 50% (c) if the key is down (d) move 10 steps
  10. 10.🔍 Which is the odd one out? (a) when sprite is clicked (b) when the program starts (c) repeat 4 times (d) when a key is pressed
  11. 11.🧱 In block coding, we join blocks like ___. (a) jigsaw puzzle pieces (b) sand (c) ice cubes (d) wet clay
  12. 12.🔍 Which is the odd one out? (a) glide to the edge (b) set volume to 50% (c) turn right 90 degrees (d) move 10 steps
  13. 13.🧱 What kind of block is “turn right 90 degrees”? (a) an event block (b) a sound block (c) a loop block (d) a motion block
  14. 14.🧱 A sprite runs: repeat 4 times [ move 40 steps ]. How many steps does it move in all?
  15. 15.🐱 What do we call a character that moves on the stage in block coding? (a) a folder (b) a pixel (c) a cursor (d) a sprite
  16. 16.Which of these is a sound block? (a) turn right 90 degrees (b) play a drum beat (c) glide to the edge (d) repeat until done
  17. 17.🧱 What kind of block is “set volume to 50%”? (a) a loop block (b) a sound block (c) an event block (d) an if block
  18. 18.Which of these is a loop block? (a) play a drum beat (b) when sprite is clicked (c) when a key is pressed (d) repeat 4 times
  19. 19.🔍 Which is the odd one out? (a) glide to the edge (b) when the program starts (c) when a key is pressed (d) when sprite is clicked
  20. 20.🔍 Which is the odd one out? (a) play a drum beat (b) play a beep (c) if the key is down (d) set volume to 50%
  21. 21.🔍 Which is the odd one out? (a) if touching the wall (b) if score is 10 (c) when the program starts (d) if the key is down
  22. 22.Which of these is a motion block? (a) when a key is pressed (b) set volume to 50% (c) move 10 steps (d) if the key is down
  23. 23.🧱 A sprite runs: repeat 4 times [ move 20 steps ]. How many steps does it move in all?
  24. 24.Which of these is an event block? (a) if score is 10 (b) turn right 90 degrees (c) if touching the wall (d) when the program starts
  25. 25.🔍 Which is the odd one out? (a) when the program starts (b) when a key is pressed (c) repeat forever (d) when sprite is clicked
  26. 26.🧱 What kind of block is “play a beep”? (a) a motion block (b) a sound block (c) an event block (d) an if block
  27. 27.🧱 A sprite runs: repeat 2 times [ move 5 steps ]. How many steps does it move in all?
  28. 28.🔍 Which is the odd one out? (a) if score is 10 (b) when sprite is clicked (c) when the program starts (d) when a key is pressed
  29. 29.🧱 A sprite runs: repeat 5 times [ repeat 2 times [ play a drum beat ] ]. How many drum beats are played?
  30. 30.Which of these is an event block? (a) repeat forever (b) when sprite is clicked (c) play a drum beat (d) set volume to 50%
  31. 31.🧱 What kind of block is “when the program starts”? (a) a loop block (b) an event block (c) a sound block (d) a motion block
  32. 32.🧱 What kind of block is “if score is 10”? (a) a motion block (b) an event block (c) an if block (d) a sound block
  33. 33.Which of these is an event block? (a) play a beep (b) glide to the edge (c) when a key is pressed (d) turn right 90 degrees
  34. 34.🧱 A sprite runs: repeat 4 times [ move 45 steps ]. How many steps does it move in all?
  35. 35.🔍 Which is the odd one out? (a) when a key is pressed (b) if score is 10 (c) if the key is down (d) if touching the wall
  36. 36.🔍 Which is the odd one out? (a) set volume to 50% (b) play a beep (c) when sprite is clicked (d) play a drum beat
  37. 37.🧱 A sprite draws a shape: repeat 6 times [ move 50 steps, turn 60 degrees ]. How many sides does the shape have?
  38. 38.Which of these is a loop block? (a) when the program starts (b) when sprite is clicked (c) repeat until done (d) set volume to 50%
  39. 39.🧱 What kind of block is “if the key is down”? (a) a loop block (b) an event block (c) a motion block (d) an if block
  40. 40.🧱 What kind of block is “repeat 4 times”? (a) an if block (b) a motion block (c) a sound block (d) a loop block

Answer key

  1. if touching the wall
  2. a motion block
  3. turn right 90 degrees
  4. a loop block
  5. set volume to 50%
  6. 200
  7. an event block
  8. turn right 90 degrees
  9. if the key is down
  10. repeat 4 times
  11. jigsaw puzzle pieces
  12. set volume to 50%
  13. a motion block
  14. 160
  15. a sprite
  16. play a drum beat
  17. a sound block
  18. repeat 4 times
  19. glide to the edge
  20. if the key is down
  21. when the program starts
  22. move 10 steps
  23. 80
  24. when the program starts
  25. repeat forever
  26. a sound block
  27. 10
  28. if score is 10
  29. 10
  30. when sprite is clicked
  31. an event block
  32. an if block
  33. when a key is pressed
  34. 180
  35. when a key is pressed
  36. when sprite is clicked
  37. 6
  38. repeat until done
  39. an if block
  40. a loop block

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