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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 207 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) compete and learn (b) read the rules (c) plan the design (d) test and improve
  2. 2.🏆 Good or poor teamwork: to say sorry for mistakes? (a) poor teamwork (b) good teamwork
  3. 3.🏆 In a robot team, who keeps the design diary? (a) programmer (b) team captain (c) note-keeper (d) builder
  4. 4.🏆 In a robot team, who runs trials and checks? (a) team captain (b) programmer (c) builder (d) tester
  5. 5.🏆 A robot scores 23, 34 and 45 points in three rounds. What is its average score?
  6. 6.🏆 A robot scores 37, 49 and 61 points in three rounds. What is its average score?
  7. 7.🏆 Good or poor teamwork: to listen to every idea? (a) poor teamwork (b) good teamwork
  8. 8.🏆 Before a robot competition, what should a team read first? (a) nothing (b) a comic (c) the rules (d) the menu
  9. 9.🏆 A team’s robot scores 84, 55 and 57 in three rounds. Only the best round counts. What is the team’s score?
  10. 10.🏆 In a robot team, who changes the program? (a) programmer (b) tester (c) team captain (d) note-keeper
  11. 11.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 9 blocks and touches the robot 3 times. What is the score?
  12. 12.🏆 Why keep notes of every test run? (a) to slow the team (b) to show off (c) to fill pages (d) to learn what works
  13. 13.🏆 A robot scores 36, 26 and 46 points in three rounds. What is its average score?
  14. 14.🏆 In a robot team, who puts the robot together? (a) team captain (b) note-keeper (c) tester (d) builder
  15. 15.True or false: to ignore the rules is poor teamwork. (a) True (b) False
  16. 16.True or false: to grab the robot is poor teamwork. (a) True (b) False
  17. 17.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 8 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  18. 18.🏆 A robot scores 41, 34 and 48 points in three rounds. What is its average score?
  19. 19.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 10 blocks and touches the robot 2 times. What is the score?
  20. 20.🔢 To take part in a robot challenge, which is the LAST step? (a) plan the design (b) test and improve (c) build and program (d) compete and learn
  21. 21.🔢 To take part in a robot challenge, which comes first: “test and improve” or “read the rules”? (a) read the rules (b) test and improve
  22. 22.🏆 Good or poor teamwork: to follow the event rules? (a) good teamwork (b) poor teamwork
  23. 23.🔢 To take part in a robot challenge, what comes right after “plan the design”? (a) read the rules (b) build and program (c) test and improve (d) compete and learn
  24. 24.🏆 Your robot fails in a round. What is the best thing to do? (a) give up at once (b) blame a teammate (c) find the cause, retry (d) break the robot
  25. 25.🏆 A team’s robot scores 97, 67 and 54 in three rounds. Only the best round counts. What is the team’s score?
  26. 26.🔢 To take part in a robot challenge, what comes right after “read the rules”? (a) compete and learn (b) build and program (c) test and improve (d) plan the design
  27. 27.🏆 Good or poor teamwork: to do all the work alone? (a) poor teamwork (b) good teamwork
  28. 28.🔢 To take part in a robot challenge, which comes first: “build and program” or “read the rules”? (a) build and program (b) read the rules
  29. 29.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 4 blocks and touches the robot 2 times. What is the score?
  30. 30.🏆 In a robot team, who keeps everyone on task? (a) tester (b) team captain (c) builder (d) programmer
  31. 31.🏆 A team’s robot scores 25, 98 and 38 in three rounds. Only the best round counts. What is the team’s score?
  32. 32.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 5 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  33. 33.True or false: to share the tools is poor teamwork. (a) False (b) True
  34. 34.🏆 A team’s robot scores 94, 97 and 49 in three rounds. Only the best round counts. What is the team’s score?
  35. 35.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 5 blocks and touches the robot 3 times. What is the score?
  36. 36.🏆 What matters most in a school robot competition? (a) copying others (b) winning at any cost (c) learning and fair play (d) hiding mistakes
  37. 37.🔢 To take part in a robot challenge, which comes first: “read the rules” or “test and improve”? (a) test and improve (b) read the rules
  38. 38.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 2 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  39. 39.🔢 To take part in a robot challenge, which comes first: “plan the design” or “compete and learn”? (a) plan the design (b) compete and learn
  40. 40.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 7 blocks and touches the robot 3 times. What is the score?

Answer key

  1. test and improve
  2. good teamwork
  3. note-keeper
  4. tester
  5. 34
  6. 49
  7. good teamwork
  8. the rules
  9. 84
  10. programmer
  11. 75
  12. to learn what works
  13. 36
  14. builder
  15. True
  16. True
  17. 140
  18. 41
  19. 190
  20. compete and learn
  21. read the rules
  22. good teamwork
  23. build and program
  24. find the cause, retry
  25. 97
  26. plan the design
  27. poor teamwork
  28. read the rules
  29. 50
  30. team captain
  31. 98
  32. 80
  33. False
  34. 97
  35. 85
  36. learning and fair play
  37. read the rules
  38. 70
  39. plan the design
  40. 75

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