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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 23 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🏆 In a robot team, who keeps the design diary? (a) note-keeper (b) programmer (c) tester (d) team captain
  2. 2.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 5 blocks and touches the robot 2 times. What is the score?
  3. 3.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “test and improve”? (a) test and improve (b) compete and learn
  4. 4.🏆 Good or poor teamwork: to ignore the rules? (a) good teamwork (b) poor teamwork
  5. 5.🏆 Your robot fails in a round. What is the best thing to do? (a) break the robot (b) blame a teammate (c) find the cause, retry (d) give up at once
  6. 6.🔢 To take part in a robot challenge, what comes right after “test and improve”? (a) build and program (b) compete and learn (c) read the rules (d) plan the design
  7. 7.🏆 Good or poor teamwork: to blame one person? (a) poor teamwork (b) good teamwork
  8. 8.🏆 A robot scores 57, 48 and 11 points in three rounds. All rounds count. What is the total?
  9. 9.🏆 A robot scores 43, 23 and 41 points in three rounds. All rounds count. What is the total?
  10. 10.🏆 Why keep notes of every test run? (a) to learn what works (b) to slow the team (c) to show off (d) to fill pages
  11. 11.🔢 To take part in a robot challenge, which comes first: “build and program” or “plan the design”? (a) plan the design (b) build and program
  12. 12.🏆 In a robot team, who writes down every test? (a) tester (b) note-keeper (c) team captain (d) programmer
  13. 13.🏆 Before a robot competition, what should a team read first? (a) a comic (b) the rules (c) the menu (d) nothing
  14. 14.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 3 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  15. 15.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 7 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  16. 16.🏆 In a robot team, who fixes loose parts? (a) programmer (b) tester (c) builder (d) note-keeper
  17. 17.🔢 To take part in a robot challenge, which is the FIRST step? (a) plan the design (b) read the rules (c) build and program (d) test and improve
  18. 18.True or false: to copy another team is poor teamwork. (a) True (b) False
  19. 19.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 9 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  20. 20.🏆 In a robot team, who shares out the jobs? (a) team captain (b) programmer (c) note-keeper (d) tester
  21. 21.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 4 blocks and touches the robot 2 times. What is the score?
  22. 22.🏆 A robot scores 37, 20 and 27 points in three rounds. All rounds count. What is the total?
  23. 23.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 6 blocks and touches the robot 3 times. What is the score?
  24. 24.🏆 In a robot team, who keeps everyone on task? (a) tester (b) team captain (c) programmer (d) builder
  25. 25.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 7 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  26. 26.🏆 A team’s robot scores 72, 90 and 55 in three rounds. Only the best round counts. What is the team’s score?
  27. 27.True or false: to follow the event rules is poor teamwork. (a) True (b) False
  28. 28.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 4 blocks and touches the robot 2 times. What is the score?
  29. 29.True or false: to share the tools is poor teamwork. (a) False (b) True
  30. 30.🏆 A team’s robot scores 59, 32 and 80 in three rounds. Only the best round counts. What is the team’s score?
  31. 31.🏆 A team’s robot scores 33, 52 and 42 in three rounds. Only the best round counts. What is the team’s score?
  32. 32.🏆 Good or poor teamwork: to listen to every idea? (a) good teamwork (b) poor teamwork
  33. 33.🏆 A robot scores 29, 28 and 13 points in three rounds. All rounds count. What is the total?
  34. 34.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) plan the design (b) compete and learn (c) test and improve (d) read the rules
  35. 35.True or false: to listen to every idea is poor teamwork. (a) False (b) True
  36. 36.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 5 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  37. 37.🏆 What matters most in a school robot competition? (a) copying others (b) hiding mistakes (c) learning and fair play (d) winning at any cost
  38. 38.🏆 A robot scores 38, 28 and 48 points in three rounds. What is its average score?
  39. 39.🏆 In a robot team, who changes the program? (a) builder (b) tester (c) note-keeper (d) programmer
  40. 40.🏆 A team’s robot scores 50, 73 and 22 in three rounds. Only the best round counts. What is the team’s score?

Answer key

  1. note-keeper
  2. 80
  3. test and improve
  4. poor teamwork
  5. find the cause, retry
  6. compete and learn
  7. poor teamwork
  8. 116
  9. 107
  10. to learn what works
  11. plan the design
  12. note-keeper
  13. the rules
  14. 65
  15. 45
  16. builder
  17. read the rules
  18. True
  19. 100
  20. team captain
  21. 50
  22. 84
  23. 135
  24. team captain
  25. 85
  26. 90
  27. False
  28. 70
  29. False
  30. 80
  31. 52
  32. good teamwork
  33. 70
  34. test and improve
  35. False
  36. 70
  37. learning and fair play
  38. 38
  39. programmer
  40. 73

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