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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 284 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🔢 To take part in a robot challenge, which comes first: “build and program” or “plan the design”? (a) build and program (b) plan the design
  2. 2.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “plan the design”? (a) plan the design (b) compete and learn
  3. 3.🏆 Your robot fails in a round. What is the best thing to do? (a) give up at once (b) blame a teammate (c) break the robot (d) find the cause, retry
  4. 4.🏆 A team’s robot scores 56, 65 and 31 in three rounds. Only the best round counts. What is the team’s score?
  5. 5.🔢 To take part in a robot challenge, which comes first: “read the rules” or “build and program”? (a) read the rules (b) build and program
  6. 6.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 2 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  7. 7.🏆 Good or poor teamwork: to do all the work alone? (a) poor teamwork (b) good teamwork
  8. 8.🏆 In a robot team, who shares out the jobs? (a) builder (b) note-keeper (c) tester (d) team captain
  9. 9.🏆 In a robot team, who writes the code? (a) builder (b) team captain (c) programmer (d) note-keeper
  10. 10.🏆 A robot scores 12, 23 and 34 points in three rounds. What is its average score?
  11. 11.🏆 Before a robot competition, what should a team read first? (a) the menu (b) nothing (c) a comic (d) the rules
  12. 12.🏆 In a robot team, who puts the robot together? (a) team captain (b) tester (c) builder (d) programmer
  13. 13.🏆 In a robot team, who fixes loose parts? (a) note-keeper (b) programmer (c) builder (d) team captain
  14. 14.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 6 blocks and touches the robot 1 time. What is the score?
  15. 15.🏆 Good or poor teamwork: to listen to every idea? (a) poor teamwork (b) good teamwork
  16. 16.True or false: to blame one person is good teamwork. (a) True (b) False
  17. 17.True or false: to do all the work alone is good teamwork. (a) True (b) False
  18. 18.🏆 A robot scores 18, 44 and 31 points in three rounds. What is its average score?
  19. 19.🔢 To take part in a robot challenge, what comes right after “read the rules”? (a) build and program (b) test and improve (c) plan the design (d) compete and learn
  20. 20.🏆 A robot scores 23, 17 and 30 points in three rounds. All rounds count. What is the total?
  21. 21.🏆 A team’s robot scores 60, 81 and 65 in three rounds. Only the best round counts. What is the team’s score?
  22. 22.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 4 blocks and touches the robot 1 time. What is the score?
  23. 23.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 6 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  24. 24.🏆 In a robot team, who writes down every test? (a) programmer (b) note-keeper (c) builder (d) team captain
  25. 25.🔢 To take part in a robot challenge, what comes right after “test and improve”? (a) compete and learn (b) read the rules (c) build and program (d) plan the design
  26. 26.🏆 What matters most in a school robot competition? (a) copying others (b) hiding mistakes (c) learning and fair play (d) winning at any cost
  27. 27.🔢 To take part in a robot challenge, which is the FIRST step? (a) test and improve (b) compete and learn (c) build and program (d) read the rules
  28. 28.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 9 blocks and touches the robot 3 times. What is the score?
  29. 29.🏆 In a robot team, who keeps the design diary? (a) team captain (b) note-keeper (c) programmer (d) tester
  30. 30.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 2 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  31. 31.🔢 To take part in a robot challenge, which comes first: “test and improve” or “build and program”? (a) test and improve (b) build and program
  32. 32.True or false: to share the tools is good teamwork. (a) False (b) True
  33. 33.🏆 Good or poor teamwork: to laugh at a wrong idea? (a) poor teamwork (b) good teamwork
  34. 34.🏆 A robot scores 19, 23 and 21 points in three rounds. What is its average score?
  35. 35.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 9 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  36. 36.🔢 To take part in a robot challenge, which is the LAST step? (a) test and improve (b) build and program (c) compete and learn (d) read the rules
  37. 37.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) compete and learn (b) test and improve (c) read the rules (d) plan the design
  38. 38.🔢 To take part in a robot challenge, what comes right after “plan the design”? (a) read the rules (b) compete and learn (c) build and program (d) test and improve
  39. 39.True or false: to listen to every idea is poor teamwork. (a) True (b) False
  40. 40.True or false: to listen to every idea is good teamwork. (a) False (b) True

Answer key

  1. plan the design
  2. plan the design
  3. find the cause, retry
  4. 65
  5. read the rules
  6. 40
  7. poor teamwork
  8. team captain
  9. programmer
  10. 23
  11. the rules
  12. builder
  13. builder
  14. 80
  15. good teamwork
  16. False
  17. False
  18. 31
  19. plan the design
  20. 70
  21. 81
  22. 75
  23. 140
  24. note-keeper
  25. compete and learn
  26. learning and fair play
  27. read the rules
  28. 120
  29. note-keeper
  30. 80
  31. build and program
  32. True
  33. poor teamwork
  34. 21
  35. 230
  36. compete and learn
  37. test and improve
  38. build and program
  39. False
  40. True

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