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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 340 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🏆 Good or poor teamwork: to laugh at a wrong idea? (a) poor teamwork (b) good teamwork
  2. 2.🏆 In a robot team, who fixes loose parts? (a) builder (b) tester (c) programmer (d) team captain
  3. 3.🏆 Your robot fails in a round. What is the best thing to do? (a) break the robot (b) find the cause, retry (c) blame a teammate (d) give up at once
  4. 4.🏆 Why keep notes of every test run? (a) to fill pages (b) to slow the team (c) to show off (d) to learn what works
  5. 5.🔢 To take part in a robot challenge, what comes right after “read the rules”? (a) compete and learn (b) test and improve (c) build and program (d) plan the design
  6. 6.🏆 A team’s robot scores 79, 89 and 28 in three rounds. Only the best round counts. What is the team’s score?
  7. 7.🏆 A robot scores 10, 56 and 29 points in three rounds. All rounds count. What is the total?
  8. 8.True or false: to listen to every idea is good teamwork. (a) False (b) True
  9. 9.🏆 In a robot team, who keeps everyone on task? (a) tester (b) team captain (c) programmer (d) note-keeper
  10. 10.🏆 A team’s robot scores 68, 39 and 23 in three rounds. Only the best round counts. What is the team’s score?
  11. 11.🏆 A robot scores 10, 32 and 21 points in three rounds. What is its average score?
  12. 12.🔢 To take part in a robot challenge, which comes first: “build and program” or “plan the design”? (a) build and program (b) plan the design
  13. 13.🔢 To take part in a robot challenge, what comes right after “test and improve”? (a) compete and learn (b) build and program (c) read the rules (d) plan the design
  14. 14.🔢 To take part in a robot challenge, which is the FIRST step? (a) build and program (b) test and improve (c) plan the design (d) read the rules
  15. 15.🏆 A team’s robot scores 39, 90 and 88 in three rounds. Only the best round counts. What is the team’s score?
  16. 16.🏆 A robot scores 15, 51 and 34 points in three rounds. All rounds count. What is the total?
  17. 17.🏆 In a robot team, who finds what goes wrong? (a) note-keeper (b) builder (c) tester (d) programmer
  18. 18.🏆 A robot scores 35, 39 and 26 points in three rounds. All rounds count. What is the total?
  19. 19.True or false: to blame one person is poor teamwork. (a) True (b) False
  20. 20.🏆 A robot scores 60, 47 and 73 points in three rounds. What is its average score?
  21. 21.True or false: to laugh at a wrong idea is good teamwork. (a) True (b) False
  22. 22.🏆 In a robot team, who keeps the design diary? (a) team captain (b) builder (c) note-keeper (d) programmer
  23. 23.True or false: to copy another team is poor teamwork. (a) False (b) True
  24. 24.🔢 To take part in a robot challenge, which comes first: “read the rules” or “build and program”? (a) read the rules (b) build and program
  25. 25.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 2 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  26. 26.🏆 In a robot challenge each can pushed into the circle scores 25 points. A robot pushes in 3 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  27. 27.🏆 In a robot team, who puts the robot together? (a) note-keeper (b) team captain (c) builder (d) programmer
  28. 28.True or false: to laugh at a wrong idea is poor teamwork. (a) True (b) False
  29. 29.🏆 A team’s robot scores 82, 98 and 59 in three rounds. Only the best round counts. What is the team’s score?
  30. 30.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 2 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  31. 31.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 8 blocks and touches the robot 2 times. What is the score?
  32. 32.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 5 blocks and touches the robot 2 times. What is the score?
  33. 33.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 4 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  34. 34.🏆 In a robot team, who writes the code? (a) tester (b) builder (c) note-keeper (d) programmer
  35. 35.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 2 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  36. 36.🏆 A robot scores 20, 28 and 49 points in three rounds. All rounds count. What is the total?
  37. 37.🏆 A robot scores 10, 53 and 21 points in three rounds. All rounds count. What is the total?
  38. 38.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 3 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  39. 39.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 7 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  40. 40.🏆 What matters most in a school robot competition? (a) copying others (b) winning at any cost (c) learning and fair play (d) hiding mistakes

Answer key

  1. poor teamwork
  2. builder
  3. find the cause, retry
  4. to learn what works
  5. plan the design
  6. 89
  7. 95
  8. True
  9. team captain
  10. 68
  11. 21
  12. plan the design
  13. compete and learn
  14. read the rules
  15. 90
  16. 100
  17. tester
  18. 100
  19. True
  20. 60
  21. False
  22. note-keeper
  23. True
  24. read the rules
  25. 20
  26. 125
  27. builder
  28. True
  29. 98
  30. 40
  31. 110
  32. 40
  33. 90
  34. programmer
  35. 70
  36. 97
  37. 84
  38. 45
  39. 160
  40. learning and fair play

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