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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 442 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🔢 To take part in a robot challenge, which is the FIRST step? (a) build and program (b) read the rules (c) test and improve (d) plan the design
  2. 2.True or false: to ignore the rules is good teamwork. (a) False (b) True
  3. 3.True or false: to grab the robot is poor teamwork. (a) False (b) True
  4. 4.🔢 To take part in a robot challenge, what comes right after “test and improve”? (a) plan the design (b) read the rules (c) build and program (d) compete and learn
  5. 5.🏆 Good or poor teamwork: to copy another team? (a) good teamwork (b) poor teamwork
  6. 6.🏆 In a robot team, who finds what goes wrong? (a) team captain (b) tester (c) programmer (d) builder
  7. 7.🏆 A team’s robot scores 76, 82 and 33 in three rounds. Only the best round counts. What is the team’s score?
  8. 8.🏆 What matters most in a school robot competition? (a) hiding mistakes (b) winning at any cost (c) copying others (d) learning and fair play
  9. 9.🏆 In a robot team, who changes the program? (a) programmer (b) note-keeper (c) tester (d) builder
  10. 10.🏆 In a robot team, who fixes loose parts? (a) note-keeper (b) tester (c) builder (d) programmer
  11. 11.🏆 Before a robot competition, what should a team read first? (a) a comic (b) the menu (c) the rules (d) nothing
  12. 12.🔢 To take part in a robot challenge, what comes right after “read the rules”? (a) plan the design (b) build and program (c) test and improve (d) compete and learn
  13. 13.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 4 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  14. 14.🏆 Why keep notes of every test run? (a) to slow the team (b) to fill pages (c) to show off (d) to learn what works
  15. 15.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) compete and learn (b) plan the design (c) test and improve (d) read the rules
  16. 16.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 7 blocks and touches the robot 1 time. What is the score?
  17. 17.🏆 In a robot team, who puts the robot together? (a) builder (b) programmer (c) team captain (d) tester
  18. 18.🔢 To take part in a robot challenge, which comes first: “build and program” or “plan the design”? (a) plan the design (b) build and program
  19. 19.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 8 blocks and touches the robot 1 time. What is the score?
  20. 20.🏆 Good or poor teamwork: to follow the event rules? (a) poor teamwork (b) good teamwork
  21. 21.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 3 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  22. 22.True or false: to ignore the rules is poor teamwork. (a) False (b) True
  23. 23.🏆 Good or poor teamwork: to listen to every idea? (a) good teamwork (b) poor teamwork
  24. 24.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 3 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  25. 25.🏆 In a robot team, who runs trials and checks? (a) team captain (b) tester (c) builder (d) note-keeper
  26. 26.🏆 Good or poor teamwork: to praise a teammate? (a) good teamwork (b) poor teamwork
  27. 27.🔢 To take part in a robot challenge, which is the LAST step? (a) build and program (b) plan the design (c) compete and learn (d) read the rules
  28. 28.🏆 In a robot team, who writes the code? (a) team captain (b) tester (c) note-keeper (d) programmer
  29. 29.🔢 To take part in a robot challenge, which comes first: “read the rules” or “plan the design”? (a) plan the design (b) read the rules
  30. 30.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 6 blocks and touches the robot 2 times. What is the score?
  31. 31.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 2 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  32. 32.True or false: to help a stuck team is good teamwork. (a) True (b) False
  33. 33.🏆 A robot scores 18, 19 and 28 points in three rounds. All rounds count. What is the total?
  34. 34.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 2 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  35. 35.🏆 A robot scores 26, 52 and 46 points in three rounds. All rounds count. What is the total?
  36. 36.🏆 Good or poor teamwork: to help a stuck team? (a) good teamwork (b) poor teamwork
  37. 37.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 10 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  38. 38.🏆 A robot scores 53, 43 and 59 points in three rounds. All rounds count. What is the total?
  39. 39.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 10 blocks and touches the robot 2 times. What is the score?
  40. 40.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 4 cans and gets 50 bonus points for parking in the end zone. What is its total score?

Answer key

  1. read the rules
  2. False
  3. True
  4. compete and learn
  5. poor teamwork
  6. tester
  7. 82
  8. learning and fair play
  9. programmer
  10. builder
  11. the rules
  12. plan the design
  13. 80
  14. to learn what works
  15. test and improve
  16. 60
  17. builder
  18. plan the design
  19. 110
  20. good teamwork
  21. 25
  22. True
  23. good teamwork
  24. 70
  25. tester
  26. good teamwork
  27. compete and learn
  28. programmer
  29. read the rules
  30. 100
  31. 40
  32. True
  33. 65
  34. 70
  35. 124
  36. good teamwork
  37. 180
  38. 155
  39. 180
  40. 70

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