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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 514 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🏆 Why keep notes of every test run? (a) to show off (b) to learn what works (c) to slow the team (d) to fill pages
  2. 2.🏆 In a robot team, who shares out the jobs? (a) programmer (b) builder (c) team captain (d) note-keeper
  3. 3.🏆 In a robot team, who fixes loose parts? (a) programmer (b) tester (c) note-keeper (d) builder
  4. 4.🏆 Good or poor teamwork: to listen to every idea? (a) good teamwork (b) poor teamwork
  5. 5.🏆 In a robot team, who finds what goes wrong? (a) tester (b) note-keeper (c) team captain (d) programmer
  6. 6.🔢 To take part in a robot challenge, which comes first: “plan the design” or “compete and learn”? (a) plan the design (b) compete and learn
  7. 7.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 5 blocks and touches the robot 3 times. What is the score?
  8. 8.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 7 blocks and touches the robot 3 times. What is the score?
  9. 9.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 5 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  10. 10.🏆 Your robot fails in a round. What is the best thing to do? (a) blame a teammate (b) give up at once (c) find the cause, retry (d) break the robot
  11. 11.🔢 To take part in a robot challenge, which is the FIRST step? (a) read the rules (b) plan the design (c) test and improve (d) compete and learn
  12. 12.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 10 blocks and touches the robot 1 time. What is the score?
  13. 13.🏆 Good or poor teamwork: to do all the work alone? (a) poor teamwork (b) good teamwork
  14. 14.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 6 blocks and touches the robot 3 times. What is the score?
  15. 15.🏆 In a robot team, who keeps the design diary? (a) team captain (b) builder (c) note-keeper (d) programmer
  16. 16.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) read the rules (b) test and improve (c) plan the design (d) compete and learn
  17. 17.🏆 A robot scores 12, 30 and 37 points in three rounds. All rounds count. What is the total?
  18. 18.🏆 A team’s robot scores 33, 95 and 26 in three rounds. Only the best round counts. What is the team’s score?
  19. 19.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 6 blocks and touches the robot 3 times. What is the score?
  20. 20.True or false: to grab the robot is poor teamwork. (a) True (b) False
  21. 21.🔢 To take part in a robot challenge, what comes right after “read the rules”? (a) test and improve (b) plan the design (c) build and program (d) compete and learn
  22. 22.🏆 In a robot team, who runs trials and checks? (a) note-keeper (b) tester (c) team captain (d) builder
  23. 23.🏆 In a robot team, who puts the robot together? (a) builder (b) programmer (c) team captain (d) tester
  24. 24.🏆 In a robot team, who writes down every test? (a) team captain (b) programmer (c) builder (d) note-keeper
  25. 25.True or false: to praise a teammate is good teamwork. (a) True (b) False
  26. 26.🏆 A robot scores 40, 62 and 51 points in three rounds. What is its average score?
  27. 27.🏆 What matters most in a school robot competition? (a) winning at any cost (b) copying others (c) learning and fair play (d) hiding mistakes
  28. 28.🏆 A team’s robot scores 58, 66 and 36 in three rounds. Only the best round counts. What is the team’s score?
  29. 29.🏆 In a robot team, who changes the program? (a) builder (b) team captain (c) note-keeper (d) programmer
  30. 30.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 4 blocks and touches the robot 3 times. What is the score?
  31. 31.🔢 To take part in a robot challenge, which comes first: “plan the design” or “read the rules”? (a) plan the design (b) read the rules
  32. 32.🏆 Before a robot competition, what should a team read first? (a) the rules (b) nothing (c) the menu (d) a comic
  33. 33.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 5 blocks and touches the robot 3 times. What is the score?
  34. 34.True or false: to listen to every idea is poor teamwork. (a) False (b) True
  35. 35.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 8 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  36. 36.🏆 Good or poor teamwork: to praise a teammate? (a) good teamwork (b) poor teamwork
  37. 37.🏆 A robot scores 19, 16 and 58 points in three rounds. All rounds count. What is the total?
  38. 38.🏆 A robot scores 27, 40 and 53 points in three rounds. What is its average score?
  39. 39.🏆 Good or poor teamwork: to follow the event rules? (a) good teamwork (b) poor teamwork
  40. 40.🏆 A team’s robot scores 21, 24 and 38 in three rounds. Only the best round counts. What is the team’s score?

Answer key

  1. to learn what works
  2. team captain
  3. builder
  4. good teamwork
  5. tester
  6. plan the design
  7. 45
  8. 75
  9. 75
  10. find the cause, retry
  11. read the rules
  12. 245
  13. poor teamwork
  14. 60
  15. note-keeper
  16. test and improve
  17. 79
  18. 95
  19. 75
  20. True
  21. plan the design
  22. tester
  23. builder
  24. note-keeper
  25. True
  26. 51
  27. learning and fair play
  28. 66
  29. programmer
  30. 50
  31. read the rules
  32. the rules
  33. 70
  34. False
  35. 90
  36. good teamwork
  37. 93
  38. 40
  39. good teamwork
  40. 38

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