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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 576 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🔢 To take part in a robot challenge, what comes right after “read the rules”? (a) compete and learn (b) build and program (c) plan the design (d) test and improve
  2. 2.🏆 A robot scores 17, 45 and 31 points in three rounds. What is its average score?
  3. 3.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) plan the design (b) read the rules (c) test and improve (d) compete and learn
  4. 4.🏆 In a robot team, who keeps everyone on task? (a) team captain (b) programmer (c) tester (d) builder
  5. 5.True or false: to help a stuck team is good teamwork. (a) False (b) True
  6. 6.🏆 Good or poor teamwork: to follow the event rules? (a) good teamwork (b) poor teamwork
  7. 7.True or false: to grab the robot is poor teamwork. (a) True (b) False
  8. 8.True or false: to share the tools is poor teamwork. (a) True (b) False
  9. 9.🏆 Your robot fails in a round. What is the best thing to do? (a) give up at once (b) blame a teammate (c) find the cause, retry (d) break the robot
  10. 10.🔢 To take part in a robot challenge, what comes right after “test and improve”? (a) read the rules (b) compete and learn (c) build and program (d) plan the design
  11. 11.True or false: to say sorry for mistakes is good teamwork. (a) True (b) False
  12. 12.True or false: to say sorry for mistakes is poor teamwork. (a) True (b) False
  13. 13.🔢 To take part in a robot challenge, which comes first: “plan the design” or “read the rules”? (a) read the rules (b) plan the design
  14. 14.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “read the rules”? (a) compete and learn (b) read the rules
  15. 15.🔢 To take part in a robot challenge, which comes first: “plan the design” or “compete and learn”? (a) plan the design (b) compete and learn
  16. 16.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 2 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  17. 17.🏆 Why keep notes of every test run? (a) to fill pages (b) to learn what works (c) to show off (d) to slow the team
  18. 18.🏆 Good or poor teamwork: to share the tools? (a) poor teamwork (b) good teamwork
  19. 19.🏆 Good or poor teamwork: to grab the robot? (a) good teamwork (b) poor teamwork
  20. 20.🏆 In a robot team, who changes the program? (a) programmer (b) tester (c) note-keeper (d) team captain
  21. 21.🔢 To take part in a robot challenge, what comes right after “plan the design”? (a) build and program (b) test and improve (c) read the rules (d) compete and learn
  22. 22.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 3 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  23. 23.True or false: to praise a teammate is good teamwork. (a) False (b) True
  24. 24.🏆 A robot scores 13, 37 and 60 points in three rounds. All rounds count. What is the total?
  25. 25.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 10 blocks and touches the robot 3 times. What is the score?
  26. 26.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 6 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  27. 27.🏆 What matters most in a school robot competition? (a) hiding mistakes (b) winning at any cost (c) learning and fair play (d) copying others
  28. 28.🏆 In a robot challenge each can pushed into the circle scores 25 points. A robot pushes in 7 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  29. 29.🏆 A team’s robot scores 55, 41 and 61 in three rounds. Only the best round counts. What is the team’s score?
  30. 30.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 10 blocks and touches the robot 2 times. What is the score?
  31. 31.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 3 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  32. 32.True or false: to copy another team is good teamwork. (a) False (b) True
  33. 33.🏆 In a robot team, who finds what goes wrong? (a) note-keeper (b) tester (c) builder (d) programmer
  34. 34.🏆 Before a robot competition, what should a team read first? (a) a comic (b) the rules (c) the menu (d) nothing
  35. 35.True or false: to laugh at a wrong idea is poor teamwork. (a) True (b) False
  36. 36.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 9 blocks and touches the robot 2 times. What is the score?
  37. 37.🏆 A robot scores 47, 52 and 21 points in three rounds. All rounds count. What is the total?
  38. 38.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 8 blocks and touches the robot 2 times. What is the score?
  39. 39.🏆 A team’s robot scores 89, 85 and 21 in three rounds. Only the best round counts. What is the team’s score?
  40. 40.🏆 A team’s robot scores 92, 54 and 92 in three rounds. Only the best round counts. What is the team’s score?

Answer key

  1. plan the design
  2. 31
  3. test and improve
  4. team captain
  5. True
  6. good teamwork
  7. True
  8. False
  9. find the cause, retry
  10. compete and learn
  11. True
  12. False
  13. read the rules
  14. read the rules
  15. plan the design
  16. 40
  17. to learn what works
  18. good teamwork
  19. poor teamwork
  20. programmer
  21. build and program
  22. 40
  23. True
  24. 110
  25. 170
  26. 130
  27. learning and fair play
  28. 205
  29. 61
  30. 140
  31. 35
  32. False
  33. tester
  34. the rules
  35. True
  36. 80
  37. 120
  38. 100
  39. 89
  40. 92

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