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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 60 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 10 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  2. 2.🏆 In a robot team, who finds what goes wrong? (a) programmer (b) tester (c) note-keeper (d) builder
  3. 3.🔢 To take part in a robot challenge, which comes first: “read the rules” or “test and improve”? (a) test and improve (b) read the rules
  4. 4.🔢 To take part in a robot challenge, which is the FIRST step? (a) test and improve (b) plan the design (c) build and program (d) read the rules
  5. 5.🔢 To take part in a robot challenge, what comes right after “plan the design”? (a) read the rules (b) build and program (c) test and improve (d) compete and learn
  6. 6.🏆 In a robot team, who fixes loose parts? (a) tester (b) team captain (c) programmer (d) builder
  7. 7.🏆 In a robot team, who writes down every test? (a) builder (b) programmer (c) team captain (d) note-keeper
  8. 8.True or false: to ignore the rules is poor teamwork. (a) True (b) False
  9. 9.🏆 In a robot team, who writes the code? (a) team captain (b) programmer (c) note-keeper (d) builder
  10. 10.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “read the rules”? (a) compete and learn (b) read the rules
  11. 11.🏆 Why keep notes of every test run? (a) to show off (b) to slow the team (c) to learn what works (d) to fill pages
  12. 12.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 7 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  13. 13.🏆 Good or poor teamwork: to listen to every idea? (a) poor teamwork (b) good teamwork
  14. 14.🏆 Good or poor teamwork: to grab the robot? (a) good teamwork (b) poor teamwork
  15. 15.True or false: to follow the event rules is poor teamwork. (a) False (b) True
  16. 16.🏆 Good or poor teamwork: to laugh at a wrong idea? (a) poor teamwork (b) good teamwork
  17. 17.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 7 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  18. 18.🏆 Your robot fails in a round. What is the best thing to do? (a) find the cause, retry (b) break the robot (c) blame a teammate (d) give up at once
  19. 19.True or false: to share the tools is good teamwork. (a) False (b) True
  20. 20.🏆 A robot scores 44, 55 and 31 points in three rounds. All rounds count. What is the total?
  21. 21.🏆 In a robot team, who puts the robot together? (a) tester (b) team captain (c) builder (d) note-keeper
  22. 22.🏆 A robot scores 22, 14 and 30 points in three rounds. What is its average score?
  23. 23.True or false: to grab the robot is poor teamwork. (a) False (b) True
  24. 24.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 5 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  25. 25.🏆 A robot scores 57, 35 and 51 points in three rounds. All rounds count. What is the total?
  26. 26.🏆 A robot scores 18, 32 and 25 points in three rounds. What is its average score?
  27. 27.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 6 blocks and touches the robot 2 times. What is the score?
  28. 28.🏆 A robot scores 47, 52 and 23 points in three rounds. All rounds count. What is the total?
  29. 29.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 8 blocks and touches the robot 2 times. What is the score?
  30. 30.🏆 In a robot team, who keeps everyone on task? (a) team captain (b) programmer (c) builder (d) tester
  31. 31.True or false: to say sorry for mistakes is poor teamwork. (a) True (b) False
  32. 32.🏆 In a robot team, who runs trials and checks? (a) team captain (b) tester (c) builder (d) programmer
  33. 33.🏆 Good or poor teamwork: to share the tools? (a) good teamwork (b) poor teamwork
  34. 34.🏆 What matters most in a school robot competition? (a) hiding mistakes (b) winning at any cost (c) learning and fair play (d) copying others
  35. 35.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 5 blocks and touches the robot 3 times. What is the score?
  36. 36.🔢 To take part in a robot challenge, what comes right after “test and improve”? (a) build and program (b) plan the design (c) read the rules (d) compete and learn
  37. 37.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “test and improve”? (a) compete and learn (b) test and improve
  38. 38.🔢 To take part in a robot challenge, what comes right after “read the rules”? (a) build and program (b) plan the design (c) test and improve (d) compete and learn
  39. 39.🔢 To take part in a robot challenge, which comes first: “build and program” or “read the rules”? (a) build and program (b) read the rules
  40. 40.🔢 To take part in a robot challenge, which comes first: “read the rules” or “build and program”? (a) read the rules (b) build and program

Answer key

  1. 110
  2. tester
  3. read the rules
  4. read the rules
  5. build and program
  6. builder
  7. note-keeper
  8. True
  9. programmer
  10. read the rules
  11. to learn what works
  12. 45
  13. good teamwork
  14. poor teamwork
  15. False
  16. poor teamwork
  17. 170
  18. find the cause, retry
  19. True
  20. 130
  21. builder
  22. 22
  23. True
  24. 85
  25. 143
  26. 25
  27. 50
  28. 122
  29. 110
  30. team captain
  31. False
  32. tester
  33. good teamwork
  34. learning and fair play
  35. 20
  36. compete and learn
  37. test and improve
  38. plan the design
  39. read the rules
  40. read the rules

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