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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 642 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.True or false: to follow the event rules is poor teamwork. (a) True (b) False
  2. 2.True or false: to laugh at a wrong idea is poor teamwork. (a) False (b) True
  3. 3.🏆 In a robot team, who writes down every test? (a) programmer (b) team captain (c) tester (d) note-keeper
  4. 4.🏆 A robot scores 38, 42 and 40 points in three rounds. What is its average score?
  5. 5.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 4 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  6. 6.🏆 In a robot team, who shares out the jobs? (a) team captain (b) builder (c) tester (d) programmer
  7. 7.🏆 Your robot fails in a round. What is the best thing to do? (a) find the cause, retry (b) give up at once (c) break the robot (d) blame a teammate
  8. 8.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 6 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  9. 9.🏆 Good or poor teamwork: to listen to every idea? (a) poor teamwork (b) good teamwork
  10. 10.🏆 Good or poor teamwork: to help a stuck team? (a) poor teamwork (b) good teamwork
  11. 11.🏆 Good or poor teamwork: to laugh at a wrong idea? (a) poor teamwork (b) good teamwork
  12. 12.🏆 A team’s robot scores 34, 39 and 31 in three rounds. Only the best round counts. What is the team’s score?
  13. 13.🏆 In a robot team, who fixes loose parts? (a) programmer (b) builder (c) note-keeper (d) tester
  14. 14.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “build and program”? (a) build and program (b) compete and learn
  15. 15.🏆 In a robot team, who finds what goes wrong? (a) tester (b) builder (c) note-keeper (d) programmer
  16. 16.🏆 In a robot challenge each can pushed into the circle scores 25 points. A robot pushes in 4 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  17. 17.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 9 blocks and touches the robot 1 time. What is the score?
  18. 18.True or false: to copy another team is good teamwork. (a) True (b) False
  19. 19.🔢 To take part in a robot challenge, which is the LAST step? (a) plan the design (b) test and improve (c) build and program (d) compete and learn
  20. 20.🏆 Good or poor teamwork: to praise a teammate? (a) poor teamwork (b) good teamwork
  21. 21.🏆 Good or poor teamwork: to share the tools? (a) poor teamwork (b) good teamwork
  22. 22.🏆 A robot scores 18, 54 and 23 points in three rounds. All rounds count. What is the total?
  23. 23.🏆 In a robot team, who runs trials and checks? (a) tester (b) builder (c) note-keeper (d) programmer
  24. 24.🏆 A robot scores 39, 27 and 58 points in three rounds. All rounds count. What is the total?
  25. 25.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 7 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  26. 26.🏆 What matters most in a school robot competition? (a) winning at any cost (b) hiding mistakes (c) copying others (d) learning and fair play
  27. 27.🏆 A robot scores 54, 56 and 55 points in three rounds. What is its average score?
  28. 28.🔢 To take part in a robot challenge, which comes first: “plan the design” or “build and program”? (a) plan the design (b) build and program
  29. 29.🏆 A robot scores 13, 37 and 25 points in three rounds. What is its average score?
  30. 30.🏆 In a robot team, who writes the code? (a) team captain (b) tester (c) note-keeper (d) programmer
  31. 31.🔢 To take part in a robot challenge, what comes right after “read the rules”? (a) test and improve (b) compete and learn (c) build and program (d) plan the design
  32. 32.🏆 In a robot team, who puts the robot together? (a) tester (b) team captain (c) note-keeper (d) builder
  33. 33.🏆 A team’s robot scores 29, 52 and 61 in three rounds. Only the best round counts. What is the team’s score?
  34. 34.🔢 To take part in a robot challenge, which comes first: “build and program” or “read the rules”? (a) build and program (b) read the rules
  35. 35.🏆 In a robot challenge each can pushed into the circle scores 25 points. A robot pushes in 2 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  36. 36.🏆 A robot scores 55, 34 and 23 points in three rounds. All rounds count. What is the total?
  37. 37.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 8 blocks and touches the robot 2 times. What is the score?
  38. 38.🔢 To take part in a robot challenge, what comes right after “plan the design”? (a) test and improve (b) build and program (c) read the rules (d) compete and learn
  39. 39.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 4 blocks and touches the robot 3 times. What is the score?
  40. 40.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 2 cans and gets 10 bonus points for parking in the end zone. What is its total score?

Answer key

  1. False
  2. True
  3. note-keeper
  4. 40
  5. 90
  6. team captain
  7. find the cause, retry
  8. 40
  9. good teamwork
  10. good teamwork
  11. poor teamwork
  12. 39
  13. builder
  14. build and program
  15. tester
  16. 110
  17. 85
  18. False
  19. compete and learn
  20. good teamwork
  21. good teamwork
  22. 95
  23. tester
  24. 124
  25. 125
  26. learning and fair play
  27. 55
  28. plan the design
  29. 25
  30. programmer
  31. plan the design
  32. builder
  33. 61
  34. read the rules
  35. 80
  36. 112
  37. 180
  38. build and program
  39. 30
  40. 50

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