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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 696 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 8 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  2. 2.🏆 In a robot team, who keeps everyone on task? (a) note-keeper (b) tester (c) builder (d) team captain
  3. 3.🏆 Why keep notes of every test run? (a) to learn what works (b) to fill pages (c) to slow the team (d) to show off
  4. 4.🏆 A team’s robot scores 64, 64 and 42 in three rounds. Only the best round counts. What is the team’s score?
  5. 5.🏆 Good or poor teamwork: to ignore the rules? (a) good teamwork (b) poor teamwork
  6. 6.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 4 blocks and touches the robot 1 time. What is the score?
  7. 7.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 3 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  8. 8.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 10 blocks and touches the robot 1 time. What is the score?
  9. 9.🏆 A team’s robot scores 37, 53 and 80 in three rounds. Only the best round counts. What is the team’s score?
  10. 10.🏆 Your robot fails in a round. What is the best thing to do? (a) give up at once (b) break the robot (c) find the cause, retry (d) blame a teammate
  11. 11.🏆 Good or poor teamwork: to follow the event rules? (a) good teamwork (b) poor teamwork
  12. 12.🔢 To take part in a robot challenge, which comes first: “read the rules” or “compete and learn”? (a) read the rules (b) compete and learn
  13. 13.🔢 To take part in a robot challenge, which is the LAST step? (a) read the rules (b) plan the design (c) build and program (d) compete and learn
  14. 14.🏆 In a robot team, who writes the code? (a) programmer (b) note-keeper (c) tester (d) builder
  15. 15.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 3 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  16. 16.🏆 A team’s robot scores 98, 84 and 34 in three rounds. Only the best round counts. What is the team’s score?
  17. 17.🏆 A team’s robot scores 97, 21 and 25 in three rounds. Only the best round counts. What is the team’s score?
  18. 18.🏆 A robot scores 41, 19 and 22 points in three rounds. All rounds count. What is the total?
  19. 19.🏆 A team’s robot scores 71, 43 and 24 in three rounds. Only the best round counts. What is the team’s score?
  20. 20.🔢 To take part in a robot challenge, which is the FIRST step? (a) build and program (b) plan the design (c) read the rules (d) compete and learn
  21. 21.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 10 blocks and touches the robot 3 times. What is the score?
  22. 22.🏆 A robot scores 31, 39 and 35 points in three rounds. What is its average score?
  23. 23.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 9 blocks and touches the robot 3 times. What is the score?
  24. 24.🏆 Good or poor teamwork: to praise a teammate? (a) poor teamwork (b) good teamwork
  25. 25.🏆 In a robot team, who keeps the design diary? (a) note-keeper (b) builder (c) tester (d) programmer
  26. 26.True or false: to share the tools is good teamwork. (a) True (b) False
  27. 27.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) read the rules (b) compete and learn (c) test and improve (d) plan the design
  28. 28.🏆 Before a robot competition, what should a team read first? (a) the menu (b) nothing (c) a comic (d) the rules
  29. 29.🏆 A team’s robot scores 27, 90 and 38 in three rounds. Only the best round counts. What is the team’s score?
  30. 30.🔢 To take part in a robot challenge, which comes first: “test and improve” or “compete and learn”? (a) test and improve (b) compete and learn
  31. 31.🏆 A robot scores 39, 28 and 50 points in three rounds. What is its average score?
  32. 32.True or false: to praise a teammate is good teamwork. (a) False (b) True
  33. 33.🏆 In a robot team, who writes down every test? (a) builder (b) note-keeper (c) team captain (d) programmer
  34. 34.🏆 What matters most in a school robot competition? (a) hiding mistakes (b) copying others (c) learning and fair play (d) winning at any cost
  35. 35.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 4 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  36. 36.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 2 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  37. 37.🔢 To take part in a robot challenge, which comes first: “read the rules” or “test and improve”? (a) test and improve (b) read the rules
  38. 38.🏆 A robot scores 26, 13 and 56 points in three rounds. All rounds count. What is the total?
  39. 39.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 5 blocks and touches the robot 3 times. What is the score?
  40. 40.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 3 cans and gets 50 bonus points for parking in the end zone. What is its total score?

Answer key

  1. 70
  2. team captain
  3. to learn what works
  4. 64
  5. poor teamwork
  6. 75
  7. 95
  8. 195
  9. 80
  10. find the cause, retry
  11. good teamwork
  12. read the rules
  13. compete and learn
  14. programmer
  15. 40
  16. 98
  17. 97
  18. 82
  19. 71
  20. read the rules
  21. 220
  22. 35
  23. 165
  24. good teamwork
  25. note-keeper
  26. True
  27. test and improve
  28. the rules
  29. 90
  30. test and improve
  31. 39
  32. True
  33. note-keeper
  34. learning and fair play
  35. 90
  36. 50
  37. read the rules
  38. 95
  39. 60
  40. 80

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