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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 77 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 10 blocks and touches the robot 3 times. What is the score?
  2. 2.True or false: to grab the robot is good teamwork. (a) True (b) False
  3. 3.🏆 Your robot fails in a round. What is the best thing to do? (a) give up at once (b) find the cause, retry (c) blame a teammate (d) break the robot
  4. 4.🏆 A robot scores 10, 36 and 37 points in three rounds. All rounds count. What is the total?
  5. 5.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 6 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  6. 6.🏆 Why keep notes of every test run? (a) to slow the team (b) to show off (c) to learn what works (d) to fill pages
  7. 7.🏆 A robot scores 33, 58 and 60 points in three rounds. All rounds count. What is the total?
  8. 8.True or false: to ignore the rules is poor teamwork. (a) True (b) False
  9. 9.🏆 A team’s robot scores 96, 73 and 36 in three rounds. Only the best round counts. What is the team’s score?
  10. 10.🏆 A robot scores 42, 68 and 55 points in three rounds. What is its average score?
  11. 11.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 4 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  12. 12.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 3 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  13. 13.🏆 A robot scores 40, 47 and 54 points in three rounds. What is its average score?
  14. 14.🏆 What matters most in a school robot competition? (a) learning and fair play (b) copying others (c) winning at any cost (d) hiding mistakes
  15. 15.🏆 Good or poor teamwork: to help a stuck team? (a) poor teamwork (b) good teamwork
  16. 16.🔢 To take part in a robot challenge, which comes first: “build and program” or “compete and learn”? (a) compete and learn (b) build and program
  17. 17.🏆 In a robot team, who changes the program? (a) programmer (b) note-keeper (c) tester (d) builder
  18. 18.True or false: to say sorry for mistakes is poor teamwork. (a) True (b) False
  19. 19.True or false: to share the tools is good teamwork. (a) True (b) False
  20. 20.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 8 blocks and touches the robot 2 times. What is the score?
  21. 21.🏆 In a robot team, who keeps the design diary? (a) programmer (b) tester (c) note-keeper (d) builder
  22. 22.🏆 Good or poor teamwork: to do all the work alone? (a) poor teamwork (b) good teamwork
  23. 23.🔢 To take part in a robot challenge, what comes right after “test and improve”? (a) compete and learn (b) plan the design (c) read the rules (d) build and program
  24. 24.🏆 Good or poor teamwork: to blame one person? (a) good teamwork (b) poor teamwork
  25. 25.🔢 To take part in a robot challenge, which is the FIRST step? (a) plan the design (b) read the rules (c) compete and learn (d) test and improve
  26. 26.🏆 A robot scores 52, 48 and 39 points in three rounds. All rounds count. What is the total?
  27. 27.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 9 blocks and touches the robot 1 time. What is the score?
  28. 28.🏆 In a robot team, who runs trials and checks? (a) programmer (b) tester (c) team captain (d) note-keeper
  29. 29.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) plan the design (b) compete and learn (c) test and improve (d) read the rules
  30. 30.🏆 In a robot team, who finds what goes wrong? (a) note-keeper (b) tester (c) team captain (d) builder
  31. 31.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 4 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  32. 32.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 9 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  33. 33.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 7 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  34. 34.🏆 In a robot team, who shares out the jobs? (a) note-keeper (b) builder (c) team captain (d) programmer
  35. 35.🏆 A robot scores 36, 46 and 10 points in three rounds. All rounds count. What is the total?
  36. 36.🏆 A robot scores 38, 58 and 48 points in three rounds. What is its average score?
  37. 37.🏆 In a robot team, who keeps everyone on task? (a) team captain (b) builder (c) tester (d) programmer
  38. 38.🏆 In a robot team, who writes down every test? (a) tester (b) team captain (c) builder (d) note-keeper
  39. 39.🏆 Good or poor teamwork: to laugh at a wrong idea? (a) good teamwork (b) poor teamwork
  40. 40.🔢 To take part in a robot challenge, what comes right after “read the rules”? (a) test and improve (b) build and program (c) plan the design (d) compete and learn

Answer key

  1. 235
  2. False
  3. find the cause, retry
  4. 83
  5. 110
  6. to learn what works
  7. 151
  8. True
  9. 96
  10. 55
  11. 100
  12. 55
  13. 47
  14. learning and fair play
  15. good teamwork
  16. build and program
  17. programmer
  18. False
  19. True
  20. 60
  21. note-keeper
  22. poor teamwork
  23. compete and learn
  24. poor teamwork
  25. read the rules
  26. 139
  27. 125
  28. tester
  29. test and improve
  30. tester
  31. 90
  32. 145
  33. 120
  34. team captain
  35. 92
  36. 48
  37. team captain
  38. note-keeper
  39. poor teamwork
  40. plan the design

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