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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 792 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.True or false: to help a stuck team is poor teamwork. (a) True (b) False
  2. 2.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 4 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  3. 3.🏆 Good or poor teamwork: to laugh at a wrong idea? (a) poor teamwork (b) good teamwork
  4. 4.True or false: to share the tools is poor teamwork. (a) True (b) False
  5. 5.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 9 blocks and touches the robot 3 times. What is the score?
  6. 6.🏆 A robot scores 12, 23 and 15 points in three rounds. All rounds count. What is the total?
  7. 7.🏆 What matters most in a school robot competition? (a) winning at any cost (b) hiding mistakes (c) learning and fair play (d) copying others
  8. 8.🏆 Why keep notes of every test run? (a) to fill pages (b) to learn what works (c) to slow the team (d) to show off
  9. 9.🏆 A team’s robot scores 67, 88 and 78 in three rounds. Only the best round counts. What is the team’s score?
  10. 10.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) test and improve (b) compete and learn (c) plan the design (d) read the rules
  11. 11.🏆 Good or poor teamwork: to say sorry for mistakes? (a) poor teamwork (b) good teamwork
  12. 12.🔢 To take part in a robot challenge, which comes first: “test and improve” or “read the rules”? (a) read the rules (b) test and improve
  13. 13.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 2 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  14. 14.🏆 A robot scores 47, 37 and 57 points in three rounds. What is its average score?
  15. 15.🏆 In a robot team, who writes down every test? (a) note-keeper (b) programmer (c) team captain (d) builder
  16. 16.🏆 In a robot team, who finds what goes wrong? (a) team captain (b) programmer (c) tester (d) builder
  17. 17.🏆 A robot scores 25, 44 and 29 points in three rounds. All rounds count. What is the total?
  18. 18.🔢 To take part in a robot challenge, which comes first: “read the rules” or “compete and learn”? (a) read the rules (b) compete and learn
  19. 19.🏆 In a robot challenge each can pushed into the circle scores 15 points. A robot pushes in 10 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  20. 20.🔢 To take part in a robot challenge, which comes first: “plan the design” or “compete and learn”? (a) plan the design (b) compete and learn
  21. 21.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “test and improve”? (a) test and improve (b) compete and learn
  22. 22.🏆 A robot scores 47, 48 and 26 points in three rounds. All rounds count. What is the total?
  23. 23.🏆 Your robot fails in a round. What is the best thing to do? (a) find the cause, retry (b) give up at once (c) blame a teammate (d) break the robot
  24. 24.🏆 Before a robot competition, what should a team read first? (a) a comic (b) the rules (c) nothing (d) the menu
  25. 25.🏆 A robot scores 23, 24 and 25 points in three rounds. What is its average score?
  26. 26.🏆 A team’s robot scores 89, 80 and 50 in three rounds. Only the best round counts. What is the team’s score?
  27. 27.🔢 To take part in a robot challenge, what comes right after “test and improve”? (a) read the rules (b) compete and learn (c) build and program (d) plan the design
  28. 28.🔢 To take part in a robot challenge, what comes right after “plan the design”? (a) compete and learn (b) read the rules (c) test and improve (d) build and program
  29. 29.True or false: to do all the work alone is poor teamwork. (a) True (b) False
  30. 30.🔢 To take part in a robot challenge, which comes first: “build and program” or “read the rules”? (a) build and program (b) read the rules
  31. 31.🔢 To take part in a robot challenge, which is the FIRST step? (a) test and improve (b) read the rules (c) plan the design (d) compete and learn
  32. 32.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 9 blocks and touches the robot 2 times. What is the score?
  33. 33.🏆 A robot scores 34, 41 and 48 points in three rounds. What is its average score?
  34. 34.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 10 blocks and touches the robot 1 time. What is the score?
  35. 35.🏆 A robot scores 42, 57 and 16 points in three rounds. All rounds count. What is the total?
  36. 36.True or false: to blame one person is good teamwork. (a) True (b) False
  37. 37.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 6 blocks and touches the robot 2 times. What is the score?
  38. 38.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 10 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  39. 39.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 7 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  40. 40.🏆 A robot scores 22, 52 and 37 points in three rounds. What is its average score?

Answer key

  1. False
  2. 100
  3. poor teamwork
  4. False
  5. 120
  6. 50
  7. learning and fair play
  8. to learn what works
  9. 88
  10. test and improve
  11. good teamwork
  12. read the rules
  13. 40
  14. 47
  15. note-keeper
  16. tester
  17. 98
  18. read the rules
  19. 200
  20. plan the design
  21. test and improve
  22. 121
  23. find the cause, retry
  24. the rules
  25. 24
  26. 89
  27. compete and learn
  28. build and program
  29. True
  30. read the rules
  31. read the rules
  32. 115
  33. 41
  34. 90
  35. 115
  36. False
  37. 80
  38. 120
  39. 80
  40. 37

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