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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 811 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🔢 To take part in a robot challenge, what comes right after “plan the design”? (a) read the rules (b) build and program (c) compete and learn (d) test and improve
  2. 2.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 7 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  3. 3.🔢 To take part in a robot challenge, what comes right after “test and improve”? (a) read the rules (b) plan the design (c) build and program (d) compete and learn
  4. 4.🏆 Good or poor teamwork: to ignore the rules? (a) poor teamwork (b) good teamwork
  5. 5.🏆 Good or poor teamwork: to help a stuck team? (a) good teamwork (b) poor teamwork
  6. 6.🏆 A robot scores 50, 52 and 54 points in three rounds. What is its average score?
  7. 7.🏆 A robot scores 36, 25 and 24 points in three rounds. All rounds count. What is the total?
  8. 8.🏆 In a robot team, who changes the program? (a) builder (b) tester (c) team captain (d) programmer
  9. 9.🏆 A team’s robot scores 72, 59 and 81 in three rounds. Only the best round counts. What is the team’s score?
  10. 10.True or false: to grab the robot is good teamwork. (a) True (b) False
  11. 11.🏆 Good or poor teamwork: to follow the event rules? (a) poor teamwork (b) good teamwork
  12. 12.🏆 Before a robot competition, what should a team read first? (a) the menu (b) a comic (c) nothing (d) the rules
  13. 13.🏆 A robot scores 21, 19 and 23 points in three rounds. What is its average score?
  14. 14.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “build and program”? (a) compete and learn (b) build and program
  15. 15.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) compete and learn (b) read the rules (c) plan the design (d) test and improve
  16. 16.🏆 In a robot team, who finds what goes wrong? (a) programmer (b) tester (c) team captain (d) note-keeper
  17. 17.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 9 blocks and touches the robot 2 times. What is the score?
  18. 18.🏆 In a robot team, who writes down every test? (a) builder (b) programmer (c) note-keeper (d) team captain
  19. 19.🏆 A robot scores 46, 50 and 54 points in three rounds. What is its average score?
  20. 20.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 5 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  21. 21.🏆 A team’s robot scores 38, 79 and 25 in three rounds. Only the best round counts. What is the team’s score?
  22. 22.🏆 What matters most in a school robot competition? (a) hiding mistakes (b) learning and fair play (c) winning at any cost (d) copying others
  23. 23.True or false: to blame one person is poor teamwork. (a) True (b) False
  24. 24.🏆 Each block a robot stacks scores 10 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 7 blocks and touches the robot 3 times. What is the score?
  25. 25.🏆 In a robot team, who shares out the jobs? (a) programmer (b) builder (c) team captain (d) tester
  26. 26.True or false: to blame one person is good teamwork. (a) True (b) False
  27. 27.🔢 To take part in a robot challenge, which is the FIRST step? (a) build and program (b) test and improve (c) plan the design (d) read the rules
  28. 28.🏆 A robot scores 10, 32 and 21 points in three rounds. What is its average score?
  29. 29.🏆 Good or poor teamwork: to listen to every idea? (a) good teamwork (b) poor teamwork
  30. 30.🏆 Your robot fails in a round. What is the best thing to do? (a) blame a teammate (b) give up at once (c) find the cause, retry (d) break the robot
  31. 31.🏆 In a robot team, who puts the robot together? (a) note-keeper (b) builder (c) tester (d) programmer
  32. 32.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 9 blocks and touches the robot 1 time. What is the score?
  33. 33.🏆 In a robot team, who runs trials and checks? (a) tester (b) note-keeper (c) team captain (d) builder
  34. 34.🏆 A robot scores 43, 55 and 67 points in three rounds. What is its average score?
  35. 35.🏆 In a robot team, who fixes loose parts? (a) builder (b) tester (c) team captain (d) programmer
  36. 36.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 9 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  37. 37.🔢 To take part in a robot challenge, which comes first: “test and improve” or “read the rules”? (a) test and improve (b) read the rules
  38. 38.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 10 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  39. 39.🏆 Why keep notes of every test run? (a) to show off (b) to learn what works (c) to slow the team (d) to fill pages
  40. 40.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 4 blocks and touches the robot 2 times. What is the score?

Answer key

  1. build and program
  2. 160
  3. compete and learn
  4. poor teamwork
  5. good teamwork
  6. 52
  7. 85
  8. programmer
  9. 81
  10. False
  11. good teamwork
  12. the rules
  13. 21
  14. build and program
  15. test and improve
  16. tester
  17. 205
  18. note-keeper
  19. 50
  20. 75
  21. 79
  22. learning and fair play
  23. True
  24. 55
  25. team captain
  26. False
  27. read the rules
  28. 21
  29. good teamwork
  30. find the cause, retry
  31. builder
  32. 175
  33. tester
  34. 55
  35. builder
  36. 140
  37. read the rules
  38. 210
  39. to learn what works
  40. 70

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