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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 883 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

NameDateTime takenScore ___ / 40
  1. 1.🔢 To take part in a robot challenge, which comes first: “plan the design” or “compete and learn”? (a) compete and learn (b) plan the design
  2. 2.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 7 blocks and touches the robot 1 time. What is the score?
  3. 3.True or false: to listen to every idea is poor teamwork. (a) False (b) True
  4. 4.🏆 In a robot team, who finds what goes wrong? (a) builder (b) note-keeper (c) programmer (d) tester
  5. 5.🔢 To take part in a robot challenge, which comes first: “build and program” or “read the rules”? (a) build and program (b) read the rules
  6. 6.🏆 Good or poor teamwork: to do all the work alone? (a) good teamwork (b) poor teamwork
  7. 7.🏆 In a robot team, who keeps the design diary? (a) team captain (b) note-keeper (c) tester (d) builder
  8. 8.🏆 Before a robot competition, what should a team read first? (a) a comic (b) nothing (c) the menu (d) the rules
  9. 9.🏆 Good or poor teamwork: to blame one person? (a) poor teamwork (b) good teamwork
  10. 10.True or false: to listen to every idea is good teamwork. (a) True (b) False
  11. 11.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 3 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  12. 12.🔢 To take part in a robot challenge, which comes first: “build and program” or “plan the design”? (a) plan the design (b) build and program
  13. 13.🔢 To take part in a robot challenge, what comes right after “test and improve”? (a) compete and learn (b) build and program (c) read the rules (d) plan the design
  14. 14.🏆 Good or poor teamwork: to share the tools? (a) good teamwork (b) poor teamwork
  15. 15.🏆 Good or poor teamwork: to listen to every idea? (a) poor teamwork (b) good teamwork
  16. 16.🏆 Why keep notes of every test run? (a) to learn what works (b) to show off (c) to fill pages (d) to slow the team
  17. 17.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 6 blocks and touches the robot 1 time. What is the score?
  18. 18.🏆 Good or poor teamwork: to follow the event rules? (a) good teamwork (b) poor teamwork
  19. 19.🔢 To take part in a robot challenge, what comes right after “plan the design”? (a) build and program (b) compete and learn (c) read the rules (d) test and improve
  20. 20.True or false: to praise a teammate is good teamwork. (a) False (b) True
  21. 21.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 9 blocks and touches the robot 1 time. What is the score?
  22. 22.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 5 blocks and touches the robot 1 time. What is the score?
  23. 23.🏆 A robot scores 13, 48 and 34 points in three rounds. All rounds count. What is the total?
  24. 24.🏆 In a robot team, who runs trials and checks? (a) team captain (b) programmer (c) note-keeper (d) tester
  25. 25.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 4 blocks and touches the robot 3 times. What is the score?
  26. 26.True or false: to grab the robot is good teamwork. (a) True (b) False
  27. 27.🏆 Each block a robot stacks scores 20 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 8 blocks and touches the robot 1 time. What is the score?
  28. 28.True or false: to blame one person is poor teamwork. (a) False (b) True
  29. 29.True or false: to ignore the rules is good teamwork. (a) False (b) True
  30. 30.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “plan the design”? (a) plan the design (b) compete and learn
  31. 31.🏆 A team’s robot scores 23, 23 and 26 in three rounds. Only the best round counts. What is the team’s score?
  32. 32.🏆 Your robot fails in a round. What is the best thing to do? (a) blame a teammate (b) find the cause, retry (c) give up at once (d) break the robot
  33. 33.🏆 In a robot team, who fixes loose parts? (a) programmer (b) note-keeper (c) team captain (d) builder
  34. 34.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 2 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  35. 35.🏆 Good or poor teamwork: to laugh at a wrong idea? (a) good teamwork (b) poor teamwork
  36. 36.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 10 blocks and touches the robot 1 time. What is the score?
  37. 37.🔢 To take part in a robot challenge, which comes first: “test and improve” or “plan the design”? (a) test and improve (b) plan the design
  38. 38.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 2 cans and gets 20 bonus points for parking in the end zone. What is its total score?
  39. 39.🏆 A robot scores 21, 59 and 51 points in three rounds. All rounds count. What is the total?
  40. 40.🏆 What matters most in a school robot competition? (a) hiding mistakes (b) winning at any cost (c) copying others (d) learning and fair play

Answer key

  1. plan the design
  2. 100
  3. False
  4. tester
  5. read the rules
  6. poor teamwork
  7. note-keeper
  8. the rules
  9. poor teamwork
  10. True
  11. 40
  12. plan the design
  13. compete and learn
  14. good teamwork
  15. good teamwork
  16. to learn what works
  17. 80
  18. good teamwork
  19. build and program
  20. True
  21. 125
  22. 120
  23. 95
  24. tester
  25. 65
  26. False
  27. 150
  28. True
  29. False
  30. plan the design
  31. 26
  32. find the cause, retry
  33. builder
  34. 60
  35. poor teamwork
  36. 145
  37. plan the design
  38. 60
  39. 131
  40. learning and fair play

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