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Robotics Worksheet: Competitions and Teamwork

Robotics lesson 28: Competitions and teamwork · Set 886 · 40 questions
TalentJR

Robot tip (Rules, roles, retries): Score = items × points each + bonus − penalties. Best round = the highest score; average = total ÷ number of rounds. Roles: builder, programmer, tester, team captain, note-keeper. Play fair and learn from every run.

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  1. 1.🏆 In a robot team, who shares out the jobs? (a) programmer (b) builder (c) team captain (d) note-keeper
  2. 2.True or false: to follow the event rules is poor teamwork. (a) False (b) True
  3. 3.🔢 To take part in a robot challenge, which is the FIRST step? (a) plan the design (b) build and program (c) compete and learn (d) read the rules
  4. 4.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 10 points. A team stacks 5 blocks and touches the robot 1 time. What is the score?
  5. 5.🏆 In a robot team, who keeps the design diary? (a) note-keeper (b) builder (c) programmer (d) tester
  6. 6.🏆 Each block a robot stacks scores 15 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 8 blocks and touches the robot 3 times. What is the score?
  7. 7.🏆 What matters most in a school robot competition? (a) learning and fair play (b) hiding mistakes (c) copying others (d) winning at any cost
  8. 8.🏆 Good or poor teamwork: to listen to every idea? (a) poor teamwork (b) good teamwork
  9. 9.🏆 In a robot team, who finds what goes wrong? (a) programmer (b) note-keeper (c) team captain (d) tester
  10. 10.🔢 To take part in a robot challenge, what comes right after “test and improve”? (a) read the rules (b) compete and learn (c) build and program (d) plan the design
  11. 11.🔢 To take part in a robot challenge, what comes right after “build and program”? (a) test and improve (b) read the rules (c) plan the design (d) compete and learn
  12. 12.True or false: to grab the robot is poor teamwork. (a) False (b) True
  13. 13.🏆 A team’s robot scores 94, 49 and 78 in three rounds. Only the best round counts. What is the team’s score?
  14. 14.🏆 In a robot challenge each can pushed into the circle scores 25 points. A robot pushes in 4 cans and gets 30 bonus points for parking in the end zone. What is its total score?
  15. 15.🏆 In a robot team, who keeps everyone on task? (a) builder (b) programmer (c) team captain (d) note-keeper
  16. 16.🏆 In a robot challenge each can pushed into the circle scores 5 points. A robot pushes in 10 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  17. 17.🏆 Your robot fails in a round. What is the best thing to do? (a) give up at once (b) break the robot (c) blame a teammate (d) find the cause, retry
  18. 18.🏆 Before a robot competition, what should a team read first? (a) nothing (b) the rules (c) the menu (d) a comic
  19. 19.🔢 To take part in a robot challenge, which comes first: “read the rules” or “compete and learn”? (a) compete and learn (b) read the rules
  20. 20.🏆 A robot scores 44, 36 and 52 points in three rounds. What is its average score?
  21. 21.🏆 In a robot team, who puts the robot together? (a) team captain (b) programmer (c) builder (d) tester
  22. 22.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 5 blocks and touches the robot 2 times. What is the score?
  23. 23.🔢 To take part in a robot challenge, which comes first: “test and improve” or “read the rules”? (a) test and improve (b) read the rules
  24. 24.🔢 To take part in a robot challenge, what comes right after “read the rules”? (a) build and program (b) plan the design (c) compete and learn (d) test and improve
  25. 25.True or false: to listen to every idea is poor teamwork. (a) False (b) True
  26. 26.🔢 To take part in a robot challenge, what comes right after “plan the design”? (a) test and improve (b) compete and learn (c) build and program (d) read the rules
  27. 27.🏆 Each block a robot stacks scores 25 points, and each time a team member touches the robot, the team loses 5 points. A team stacks 8 blocks and touches the robot 1 time. What is the score?
  28. 28.🔢 To take part in a robot challenge, which is the LAST step? (a) test and improve (b) compete and learn (c) build and program (d) read the rules
  29. 29.🏆 In a robot challenge each can pushed into the circle scores 20 points. A robot pushes in 10 cans and gets 50 bonus points for parking in the end zone. What is its total score?
  30. 30.🏆 In a robot challenge each can pushed into the circle scores 10 points. A robot pushes in 10 cans and gets 10 bonus points for parking in the end zone. What is its total score?
  31. 31.🏆 In a robot team, who runs trials and checks? (a) team captain (b) note-keeper (c) tester (d) programmer
  32. 32.🔢 To take part in a robot challenge, which comes first: “compete and learn” or “plan the design”? (a) plan the design (b) compete and learn
  33. 33.🏆 A team’s robot scores 53, 77 and 94 in three rounds. Only the best round counts. What is the team’s score?
  34. 34.True or false: to blame one person is poor teamwork. (a) False (b) True
  35. 35.🔢 To take part in a robot challenge, which comes first: “test and improve” or “plan the design”? (a) test and improve (b) plan the design
  36. 36.True or false: to do all the work alone is good teamwork. (a) False (b) True
  37. 37.🏆 A team’s robot scores 29, 25 and 58 in three rounds. Only the best round counts. What is the team’s score?
  38. 38.🏆 A robot scores 40, 37 and 59 points in three rounds. All rounds count. What is the total?
  39. 39.🏆 A robot scores 42, 46 and 44 points in three rounds. What is its average score?
  40. 40.🏆 A team’s robot scores 96, 54 and 89 in three rounds. Only the best round counts. What is the team’s score?

Answer key

  1. team captain
  2. False
  3. read the rules
  4. 65
  5. note-keeper
  6. 105
  7. learning and fair play
  8. good teamwork
  9. tester
  10. compete and learn
  11. test and improve
  12. True
  13. 94
  14. 130
  15. team captain
  16. 60
  17. find the cause, retry
  18. the rules
  19. read the rules
  20. 44
  21. builder
  22. 115
  23. read the rules
  24. plan the design
  25. False
  26. build and program
  27. 195
  28. compete and learn
  29. 250
  30. 110
  31. tester
  32. plan the design
  33. 94
  34. True
  35. plan the design
  36. False
  37. 58
  38. 136
  39. 44
  40. 96

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